With all that Super Scrabble has to offer, even the most traditional Scrabble player will smile with delight. Watch the computer scan its 40,000+ word dictionary! ZOOM to any part of the game board for a close-up view. Think your opponent's trying to pull a fast one? CHALLENGE the word! Stuck trying to use your letters? Use the DUMP option to replace them! 5 skill levels and 4 different playing options make every game a mind-bending challenge!
Based on BurgerTime, the Arcade classic from 1982, BurgerTime Deluxe once again puts you in the role of chef Peter Pepper, a guy who can really build a burger. You maneuver the cook up and down ladders and left and right across floors in order to walk across various parts of giant hamburgers, such as large lettuce, big buns and massive meat patties. After you cross any section of any hamburger, it will drop one level and push any other burger part within that stack down a floor as well. The object of the game is to build all the hamburgers in each stage by dropping all the makings of each burger into completed stacks at the bottom of the screen.
As you go about your burger building business, Food Foes Mr. Pickle, Mr. Egg and Mr. Hot dog (also known as Frank N. Furter) will chase after you. You can destroy these culinary cutups by trapping them in falling burger parts or by tricking them into walking on a burger part you are in the process of dropping. To freeze the Food Foes, you can sprinkle a dash of pepper on t
In this falling-block puzzle game, a small girl—wearing a Russian national costume of sarafan, kokoshnik, and valenki—pushes tiles representing segments of water pipe down a two-dimensional, vertical shaft; this shaft is the field of play. A second girl, also in national costume, waves semaphore flags to give the impression that she guides the placement of the tiles.
The player must quickly rotate and place the tiles to catch and conduct a continuously-flowing stream of water from pipes on one side of the shaft to the other. When the player successfully links an inflow pipe on one side of the shaft to an outflow pipe on the other side, a row of tiles disappears, and the player earns points. If the player routes the water to a dead end, the game adds a layer of pipe segments for the player to clear. If the accumulating pipe segments stack to the top of the shaft, the game ends. By clearing the requisite number of rows, the player proceeds to the next game level.
Unknown perils lurk behind every corner! Seven powerful magical objects to use. Fight your way through eight complete worlds. Choose your own adventure. Grapple evil beasts at the end of each world.
When Wally the Walrus kidnaps 20 of your your kiwi pals, you rush to the rescue. As Tiki the kiwi bird, that's not so easy - you can't fly and you wouldn't hurt a flea. But Wally's stashed your friends in dangerous spots all over New Zealand and it's up to you to save them. Beak up, Tiki! Just rely on your quick wit and fast footsies. And keep your bow and arrow on the draw, because every Kiwi Kraze creature you meet will try to do you in - from playful penguins to ornery octopi. Hurry up! Better find your birdie buddies in time. Wally's got himself a kiwi cookbook, and your friends are the main ingredient!
Ah Eikou no Koushien is an arcade baseball game which is played under normal baseball rules with the exception being that players can charge themselves up to attempt a better hit or pitch.
One of the first games of iD Software. Sometimes it's claimed to be the first FPS or even first 3D game for DOS. The game used the same combination of scaled sprites and drawn walls that would later show up in Catacomb 3D and Wolfenstein 3D, but the walls in it are solid colors with no textures.
GunForce: Battle Fire Engulfed Terror Island or simply titled as GunForce, is a side-scrolling action shooting game produced by Irem for the arcades in 1991. The game was later ported by Bits Studios and published by Irem to the Super Famicom exclusively in Japan in 1992.
Outside of Japan, it later received a sequel titled GunForce II, originally known in Japan as Geo Storm.
The player is armed with a gun that fires rapid-fire bullets. Each direction it shoots can be fixed toward it so the player doesn't have to hold the joystick toward it. Players may find motorcycles to speed across enemy territory faster in addition to helicopters and cable cars. After scoring over any high score, whether they win or lose, players can enter their name into the high score list after the game over screen is "achieved". A strict time limit keeps the game going at a steady pace throughout; the consequence involves losing a life.
A decent platform game that's identical to Titus' earlier The Fox: From Here for Marakech, except that you are now controlling Moktar, a plump Arabian adventurer similar to Nintendo's popular Mario.
Nothing is wrong with the game-- it just feels like a rehash of many different platform games that's been done before, and better. If you like The Fox or any other Titus' action games, you'll probably like this one. If you're looking for a creative platform games without repetitive levels, play Disney's or Infogrames' games instead.
In this game the player takes the role of a detective trying to compile enough evidence to get Paul Robinson arrested. The game is set in Ramsey Street where the Australian soap opera of the same name is set.
When Benny the Ball tries to gain an inheritance from Madam Van Der Galt's will that isn't rightfully his, Top Cat and his friends try to prevent that from happening!
A one-on-one fighting game where Ultraman battles against fierce monsters.
Based on the popular television show from 1967, Ultraman directly follows the story of its source material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that moment hit with his most powerful special attack: the Specium Beam. As the game continues, different enemies may even find ways to avoid this most formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and there are three lives and no continues.
In this prequel to Magicland Dizzy, our hero has to rescue his nephew then find out how to activate Granddizzy's teleport machine so he can go to Magicland to rescue his friends.
This game is a mini-adventure which serves as an introduction to "Magicland Dizzy" and was given away free on Crash Magazine's covertape in January 1991.
Dizzy Down the Rapids is an arcade style action video game that was published in 1991 by Codemasters for the Amstrad CPC, Spectrum, DOS, Atari ST, Commodore 64 and Amiga. The game involves Dizzy riding barrels down a river avoiding obstacles and enemies. This was another game derived from a minigame game found in The Fantastic Adventures of Dizzy like Bubble Dizzy. The game was based on the game play from an arcade game titled Toobin'. The C64 version was developed first by Paul Black. The C64 version was originally a clone of Toobin called 'Toobin Turles'. When the game was taken to Codemasters for consideration, it was rebranded to take advantage of the Dizzy character.
Catacomb II from 1991 (later renamed The Catacomb for retail release in 1993) is the sequel to the original Catacomb (1990) and predecessor to Catacomb 3D (1991). Featuring much the same gameplay as its predecessor, it mostly builds on it with an extended 30 level campaign. It also adds the ability to save the player's current level position within nine save slots.
Catacomb II does not change the game principle of its predecessor. Still, players explore the ruins from a top-down perspective, use their magical powers to fight enemies, and discover hidden passages.
Petton Everhail, the most powerful magician in the world is hired to recover an enormous treasure buried deep beneath the ruins of the Kieralon Palace. However, the path to the treasure chamber is long and confusing and guarded by evil monsters such as goblins, skeletons, and worse.