Zoom! is a puzzle game developed/released by Discovery Software in 1988. It features a 3D-like board the player moves around on. Up to two players may play simultaneously. Not to be confused with Zzoom.
To play I Can Remember, you have to concentrate! Can you remember what you see? Can you remember where you saw it? Choose a number and look at the picture that's revealed underneath. Then choose another number and look at that picture. Do they match? If they do, they'll stay turned up. If they don't, they'll turn down again and your opponent gets to pick two more. Keep picking pairs until all the pictures are matched and the entire game board is uncovered. Play alone, play against a friend or even the computer. As you get better, the boards get harder, with more numbers and more pictures to remember. You can do it!
Tetris for Famicom is a port of the Japanese home computer version. Originally published under an incorrect licence, the game led to Henk Rogers's purchase of the Tetris licence on multiple platforms, which later led directly to further Nintendo releases.
It is infamous for its control scheme, which mapped down to rotate, and A to hard drop, the opposite of most later versions which have down for drop and A for rotate.
On October 1st, 2018 the game was re-released as part of the AtGames Legends Flashback. It has an updated copyright screen and remapped controls (up/B for rotate, down/A/C for hard drop). On November 1st, 2019, it was re-released on the updated Legends Flashback, Legends Ultimate Arcade, and the Adventure Flashback Blast!.
Tetris is an arcade game published by Sega in 1988. It took Japanese arcades by storm, and is one of the most commonly known versions of the game. Due to its popularity, it became the base of rules for many other Japanese games created later on, both licensed and unlicensed. Such games include the TGM series, Tetris Plus series, Tetris S and Shimizu Tetris. It was one of the first games to have lock delay, greatly improving maneuverability at high speeds.
Tetris, developed by Bullet-Proof Software, was the first licensed Tetris game to be released commercially in Japan. It was released on most of the common home computers from the era.
Kitten Kaboodle was produced by Konami in 1988.
The game lets the player control a cat as it searches each stage trying to find four hidden keys. The stages are filled with enemies that can be defeated by pushing blocks into them. Blocks can also be jumped over if they get in the way. There are also special blocks that when three of the same kind are lined up it will cause an effect to happen such as clearing the screen of every enemy on it or giving the player temporary invulnerability. Enemies can drop valuables which increase the players points and in turn these points can be spent at a shop which sells various items like running shoes and bombs.
A clone of Taito's game Bubble Bobble. Created by Korean team MbitM (Later known as Namu Software) and published by Zemina to leverage the immense popularity of Bubble Bobble at the time.
The Game is not as fully featured as Taito's original. With different levels, physics, missing the EXTEND functionality and the classic melody has been slowed down to a crawl.
Arctic is an action puzzle game that describes itself as "active rail playing". Each of more than two-dozen stages consists of a set of rails in various arrangements, often looping around each other and splitting in various directions. Each stage contains a number of colored balls which begin in corresponding slots, and after launching them the goal is to return the balls to the matching-colored slots. The only interaction the player has with the board is switching two sets of splits; there are yellow and blue splits, which will redirect any balls moving through them, and the player can only turn all of one color as a group. Many stages also contain bumpers and gates which will affect the speed and direction of the balls. Completing a puzzle often requires strategic use of the stage's features to bounce balls onto the correct paths.
The third and final core entry in the Nazoler Land series of minigame compilations with a magazine theme. It was developed and published by SunSoft for the Famicom Disk System.
Nazoler Land Dai-3-gou is the third game in the Nazoler Land series. Like its predecessors, it was developed and published by Sunsoft for Nintendo's Famicom Disk System in Japan only, and contains various minigames with diverse gameplay.
These minigames include:
Sugoro Quiz
All three Nazoler games had a quiz minigame of some kind, but Sugoro Quiz is the first to emphasize a multiplayer aspect. Two to four human players compete in a board game in which players progress by answering trivia questions.
Tomo Bakuso
The second minigame starring the schoolgirl Tomo, after Nazoler Land Dai 2 Gou's Blast Tomo. In this game, she is trying to pass through a level of platforms, some of which will block access after being passed through a certain number of times.
Tanteidan Boy Nazoler
An early example of an "escape the room" adventure game, which wo
Tetris is the first Tetris game developed and released by Spectrum HoloByte, and the first version to be released commercially.
There are two versions of the game; the revised version has the plane on the title screen removed (at the request of Elorg) and the military-themed backgrounds replaced (at the request of Pajitnov). The revised version was also featured on Tetris Gold.
Mirrorsoft's Tetris version was the very first commercial release of Tetris in the world. It was also released for the following home computer platforms: Commodore 64, ZX Spectrum, Amstrad CPC, Amstrad PCW, BBC Micro/Acorn Electron, MSX, Atari ST, and Amiga.
Along with the version developed by Mirrorsoft's American sister company, Spectrum HoloByte, it was originally released before Andromeda Software was able to get a licensing deal with Elorg. A contract between Andromeda Software (the sublicensing party), and Elorg was eventually signed on May 10, 1988, which secured the legality of the products.