Probe's RoboCop 3 for 8-bit computers combines two different styles of gameplay: the first level is a Operation Wolf-style shooting gallery, while the rest are side-scrolling platform levels. RoboCop's enemies are mostly "Splatterpunks" and "Rehabs", while bosses include Otomo Ninjabots, a tank, and RoboCop's old "friend" ED-209. In the platform levels, Robo can collect weapon power-ups, which upgrade his standard weapon first to rapid fire, then to a three-way shot. Also available are a flamethrower, laser gun and a guided missile (each with only limited ammunition). In level three, RoboCop dons his jetpack to fly across the area, but must walk back the same way in level four. In all levels, he can collect repair tokens, which allow the player to repair specific areas of the cyborg's body in a repair screen between levels.
It's Zack's first day on the job as a repairman at GadgetCo, and the whole factory is falling apart. He must navigate over 60 rooms, avoiding deadly traps, to find his missing tools and fix the incredibly complicated, interconnected machinery.
Go! Dizzy Go! was originally to be released on the NES for the Aladdin; due to its unexpected failure, the title was then planned for release as a stand-alone title for the Sega Master System and Sega Game Gear. The publisher, Codemasters, was uncomfortable releasing it separately at full price, so included it as part of The Excellent Dizzy Collection. The game is an action-puzzle game where the player must navigate the Dizzy through a series of mazes similar to the Adventures of Lolo games.
Quattro Arcade, released for the NES in 1992, includes Go! Dizzy Go!.
The player controls the helicopter from an overhead, isometric perspective. The Apache is equipped with three weapon types: a machine gun and two types of missiles of different strength. During the missions, the player must beware anti-aircraft guns, missile launchers and tanks, outmaneuvering enemy fire or destroying the enemy weaponry. The Apache is destroyed if its fuel runs out, or if the armor (functioning as health) is completely depleted. However, armor can be replenished by bringing back MIA soldiers and prisoners of war back to the landing zone. There are also fuel, ammo and armor pickups available on the field.
Predator 2 is a 1992 second video game adaptation of the film of the same title, developed by Perfect 10 Productions and Teeny Weeny Games and published by Acclaim Entertainment. It was released for the Sega Genesis, Game Gear, and Master System.
The game is played in a third-person isometric view, with great swarms of easily-killed bad guys, who appear through one-way doors scattered throughout the level. Weapons not only include faster machine guns and shotguns, but also a few highly-advanced Predator weapons the player can pick up and use. Each defeated gang member drops drugs that can be picked up and automatically sent off to the "drug squad" for points. No sounds or music from the film get used, but stills scenes from the film do introduce the levels.
This is a puzzle game based on Disney's Beauty and the Beast. The player must assist the enchanted inhabitants of the Beast's castle to prepare for the grand ball.
HOWZAT!? Melbourne-based development studio Beam Software's (eventually becoming Krome Studios Melbourne) first dip into the leg-bye laden world of cricket, released on the NES only in Australia.
This video game is based on the cartoon television series Bucky O'Hare and the Toad Wars under license from Hasbro, Inc. While it is generally classified as a scrolling fighting game, utilizing a Final Fight-esque landscape, the player's character is also armed with a laser gun, adding in elements of a scrolling shooter. However, if the character is extremely close to an enemy, he will throw out his fists to attack - a precursor to the characters featured in Metal Slug, who use knives in close combat.
Much like the cartoon, Bucky O'Hare features colorful animation, and voice actors from the series were hired to participate in the game's cut scenes.
The player chooses from five protagonists: Bucky O'Hare, the heroic rabbit captain of the space ship Righteous Indignation; Jenny, an "Aldebaran cat" and telepath; Dead-Eye Duck, a four-armed mallard; Willy, a kid from earth that replaced their engineer, and Blinky, a one-eyed android. As in the television series, the characters must stop the Toad Empire from invading
Eternam is a humorous graphical adventure game from Infogrames, released originally in 1992 for DOS. A CD-ROM version with full speech was published in 1993. The game was developed by Hubert Chardot, who is better remembered from his Lovecraft-themed games Shadow of the Comet and Prisoner of Ice. While the game is mainly a two-dimensional adventure game, it contains a three-dimensional subgame, which pays homage to Drakkhen, a roleplaying game from Infogrames.
Arc Developments created a 3D game world called Reality3 for this simulation, licensed around one of Britain's top players. There are two courses, plus a hidden 9-hole course on Mars with reduced gravity, with match play and stroke play options against one of 8 varied-difficulty computer players.
Stone Age is a charming puzzle game where players guide a cartoon dinosaur through 100 challenging cave levels. The core gameplay revolves around strategically navigating various block types, including standard platforms, movable blocks, crumbling tiles, and color-coded keys and locks. With two difficulty modes offering different time constraints, the game balances accessibility with challenge, appealing to both casual players and puzzle enthusiasts. The simple yet effective graphics complement the complex level designs, creating an engaging visual experience.
The game features a robust progress system, including level passwords that allow players to return to specific stages, preserving their advancement without sacrificing challenge. A unique Jukebox feature adds to the game's appeal, enabling players to customize their audio experience by creating playlists of the game's tracks. This combination of strategic puzzle-solving, time management, and personalization options makes Stone Age a compelling and replayable
McDonaldland is a 1992 platform game developed and published by Virgin Interactive. It was initially released for the Nintendo Entertainment System in February 1992 in North America, and by Ocean Software in May 1993 in Europe. As a licensed product for the McDonald's fast food franchise, the game occasionally features the various logos and characters from McDonald's restaurant signage and television advertisements, for the purposes of plot advancement and power-ups. It stars two children who venture into the fantasy world of McDonaldland in order to return Ronald McDonald's magical bag, which has been stolen by the Hamburglar.
Jetsons: The Computer Game is a video game featuring The Jetsons. It was published by Hi-Tec Software Ltd. for the Amiga, Amstrad, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum in 1992.
Jim Power in Mutant Planet is a platform game designed by Digital Concept and published by Loriciel for the Amiga, Atari ST and Amstrad CPC in 1992. The game features several contrasting modes of gameplay, including side-view platforming, top-view, and horizontal shoot 'em up. Jim Power in Mutant Planet was also released for the TurboGrafx-CD in 1993 exclusively in Japan.