Lose Your Marbles is a puzzle game where the goal is to create matches of colored marbles to fill either the CPU's or another player's board with marbles.
Live or Die is a real-time strategy game about a war battle between good and evil that takes place in the future. Mankind frantically expands into outer space and fights for the scarce energy source (uranium) on which they depend for survival. You, Dr. Whiet, leads a team of miners to land on the desolate planet of Mimas, ready to carry out a mining plan, but they are surprised to find human footprints in a valley. You are not alone. The story begins here.
Nebula Fighter is a side-scrolling shoot 'em up with pre-rendered graphics and fast, action-oriented gameplay, developed by Holodream Software and published by One Reality. Set somewhere after the year 2010, Nebula Fighter puts the player into the role of a lone ship pilot who needs to break through the defenses of a space-faring alien race. The twist is that instead of an alien invasion scenario, the humans are actually the aggressors bent on conquering the alien homeworld. Nebula Fighter features a variety of weapons, which can be powered up by picking upgrades during play. Each level ends with a battle against a unique boss. Once a boss is defeated, the player can pick up its weapon to use in the next level.
The second episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version).
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
Another piece of human history has been desecrated by those ruthless Hell-spawned monsters. The Bleeding Tower Of Pisa is an affront to everyone on Earth and they've called you in to set things right. First, you must find a way into the tower. Then clean up the mess, floor by floor.When you've collected the keys, and "taken out the trash," head to the basement for the final showdown. Remember: in the Bleeding Tower Of Pisa, blood will flow. Try not to let it be yours!
The Cat in the Hat is an educational game based on the Dr. Seuss book of the same name. It has the same plot of the original book. The Cat sees that Sally and her brother are bored on a rainy day. Eventually, they start having fun, but The Cat realizes he has made a big mess. The Cat uses a big vacuum to clean the whole mess up, and it ends happily ever after. The game lets you click on many things in the background, and has small mini-games during the story. The game also lets you go back to any page you want again.
A first-person shooter where players control a virtual reality representation of a company. The goal is to increase stock prices and destroy competing businesses.
The Story of Eastern Wonderland casts the player as the Shrine Maiden Reimu Hakurei and offers three distinct attack types to choose from: a wide-range type with weak attack power, a mid-range type with moderate attack power and auto-targeting capabilities, and a narrow-range type with high attack power but lowered movement speed. The bombs also exhibit unique behavior depending on the type chosen.
As the first danmaku shooting game in the Touhou Project, the Story of Eastern Wonderland introduces many features that are now hallmarks of the series as a whole: relatively small hit boxes, boss characters who are not much larger than the player character however are highly mobile, a power-up system, variable-worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of Marisa Kirisame, who would become a major character in the series, appearing as often as Reimu Hakurei herself.
Open-road racing in its purest form. Designed exclusively with Porsche, and modeled to their exact specifications. Everything you need to test your instincts for the open road. 4 racing environments (USA, Japan, Stuttgart, Alpine) with over 20 track combinations. Even race at Stuttgart -Porsche's official test track.
Carmen has stolen the Chronoskimmer from the ACME Detective Agency! Chase her and her henchmen through 18 historically significant time periods, bringing them to justice and setting history straight.
JumpStart 1st Grade Reading, later released as JumpStart Reading for First Graders, is a game released in 1997 that focuses on teaching a first grade language arts curriculum.
Frankie's circus pals have been trapped in a magical jigsaw puzzle by mischievous Mel the Magician. The circus can't go on...or can it? Play exciting carnival games that build critical reading skills, then exchange your carnival tickets for pieces of the jigsaw puzzle. Reassemble the puzzle and save your circus friends before Mel casts a spell on you!
The 1997 releases of the game support both Windows and Macintosh computers, with later releases dropping Mac support. Both Focus Multimedia Ltd (United Kingdom) and SelectSoft Publishing (North America) handled the publishing for the re-release a decade later for the year 2007.
Tetrisphere is a variant on Tetris in which various shapes are shifted across a wrapped three-dimensional grid resembling a sphere, and then destroyed. The objective of the game changes depending on the mode, but generally consists of removing layers of shapes to reach the playing field's core. Despite very little domestic advertising, Tetrisphere enjoyed moderately good sales and a mostly favorable critical reception. Reviewers praised the game's originality and the musical score composed by Neil D. Voss.
The first episode (week) of BS F-Zero Grand Prix 2 (SoundLink Version).
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
This is the SoundLink version of BS F-Zero Grand Prix 2, which is the direct sequel to the original F-Zero game released for the Super Famicom via the Satellaview. Two versions were released - a non-SoundLink game and a SoundLink game. Little is known about this SoundLink version outside of surviving videos, but it was distributed in two halves in August 1997 and had a similar announcer and redone soundtrack as the previous Satellaview entry. At least the first week rearranged a few courses, and replaced two with new locations called "Forest I" and "Forest II". Presuming no areas were repeated, this likely means the SoundLink version had twice as many courses total. In addition, it can be seen that the player cannot choose between Grand Prix and Practice modes in the SoundLink version; as it was a live broadcast, the player is forced to play each course in a timed Practice mode, and then the Grand Prix race.
The King of Fighters '96 is the third game in The King of Fighters series by SNK. This game is the second chapter of the story arc "Orochi Saga", which began in The King of Fighters '95.
Like with '95, '96 would receive a Game Boy product based on it, called NettÅ The King of Fighters '96; it was also released in Europe, as The King of Fighters: Heat of Battle.