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  • J.R.R. Tolkien's The Lord of the Rings, Vol II: The Two Towers

    1992

    J.R.R. Tolkien's The Lord of the Rings, Vol II: The Two Towers

    1992

    Role-playing (RPG)
    DOS FM Towns
    The gameplay is similar to that of the first game. The game is an RPG wherein the player controls multiple characters from the book. It uses a top-down perspective. The game takes place slightly before its predecessor ends: at the dark forest of Fangorn. The story splits into several journeys of different characters similar to the book, the game also switches between different controllable parties. The ultimate goal is to reach the Two Towers and destroy the One Ring.
  • Jill of the Jungle: Jill Goes Underground

    1992

    Jill of the Jungle: Jill Goes Underground

    1992

    Platform
    DOS
    Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy (Jill of the Jungle) contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. This second episode uses 20 sequential levels without an overworld. (Wikipedia)
  • Jill of the Jungle: Jill Saves the Prince

    1992

    Jill of the Jungle: Jill Saves the Prince

    1992

    Platform
    DOS
    Jill of the Jungle is a platform sidescroller which was released during the same period as Commander Keen and Duke Nukem. Players play as an Amazon woman who can use various types of weapons and enhancements as she progresses through levels slaying monsters and finding keys. The first episode in the trilogy (Jill of the Jungle) contains 15 playable levels, including a bonus level, each of which can be entered from an overworld resembling another level. The second episode (Jill of the Jungle: Jill Goes Underground) )uses 20 sequential levels without an overworld. This third episode's overworld is a top-down perspective, changing to the traditional platformer style when entering one of the 15 levels. (Wikipedia)
  • Vision: The 5 Dimension Utopia

    1992

    Vision: The 5 Dimension Utopia

    1992

    Puzzle Simulator Adventure
    PC (Microsoft Windows) Amiga
    Vision: The 5th Dimension Utopia is an advertising game for the German building society LBS, who sold it rather cheaply in its branches for 20 DM. The setting is an archaeology floating on the sea. You are a new citizen in this city and you've got to work in order to make money for food and the rent of your suite while staying healthy through sleeping and eating enough. The common way to earn money is playing mostly action-oriented mini-games or doing smaller quest (or rather tasks), which also are part of the plot of the game. The game is played in an ego perspective but without a real 3d engine. The game is rendered in still frames which give the illusion of movement trough the city.
  • The Summoning

    1992

    The Summoning

    1992

    Puzzle Role-playing (RPG) Simulator Adventure
    PC (Microsoft Windows) DOS
    star 7
    The Summoning is an isometric-view fantasy role-playing video game developed by Event Horizon (later renamed DreamForge) and published by SSI in 1992. The sequel to Event Horizon's first game, DarkSpyre, The Summoning replaced the random-generated dungeons of the previous game with pre-designed levels. The title featured numerous magic items, as well as a spell-casting system utilizing virtual hand gestures. The game also utilized "runes" as a way to magically gain abilities or items. The game had several features typical of dungeon crawls, such as random treasure, weapon and armor options, treasure chests, and the use of a mannequin to visually aid in inventory management. The dungeon in The Summoning was broken up into separate levels and sections, with different types of monsters (such as undead) and NPCs being found in each. The featured weapon in the game is a large two-handed blade called "Warmonger." When first found, it is rusty and not very effective. But by repeatedly using it to kill, the magical bla
  • Color Lines

    1992

    Color Lines

    1992

    Puzzle
    DOS
    Players rearrange colored balls in order to create five in a row of the same color.
  • Stunt Island

    1992

    Stunt Island

    1992

    Simulator
    PC (Microsoft Windows) Mac DOS
    Stunt Island is a flight simulation video game for MS-DOS PCs released in 1992. It was designed by Adrian Stephens and Ronald J. Fortier and published by Disney Interactive. The game, marketed as "The Stunt Flying and Filming Simulation", provides an island which contains a number of different film sets, such as a city, an oil rig, a canyon, and an aircraft carrier. The player can position cameras and props around these sets, and create triggers to start actions including the camera panning and an object moving. The game also has an editing mode where the player can splice together taped footage and insert sound effects. It was re-released in 2016 on GOG.com with support for Windows, Mac OS, and Linux. Creative Commons Attribution-ShareAlike, Stunt Island description and game cover image, Wikipedia, https://en.wikipedia.org/wiki/Stunt_Island
  • Magnetic Soccer

