Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Games - Page 12076

apps menu
New Most Popular Top Rated
  • Hollywood Squares

    1988

    Hollywood Squares

    1988

    Puzzle Quiz/Trivia Card & Board Game
    Commodore C64/128/MAX Nintendo Entertainment System
    Hollywood Squares is a quiz game based on the television game show Hollywood Squares. Versions were released for the Nintendo Entertainment System, MS-DOS, Commodore 64, and Apple II. The game is based on the 1986-1989 version hosted by John Davidson. The photo of the set is from the 1985 series pilot (the actual show had no gold stars on the studio floor and more elaborate risers for the cars). Players have to either agree or disagree with fictitious celebrities to earn squares and make tic-tac-toe. Much like the TV series, winning one of the first two games is worth $500, the third game is worth $1,000 and the second game is always the "Secret Square" game. The winner then goes on to the bonus round, where they have to choose one of five keys and insert it into the proper car among the five offered.
  • Yuushi no Monshou: Deep Dungeon II

    1988

    Yuushi no Monshou: Deep Dungeon II

    1988

    Role-playing (RPG) Strategy
    MSX
    Yūshi no Monshō is the sequel to Deep Dungeon: Madō Senki. Hundreds of years have passed, the spirit of the long forgotten evil Emperor Ruu has returned. A hero claiming to be the descendant of the previous hero Raru appears in the town of Dorl, and sets on exploring a tower in order to defeat Ruu. The game consists of an eight level tower, four of which are underground, while the others are above ground, the underground levels having a higher difficulty than the latter. The game plays like its predecessor, the player exploring the tower in a first-person view, fighting monsters and improving the hero's skills along the way. When the hero levels up, he gains points to be attributed to his different stats rather than having them distributed automatically. When the hero's level is significantly higher than that of the monsters on the level, random battles are suspended; only the battles triggered by stepping on specific spaces have to be fought. The game has two endings, one being a secret good ending.
  • The Flintstones

    1988

    The Flintstones

    1988

    Platform Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC Sega Master System/Mark III MSX
    It's the weekend and Fred Flintstone returns home from work very excited about the Bedrock Super Bowl final tonight. As he arrives home Wilma reminds him of his promise to paint the living room before her mother arrives on Sunday. Wilma insists that Fred can only go bowling if he paints the living room. Reluctantly, Fred agrees, but he doesn't bargain for baby-sitting Pebbles and painting at the same time. Chaos, fun and the Flintstones humor is everywhere!
  • Zybex

    1988

    Zybex

    1988

    Shooter Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum
    A horizontally scrolling 'always firing' shoot 'em up game with an emphasis on power ups and notable for the fire button only being used to change weapon. The player takes the role of one of two convicts; Rinser and Cassalana, escaping from an execution in intergalactic prison. To buy their freedom, players must collect tokens to open later levels by destroying the large end of level bosses.
  • The Games: Summer Edition

    1988

    The Games: Summer Edition

    1988

    Sport
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Apple II Amstrad CPC
  • Typhoon of Steel

    1988

    Typhoon of Steel

    1988

    Strategy Turn-based strategy (TBS)
    Commodore C64/128/MAX DOS Amiga Apple II
  • Thunder Cross

    1988

    Thunder Cross

    1988

    Shooter Arcade
    Arcade
    star 6.9
    Thunder Cross is an Action game, developed and published by Konami, which was released in 1988.
  • Vixen

    1988

    Vixen

    1988

    Platform Adventure Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    The Vixen is the last human on the planet Granath, which is now ruled by a race of dinosaurs. She has been raised by foxes, and intends to follow through on a promise she made to her elders to wipe them out and restore the planet to humanity. Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground.
  • Vindicator

    1988

    Vindicator

    1988

    Shooter Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    In The Vindicator! aliens invaded earth and laid it into ruins. The rest of humanity had to flee underground and one sole hero, the vindicator, goes out on his quest to kill the Dark Overlord. The game has three distinctive parts: the first is set in an underground complex where blueprints containing a way to destroy the aliens have to be found. To do so the vindicator has to navigate a maze, find keycards, kill aliens in the way and finally solve an anagram puzzle. After that stands a long way towards the alien base which plays out as a vertically scrolling shooter section. Here the player takes control over a plane or - after a life loss - a jeep with a regular weapon with unlimited ammo and a special weapon (bombs or grenades) for larger enemies. Inside the base the vindicator has to navigate side-scrolling platforms while using lifts and trap doors and shooting a lot of opposition.
  • Fire and Forget

    1988

    Fire and Forget

    1988

    Shooter Racing Arcade
    ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Fire and Forget is a racing game in which you have to complete courses by blowing up various enemies and avoiding obstacles on the road. The different tracks are located all over the globe. There are six courses within each level of difficulty. You have an infinite amount of lives, but when your car runs out of fuel it's game over. So be sure to pick up those power-ups.
  • OutRun 3-D

    1988

    OutRun 3-D

    1988

    Racing Arcade
    Sega Master System/Mark III
    Strap yourself in and take a 3-D ride on the wild side. Sega's Out Run 3-D is so close to reality it will leave you breathless! As your car whips around treacherous curves and over hills, you can almost feel the engine screaming and the wind whipping through your hair!
  • Poseidon Wars 3-D

    1988

    Poseidon Wars 3-D

    1988

    Shooter Simulator Arcade
    Sega Master System/Mark III
    Battle Stations! Battle Stations! Your country is being attacked. You'll be fighting on the U.S.S. Poseidon; an armor-plated attack cruiser with radar, sonar, 76mm cannons and surface-to-surface missiles. First come the training rounds. They'll throw everything they have at you... jets, cruisers, torpedoes, cannons. And then the fun really starts! Combat missions! You're on the open seas. You have blips on the radar. Line up your gunsights and let 'em have it. You pick up an enemy cruiser on your sonar. Get ready with an armor piercing missile and send them to Davey Jones locker. If you complete your missions, you will be awarded with the Navy's highest honor... a promotion to Fleet Admiral.
  • Rainbow Islands Extra

