Gulf War-II is vertically scrolling shoot-em up, based on Twin Cobra code. The action takes place in the Persian Gulf - the place where the war continues. Gameplay is very typical: the player controls a plane, flies forward and shoots to enemies. He can gather power-up, to increase shoot power. Player's plane has 2 weapons - gun with unlimited ammo and some very destructive bombs.
An early platform game in which the player must defeat a mad scientist, avoiding and destroying his evil creations in the process.
The game consists of 3 single-screen levels :
On the first the player must move from the left to the right of the screen, dropping down onto constantly moving metal pillars and shooting the enemies.
On the second level, the player must steer a floating ball around the screen, killing as many enemies as possible. Once enough enemies have been killed, an exit will open which the player must enter. The floating ball gradually diminishes and the player will have to drop to the bottom of the screen several times to get a replacement ball.
The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached.
One of the more "kid-friendly" animated gun-shooting games. Players use an optical gun to shoot at the "bad eggs" while avoiding shooting the "good guy eggs". Players advance stage by stage to different levels by shooting a certain number of targets.
You play a Yo-Yo whose job is to collect all the dots on a level while avoiding enemies. Certain dots make you immune to attack from the smaller enemies, but not the main enemy.
A vertical space shooter with two modes of operation: ground based and air based. Some enemies can only be killed when they are either walking or flying. Tunnels lead to underground bases that contain bonuses and power-ups.