    1992

    Magnetic Soccer

    1992

    Sport
    Game Boy
    Each team has eight players (one goalkeeper, two attackers/defenders, and three midfielders). When the player moves a row, all of them are moved at once unlike on an actual table soccer set. Rows cannot be moved in an upward or a downward position; only from left to right. Stopping the ball and performing powerful shots is only one aspect of the game. Players can also incapacitate one of the opposing players on a well-timed shot. A tied game results in a penalty shootout. Three different surfaces are available. Players can practice without a computer opponent and a spectator mode allows newcomers to see two computer-controller opponents face off.
  • Bionic Battler

    1992

    Bionic Battler

    1992

    Game Boy
    star 4.3
    Doom style, first-person action game
  • The Humans

    1992

    The Humans

    1992

    Puzzle
    Game Boy
    star 5.8
    The player controls a group of humans and may switch between any human at any time, in order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge.
  • Gluk the Thunder Warrior

    1992

    Gluk the Thunder Warrior

    1992

    Nintendo Entertainment System
    The ARCA DORADA, the most valuable relic of the people of Tibet, has been stolen during the celebration of the new year. This relic contains the spirit of strength - The population is in the hands of the ruthless thieves. GLUK must retrieve the relic. The sacred monks of Tibet have given the power of thunder to help him succeed in his mission. There is no time to lose. The adventure begins. GOOD LUCK!
  • Final Combat

    1992

    Final Combat

    1992

    Shooter
    Nintendo Entertainment System
    Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival!
  • Goal II

    1992

    Goal II

    1992

    PC (Microsoft Windows)
  • Street Fighter II

    1992

    Street Fighter II

    1992

    Fighting
    Nintendo Entertainment System
    Street Fighter II (also known as Street Fighter II: The World Warrior) is an unlicensed port of the fighting game by Capcom, developed by Hummer Team for the Famicom and published by Cony Soft under their Yoko Soft alias in 1992.
  • Parasol Stars: Rainbow Islands II

    1992

    Parasol Stars: Rainbow Islands II

    1992

    Platform Puzzle Arcade
    Nintendo Entertainment System
    star 6.9
    A port of "Parasol Stars: Rainbow Islands II" (also known as Bubble Bobble 3) for the NES was published by Ocean in 1992. Get ready for some finger-searing action as Bub and Bob blast their way onto your computer screen. Use four kinds of elements - Fire, Water, Lightning and Star - to overcome wave upon wave of nasties bent on ending your quest to rid the universe of the evil mastermind Chaostikahn! Whether you play alone or with a friend, stay alert! Your only hope of reaching the final showdown is to unlock the secret of Parasol Stars!
  • Wally Bear and the NO! Gang

    1992

    Wally Bear and the NO! Gang

    1992

    Platform
    Nintendo Entertainment System
    Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kids the dangers of doing drugs, gang banging and hanging out with the wrong crowd. Most obstacles can be avoided, but Wally can also bop enemies on the head with his skateboard. The game features seven levels to traverse and a total of two power ups to find all while racing against the clock to help out your friends.
  • Noah's Ark

    1992

    Noah's Ark

    1992

    Platform Adventure
    PC (Microsoft Windows) Nintendo Entertainment System
    Noah has been commanded by God to put two of each animal aboard his ark to save them from the flood. However unhappy people from around the world have captured different animal species, preventing Noah from doing his job. Noah will need to visit these different locations and free the animals from the people holding them captive.
  • Break Time: The National Pool Tour

    1992

    Break Time: The National Pool Tour

    1992

    Sport
    Nintendo Entertainment System
    Break Time: The National Pool Tour is a pocket billiards (pool) video game released for the Nintendo Entertainment System. There are four unique challenges in the game, eight-ball, nine-ball, rotation and straight pool. All four are allegedly played according to the professional (i.e. world standardized) rules.
  • Spaceward Ho!

    1992

    Spaceward Ho!

    1992

    Strategy Turn-based strategy (TBS) Tactical
    PC (Microsoft Windows) iOS Mac DOS Amiga
    Spaceward Ho! is a turn-based science fiction computer strategy game that was written by Peter Commons, designed by Joe Williams (Joedelta) and published by Delta Tao Software. The first version was released in 1990, and further upgrades followed regularly; the current version, 5.0.5, was released on July 8, 2003. It has received wide recognition in the Macintosh community, for example being inducted into the Macworld Game Hall of Fame. Spaceward Ho! can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform.
  • Soul Crystal

    1992

    Soul Crystal

    1992

    Adventure
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
    The game is a mixture of a graphical- and text adventure. All actions can be performed by typing or by clicking on the icons.
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