This suite of SIX expertly designed games will give fun and motivation to all children. It is an invaluable aid to learning, revision and reinforcement of many of the facts needed for National Curriculum Key Stages. As children play the games, their progress is automatically monitored and recorded in 36 specific challenges with no input from parents or teacher. Each challenge has four graded practice levels - each of which is also monitored. With many user-customisable features, this is the package that grows with your child. You can watch the children learn, join in the fun or leave them and return later to check progress. You're in control!
Hebereke's Popoon is a block-grouping game closer in style to Dr. Mario than Tetris. There are eight playable characters, each having different abilities. In one-player mode, the player is forced to choose Hebereke and must play against Oh-Chan. After defeating Oh-Chan, the player is allowed to choose between Hebereke and Oh-Chan in the next match against Sukezaemon, and so on, until the player has "unlocked" all the characters. Each match consists of a single-round. A defeated player may elect to resume play by using a continue. In two-player mode, all characters are immediately available to either player and each match is the best of three rounds. Players can also select a handicap level (from 1 - 5) to increase or decrease the difficulty of the game.
Nazo Puyo 2 is a Puzzle game, developed by Compile and published by Sega, which was released in Japan in 1993 and is the second Nazo Puyo title for the Game Gear.
Puyo Puyo is a series of tile-matching video games created by Compile and later Sonic Team.
The Super Famicom port (Super Puyo Puyo) features a smaller screen resolution than most console versions, forcing the median to be thinned and the character portrait to be placed in the opponent's field. However, this port retains all of the original's voice acting.
Banpresto released a version for the Super Famicom under the name Super Puyo Puyo on December 10, 1993.
The object of the game is to defeat the opponent in a battle by filling their grid up to the top with garbage. The Puyos are little creatures with eyes who, in most variations of the game, fall from the top of the screen in a pair. The pair can be moved left and right and rotated. The pair falls until it reaches another puyo or the bottom of the screen.
New features includes 8-way joystick, stereo audio, and the Card Dispenser option.
A stage begins with player at the edge of a randomly chosen rectangle. Capturing an area can no longer be done by moving cursor to the border of the background image.
The gauge is now changed to a time-based gauge, called time gauge. Time gauge is full at the beginning of a round or when player continues. When the gauge reaches below a certain point (as indicated by purple arrow), the background image changes, with time gauge drains in slower rate, until the image is changed back to normal.
Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday season. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.
Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo.
The objective of the game is to place ghosts and blocks that are arranged in a three part L-shaped piece, so that Pac-Man, after three or more pieces (who replaces one of the parts), can eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on in the game area (after you place him, of course), if he bumps against a block or the "walls" of the game area, he will change his direction.
As Pac-Man eats ghosts and clear rows of blocks, the level increases, which affects the speed and gravity of the pieces one places, as well as the amount of pieces placed before Pac-Man will appear. If one is unable to fit the bottom two parts of a piece into a legal zone of the playing area, the game ends. However, by filling up a meter on the left of the screen via eating ghost
The game is a simple card game with a Tetris element. The layout is similar to a Tennis court with both players on either sides defending their goal, while stacks of cards are positioned in the center. Players must move Shin up and down sliding cards, in two's, to the center pile matching up symbols and push each stack back to the opponent's side in an attempt to over take their goal.
Mario & Wario is a puzzle game that is compatible with the SNES Mouse. The player chooses Princess Peach, Mario or Yoshi, and Wario proceeds to drop a bucket on their head (the object changes in later levels). The player controls Wanda the fairy to guide the now-blinded character through an obstacle course, to reach Luigi waiting at the end.
Chitty Chitty Train is a puzzle game about coordinating trains. Guide your train to pick up all passengers and reach the exit without colliding with other trains or obstacles. The game also contains a level editor to modify levels.