    1988

    Rainbow Islands Extra

    1988

    Platform Puzzle Arcade
    Arcade Sega Mega Drive/Genesis
    Rainbow Islands Extra is a strange update to Rainbow Islands: The Story of Bubble Bobble 2, released by Taito for arcades in 1988. Although it offers a port of the original Rainbow Islands, the default option is the "extra" mode, in which all the cute and colourful enemies found in the original game are replaced with enemies found in Taito's shoot-'em-up series, Darius. The story for both modes is the same: Bubby's friends have been captured and turned into Bubble Dragons by Super Skull Monsta, and Bubby needs to save them by destroying the Super Skull Monsta's minions with rainbows and collecting Little Diamonds to get Magical Mirrors needed to break the spell.
  • Cloud Master

    1988

    Cloud Master

    1988

    Shooter Arcade
    Arcade Sharp X68000 PC (Microsoft Windows) Family Computer Nintendo Entertainment System Sega Master System/Mark III MSX Nintendo Switch
    Enter the wild, fun-filled world of Mike Chen. He's out to learn the secrets of the five lands so he can become a powerful wizard of the skies! Already he has tamed a cloud to carry him around. He has learned the art of the shooting Ki force from his fingertips! but standing against him are more wacky, zany creatures than you can shake your chopsticks at! Bird men. Flying cat heads. Pigs with guns. And flying bowls of soup! Sounds funny...but remember that each can zap you with a touch! You do have a couple of tricks up your sleeve. Collect power-up pots to fly faster and make your Ki force even more powerful! Defeat the mid-round bosses and you will earn the use of true magic...fireballs, guardian flames and bouncing bombs. Defeat the five world guardians and you'll become a Cloud Master! Fail, and you'll be locked in combat forever. Are you really going to let a flying dumpling get the best of you?
  • Scumball

    1988

    Scumball

    1988

    Platform
    Commodore C64/128/MAX ZX Spectrum
    This game was originally written for the ZX Spectrum in 1988, written by Peter Gough and published by Mastertronic. The sewer has been overrun by an assortment of terrible nasties, headed by a monstrous green slime creature. You must take LINDA and guide her through the sewers in a top secret mission to destroy the slime.
  • Motorbike Madness

    1988

    Motorbike Madness

    1988

    Racing Sport
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Motorbike Madness views downhill racing from an isometric Marble Madness-influenced perspective. You must reach the bottom within the time limit, remaining within the track boundaries and avoiding hazards including water, logs and stationary cars. The faster you complete the course, the more prize money you receive. Repairs to any damage to the bike (incurred by contact with the aforementioned hazards) must be paid for from this, but the rest can be spent on upgrades. The controls are rotational, with the fire button or space used for wheelies.
  • Joe Blade II

    1988

    Joe Blade II

    1988

    Platform Puzzle
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron Commodore 16 DOS Amiga Amstrad CPC Commodore Plus/4
  • Popcorn

    1988

    Popcorn

    1988

    Arcade
    DOS
    The object of this game is to use your paddles to catch as many of the falling popcorn kernels as possible, before they hit the bottom of the popper. You are awarded points for every kernel you catch. The more kernels you catch, the faster the remaining kernels will fall!
  • Arcade Game Construction Kit

    1988

    Arcade Game Construction Kit

    1988

    Platform Arcade
    Commodore C64/128/MAX
    Arcade Game Construction Kit is a 1988 game creation system that allows users to design arcade-style games.[1] It was developed by Mike Livesay and published by Brøderbund for the Commodore 64. AGCK contained four floppy disks. The program features a joystick-driven menu system and a few pre-made games to play. Included Games AGCK TUTORIAL GAME -- This is a simple variation on classic arcade shooters such as Galaxian. KANGARANG (designed by Gregory Hammond) -- You play as a kangaroo mother looking to rescue your baby and return to safety. Hazards include falling boulders, jumping fish, monkeys and natives. ISLE QUEST (designed by Greg Johnson and Paul Reiche III) -- You play as a brave explorer in search of new lands and riches. Hazards include pirate ships, hostile natives. MUSASHI (designed by Greg Johnson and Paul Reiche III) -- You play as an ancient samurai warrior looking to rescue his princess. You must fight your way through a fortress, collecting gold, sushi, and the mighty Sword of the Samurai. G
  • Bloody Wolf

    1988

    Bloody Wolf

    1988

    Shooter Arcade
    Arcade Wii TurboGrafx-16/PC Engine
    star 6
    Snake and Eagle, two commandos of the Bloody Wolf special forces, receive instructions from their commander to destroy the enemy's heavily armed base to rescue the President and any allies who have been reported as MIA. Based off the 1988 arcade game, this single-player, top-down, run and gun shooter takes a nod to Contra-style gameplay, allowing one of the two mercenaries to blast their way through eight levels of enemy opposition armed with only a knife and a machine gun. Along the way, new weapons such as shotguns, bazookas, flash bombs and grenades grenades can be added to the arsenal, as well as health and defensive power-ups. Players can even find a motorcycle to ride in some areas, or swim through certain parts of a level. The President and your fellow soldiers need you!
  • «
  • 1
  • .....
  • 12072
  • 12073
  • 12074
  • 12075
  • 12076
  • 12077
  • 12078
  • 12079
  • 12080
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2025 Ocean of Games.