You are a slave on a sugar plantation and you decide to incite a revolt against your masters. Will you gain your freedom?
The game combines fighting, strategy, adventure and even some RPG elements.
Dogs of War sets you as a freelance mercenary soldier available to take on a range of missions. These include rescuing kidnapped children, preventing terrorists from overthrowing a Government, and retrieving stolen oil paintings. The amount of money on offer for each mission depends on its difficulty.
A world of epic wonder and whimsical magic. A fantastic world where every character comes alive and every new hallway leads to another wild dream. Just point and click. Soon you'll find yourself shooting down a winding waterway with Rejan Elephant. Click again and you're climbing to the top of the rook tower to great Molly Rhinoceros.
Click on Mr. Rabbit's dresser drawer and moments later you're flipping through the pages of his noisy ABC book. Or you're suddenly transported to dine with that esteemed soul-cat, Mr. Dragon. So let the child in your home become the main character in a journey through an unforgettable land. A land where imaginations run wild and creativity is as close as the next wonderful doorway.
Though officially for children, The Manhole has bright colors, magical locales, and cheerful adventure to delight players of all ages. Follow Mr. Rabbit through the manhole and into one of the most wondrous make-believe worlds you'll ever find. Your adventures under the manhole will take you to many odd p
D.R.A.G.O.N. Force is a turn-based tactics game. During each round, the player assigns orders to the men, e.g. moving, firing or special actions, which are then simultaneously (together with the AI's choices) performed. There is a strategical map (shows the whole mission area) and the closer zoomed in tactical map. As expected, the three fire commands are especially important: the usual direct fire at an enemy, targeting a specific spot or an opportunity fire which gets triggered by passing by enemies. The environment, e.g. hedges buildings, may be used as cover and affects the line of sight.
Balance of Power is a computer strategy game of geopolitics during the Cold War, created by Chris Crawford and published in 1985. The game is notable for engaging the player in brinkmanship.
The goal of the game is simple: the player may choose to be either the President of the United States or the General Secretary of the Communist Party of the Soviet Union, and must lead the chosen superpower for eight years, seeking to maximize "prestige" and avoiding a nuclear war. Each turn is one year long; at the beginning of each year, the player is presented with a set of incidents and crises in various countries around the globe, and must choose a response to each one. Responses may range from no action, to diplomatic notes to the other superpower, to military maneuvers. Each response is then met with a counter-response, which may vary from backing down to escalation. The player then gets a chance to initiate actions, and deal with the opponent's responses.
This core mechanic is similar to that of Bruce Ketchledge's 198
Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.