Hovering castle is one of the first Bulgarian games for PC. The game is a representative of the Quest genre, it was created in 1992 and is not commercial. The authors are Hristo Bozhinov, Ivan Kolev and Stanislav Evstatiev. Ivan Kolev and Stanislav Evstatiev later founded Dimension Design and Garga Games. The game has graphics of (320x200x256 colors) with drawn characters and setting, and even becomes "cult" for many players. The game is partly controlled by text commands in Bulgarian, such as "Вземи чашата", and there are constantly witty messages in Bulgarian.
The Microsoft Windows port of Chip's Challenge is a top-down tile-based puzzle video game based on the 1989 Atari Lynx original. It includes 149 levels (one more than the original's 148). It was included in the Windows 3.1 bundle Microsoft Entertainment Pack 4 in 1992, and the Windows version of the Best of Microsoft Entertainment Pack in 1995, where it found a much larger audience.
Maxwell's Maniac is a computer game originally part of the Microsoft Entertainment Pack series. Loosely based on the concept of the Maxwell's Demon thought experiment, the object of the game is to separate the red and blue molecules into their respective color-coded chambers using a sliding door. It is superficially similar to JezzBall in layout.
Tic Tac Drop is a puzzle video game developed and published by Microsoft in the Microsoft Entertainment Pack 4 for Windows 3 in 1992. The game is a rendition of Connect Four but with several additional features like the ability to customize the size and shape of the play field as well as the length of line needed to win.
In "Go Figure!", the player is given a selection of four numbers and they must use addition, subtraction, multiplication and division to devise a calculation that will match a target number. The player scores points for every equation they solve within the game's time limit. There are skill levels, a hint function and a high score table.
This game was created by a reader of Your Sinclair, Arno van der Hulst, and sent in to them for inclusion on their Cover Tape.
It appeared with Issue 81, dated September 1992, as part of their Magnificent 7 series of cover mounted cassettes.
The idea of the game is to plonk together three or more blocks of one colour, causing them to disappear from the play area. You can't alter the orientation of the blocks, but by pressing fire you can rotate the colours. Once you've connected enough blocks to reduce the number at the right hand side of the screen to zero, you move on to the next level.
The instructions in the magazine state that choosing the 'Kempston Joystick' option in the menu won't work.
A tile-matching puzzle video game. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. This is a version of Tetris made for the Philips CD-i.
U235 is a puzzle board game. The game starts when Galactic Federation sends a secret agent to the planet Umhar. The aim is to neutralize the nuclear threat. To accomplish the mission the player must join together simultaneously two or more of the same elements indicated on the right side of the screen. The element moves in the indicated direction until it is stopped by another element or the edge of the board. The player may use many useful elements, such as mirrors (reflecting laser beam), bombs or detonators (destroying various barriers). However certain elements should not be brought into contact, for example the ball smashes the mirror and the bomb blows up if collides with the board edge.
Whoops! is a timed puzzle board game. The player's task is to empty the screen of all the symbols before the time runs out. The symbols have to be arranged next to each other in certain ways - horizontally or vertically. All symbols move at the same time in the indicated direction until they are stopped by another object. The symbols are divided into two groups. The first group is the bricks, which have to disappear. The second group is the heads. The heads can not be removed from the board. They are the moving barrier between bricks, may be an assistance or an obstacle.
The game consists of a total of 40 levels.
Pensate is a single-player, shareware, strategy/puzzle, turn based game that is based on the 1983 game by Penguin Software. This implementation is played on an 8x8 board and has ten levels. The players objective is to navigate their piece from the bottom of the board to the top, their token can only be moved horizontally or vertically. Also on the game area are opposing pieces which behave like chess pieces which move position every time the player makes a move, so the migration from the bottom of the screen to the top is complicated by the need to avoid being captured by these pieces.
Vetka is a Pipe Dream variant. The puzzle task is to connect each burgeon on the grid field to the live branch by adjusting and turning other branches scattered around. There are six levels of difficulty, which differ by size of the puzzle.
Snake Battle is a programming game where the player trains his own snake to participate in the snake battle matches. Each snake can have own color, programmed AI, and it is password-protected. Training is concluded in pre-defining the nine schemes of possible snake behaviours on the battlefield. The player does not control the snake directly. Each match requires up to four snakes on the battlefield, and the goal of each snake is to eat the tail of another snake. With each eaten tail the snake is increased, and the snake without tail is reduced. The winner of the match is a snake with a greater length.
The game was released only in Russia.
Kye is a real-time puzzle game with a variety of interacting objects. It takes ideas from puzzle games like Sokoban and Boulder Dash, but the inclusion of active objects gives it a real-time component, and it can also produce arcade-game levels like those found in Pac-Man. Anyone can create new levels for the game.
Snoopy's Game Club is a PC/Macintosh Disk Rom game released in 1992 by Accolade. The game features many educational games, for children aged three to eight-years old.
Neuronics is a tile-matching puzzle game with similarities to Swap: The player is presented with a number of tiles with different symbols and colors. If two or more identical tiles are next to each other (diagonally does not count), they disappear. To make this happen, the player can swap two adjacent tiles. However, there is a time limit to consider and empty places left behind by removed tiles are not usable. The goal is to clear the whole field.