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New Arcade Games - Page 137

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  • Destroyer

    1977

    Destroyer

    1977

    Arcade
    Arcade
    Destroyer is a single player 1977 arcade game developed and published by Atari, Inc. The playfield displays your ship moving across the surface (displayed as a wavy line) and submarines moving across the screen. The target depth is set using a dial control (displayed as a dashed line). Depth charges are dropped by pushing the dial control. The speed of your ship is controlled using a speed lever control. Charges that miss make a low boom. Charges that hit make a louder boom and trigger an explosion sequence. Points are awarded for successful hits. The game is timed, so the goal is to sink or destroy as many submarines as possible before the time expires.
  • Drag Race

    1977

    Drag Race

    1977

    Racing Arcade
    Arcade
    The player's Joystick Controller is both the clutch and gear shift for his Dragster, the red button is his gas pedal. The Activision-title Dragster is an unauthorized adaptation of the 1977 Kee Games coin-op, Drag Race.
  • Super Speed Race

    1977

    Super Speed Race

    1977

    Racing Arcade
    Arcade
    Super Speed Race GP V (released as "Super Speed Race" in North America, and as "Speed Race CL-5" in Europe) is an edition in Speed Race series. The primary gameplay stays identical to earlier games in the series. The player races in a top-down view and must pass other cars to score points. Compared to its predecessor Super Speed Race there are some new elements like the cars' headlights emitting light in tunnels and water slicks on the track. Also new are bridges where the player must choose between two paths and not crash against the divider.
  • Circus

    1977

    Circus

    1977

    Adventure
    Arcade
    Circus was one of the first games produced by Exidy that used a CPU (6502) to control the game logic instead of hand-crafted hard-coded logic circuits. It ran on a black & white monitor with a color overlay that gave each row of balloons at the top of the screen a different color. It was designed and programmed by Edward Valeau and Howell Ivey of Exidy in 1977. Circus came in an upright dedicated cabinet, and may have also been available in a cocktail configuration as well. Circus machines had white sides with red painted sideart of several balloons in flight. The front of the machine was decorated with a large ornate monitor bezel that also doubled as a marquee (or nameplate). This bezel showed several clowns in a circus scene and had the game title spelled out with multicolored balloons. The control panel was unadorned, save for an analog spinner and a start button. The whole machine was finished off in black T-molding. At least 13,000 units, possibly as many as 20,000, were produced.
  • Superbowl

    1977

    Superbowl

    1977

    Arcade
    Superbowl is an arcade game released by Sega in 1977. It is a reworked version of Robot Bowl, a 1977 arcade game by Exidy (licensed to Sega) which, despite its name, has nothing to do with American football but instead bowling. Super Bowl was released exclusively to a Japanese audience - other markets saw Exidy's original game.
  • Canyon Bomber

    1977

    Canyon Bomber

    1977

    Shooter Arcade
    Arcade
    star 5.9
    Canyon Bomber is a black-and-white 1978 arcade game, developed and published by Atari. The game was rewritten in color and with a different visual style for the Atari 2600, also in 1978. The player and an opponent fly a blimp or biplane over a canyon full of numbered, circular rocks, arranged in layers. The player does not control the flight of vehicles, but only presses a button to drop bombs which destroy rocks and give points. Each rock is labeled with the points given for destroying it. As the number of rocks is reduced, it becomes harder to hit them without missing. The third time a player drops a bomb without hitting a rock, the game is over.
  • Gunman

    1977

    Gunman

    1977

    Arcade
  • Super High-Way

    1977

    Super High-Way

    1977

    Arcade
    A driving game in the style of Night Driver and 280 ZZZAP by Taito.
  • Robot Bowl

    1977

    Robot Bowl

    1977

    Sport Arcade
    Arcade
    Robot Bowl was a black & white bowling alley game designed and programmed by Edward Valeau and Howell Ivey of Exidy. The game featured one or two robot bowlers playing with the standard bowling rules. To control the outcome, the game had five buttons: left, right, shoot, hook left, and hook right. "Hooking" the ball was the key to getting a good score, as you could only hook the ball after it had been thrown. This made it easy to pick up a spare, but the game made up for it by making splits very common. Robot Bowl was available in two different dedicated cabinets, an upright and a cocktail, both of them used the same internal hardware. The Robot Bowl upright was of the common 1970s 'short cabinet' design, as the machine had no marquee and was only as tall as the monitor. Some machines also had a decorative 'ball return' on the front at the very bottom of the cabinet. There is an interesting story behind that. At the time the game was created, Exidy had just purchased Fun Games and had a number of cabinets left ov
  • Desert Gun

    1977

    Desert Gun

    1977

    Shooter
    Arcade
    Desert Gun is a rifle-shooting arcade-cabinet by Midway.
  • Safari

    1977

    Safari

    1977

    Arcade
  • Depthcharge

    1977

    Depthcharge

    1977

    Shooter Strategy Arcade
    Arcade
    Depthcharge is a single-player arcade game released in 1977 by Gremlin Industries for the Sega VIC Dual system board. The game presents the player with a cut-away view of a section of ocean, on the surface of which is a destroyer with submarines passing beneath it. The player drops depth charges (up to six at a time) to destroy the submarines and moves the ship back and forth in order to avoid the submarines' mines. Up to four submarines may be present at any given time, each of which bears a score for destroying it that increases with its depth. The game was imported and released in several versions by Japanese publishers. Esco Trading released the game as Detphcharge, Taito as Sub Hunter, Sega as Depthbomb and in two versions by Data East - first as Submarine and then as Battleship in a two-in-one cabinet.
  • Block Yard

    1977

    Block Yard

    1977

    Arcade
    Arcade
    Block Yard is Konami's first video game. It is the first of a string of Breakout clones the company would produce in its early years.
  • Block

    1977

    Block

    1977

    Arcade
    Arcade
    A successful arcade game released by Taito in 1977. It is essentially a Breakout clone/variation. The game was originally released in a tabletop format, known as T.T Block in black-and-white with a color overlay, similiar to the original Breakout. A color version and a pure black-and-white version of the tabletop both followed in 1978, as well as a stand-up cabinet. The game would also recieve sequels in 1978's Super Block and 1979's ZunZun Block.
  • M-79 Ambush

    1977

    M-79 Ambush

    1977

    Arcade
  • Meadows Lanes

    1977

    Meadows Lanes

    1977

    Sport
    Arcade
    A black and white bowling game from Meadows Games.
  • Super Bug

    1977

    Super Bug

    1977

    Racing
    Arcade
    Drive your vehicle along the track in a race against time. Avoid oil pools, sand pits and other cars while keeping the car within the boundaries of the road.
  • Triple Hunt

    1977

    Triple Hunt

    1977

    Arcade
    Three changeable and selectable shooting games in one unit.
  • Star Hawk

    1977

    Star Hawk

    1977

    Shooter
    Arcade
    Starhawk is a vector arcade game designed and programmed by Tim Skelly and manufactured by Cinematronics.[1] Starhawk is a shoot 'em up unofficially based on the Star Wars: Episode IV trench run, the first arcade game to blatantly use concepts from Star Wars.[2] The game was unique at the time for its pseudo-3D graphics. It was released for the Vectrex home system in 1982. The arcade cabinet had to have a cinder block placed inside of it, to prevent it from tipping onto the player.
  • Table Barrier

    1977

    Table Barrier

    1977

    Arcade
    Table Barrier is an arcade game by Taito released in 1977 in a cocktail (tabletop) format. It's name, format and release date indicate it may be a Breakout variant.
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