The Year: 2242. You're the toughest bounty hunter in the galaxy. You've amassed a fortune by defeating the most vicious creatures known to man. And now, deep inside the enemy Cyborg Fortress, you can almost taste your next paycheck. But there's a little work to be done before you cash in. Like blasting swarms of deadly Cyborgs with your powerful psycho gun. And a battle-to-the-death showdown with Vipron, the vile Cyborg leader. Prepare yourself for one explosive payday!
This game features eight hockey teams from the Soviet Union, Canada, Sweden, the Czech Republic, the United States, Finland, France, and its home country of Japan; one (or two) player(s) can face four CPU-controlled teams in succession for the Tournament mode, and up to three or four players can face off against each other (two on each side) in the Versus mode. At the start of the game, the players can choose how many players their team has (three or five) - and in both modes, they will have to insert another coin at the end of each period to continue. This was also the first Namco game to feature Greek text; on the continuing screen, one of the players on the losing team says "ODCH" (ΟΔΧ) as the ten-second timer counts down for another coin.
Play as two muscle-bound beach heroes playing volleyball in cities across the USA. The game features funky music and challenging game play. Computer opponent skills grow greater as levels increase or play against a human opponent.
Rambo III is a shooting game developed and published by Sega for the Sega Master System, making use of the Light Phaser peripheral. It is based upon the film Rambo III.
John Rambo, America's favorite soldier, makes a daring rescue attempt on a Russian military base deep in war-torn Afghanistan. A fast-shooting Light Phaser game that tests your fighting skills to the limit.
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself.
A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
The gameplay for Ghouls 'n Ghosts is similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of eerie levels and defeat a number of undead and demonic creatures in his quest to restore the souls stolen by Lucifer (Loki in the English-language Mega Drive and Sega Master System versions), including the soul of his lover, Princess Prin Prin. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest. While the core gameplay remains the same as its predecessor, the game now allows Arthur to fire directly upward and directly downward while in mid air.
By jumping in certain spots, players can cause a treasure chest to erupt from the ground. By firing his weapon at the chest, players may uncover new weapons, gold armor or an evil magician that changes Arthur into an elderly man or a helpless duck. The gold armor allows players to charge up the weapon to release a powerful magical attack. Each weapon has its own special attack.
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Kaettekita Mario Bros. is an updated version of Mario Bros. that was released only in Japan. It had several new features including new levels and the option to save high scores. Excluding ports, this is the last Mario Famicom game. It was co-published by Nagatanien, a food company, and contains in-game advertising.
A fortune-telling simulator for the NES developed by Sanritsu and Aicom and published by Jaleco.
A fortune-telling game that uses Eastern mysticism to prognosticate on the player's future, based on their year of birth. Though fortune-telling devices weren't unheard of, this was the first NES "game" to provide such a service. It would, however, be followed almost immediately with Induction Produce's '89 Dennou Kyuusei Uranai; another fortune-telling interactive simulator.
The player can choose to receive their fortune in distinct areas of their lives, including romantic prospects, the best time to marry their partner and the outcome of their future business dealings. Due to the minimal impact and relative obscurity of Eastern horoscopes in the west, the game was never released outside of Japan, though the US would eventually receive their own equivalent with Taboo: The Sixth Sense.
Snatcher is a cyberpunk-themed graphic adventure game directed and written by Hideo Kojima and produced by Konami. The setting and story of Snatcher is heavily influenced by cyberpunk and science-fiction media, taking place in a large futuristic dystopian city. The story revolves around an investigator named Gillian Seed assigned to investigate a breed of bioroids known as "snatchers", who are killing humans and taking their place in society. The game is set in a primarily first person perspective and uses a menu-based interface that allows the protagonist to interact with his environment. The player can choose to "Look", "Investigate", "Talk", "Ask" and "Move" (in addition to other options) to acquire key items or receive vital information from other characters. The player can analyze items in Gillian's belongings or show it to other characters. During key points of the game's story, the player must pass shooting sequences to defend Gillian from assailants. These shooting segments use a 3x3 grid which the player c
A Sengoku period board game simulation starring Beat Takeshi.
Takeshi no Sengoku Fuuunko is a board game simulation starring Japanese comedian-turned-actor "Beat" Takeshi Kitano. Similar to the Game of Life, players move around a board earning money and occasionally encountering events such as a minigame - in which the player can increase their wealth should they succeed - or a penalty. The game has a Sengoku era theme running throughout, from its samurai characters to the tattooed gambler that rolls a dice for determining how many places a player can move around the board that turn.
Beat Takeshi appears frequently while the game is being played dressed in traditional Sengoku era clothing. The game is presumably in reference to the TV show Takeshi's Castle, which also starred Beat Takeshi and had a Sengoku era theme.
Bandai published this Ultraman-themed RPG for the Famicom Disk System in 1988. It was not released outside of Japan.
Ultraman Club: Chikyuu Dakkan Sakusen ("Earth Protection Strategy" roughly) is a Bandai licensed game and the third Famicom Disk System game to be based on the Ultraman tokusatsu/kaiju TV show. The concept behind the "Ultraman Club" was to consolidate all the different variants of Ultraman from his many appearances in the different shows and have the player control a party of them.
Unlike the two prior games, which were more action-oriented, this game is a turn-based RPG similar to Final Fantasy. Players could also select each scenario from the title screen, choosing to play them in whichever order they wished - this type of freeform non-linear RPG model would appear later in Dragon Quest IV, though of course it had been common practice in Capcom's Mega Man series long before Ultraman Club's release.
The player controls a blue helicopter fighting against waves of enemy vehicles and ground turrets. Each mission takes the helicopter to a different part of the world
Tetris, developed by Bullet-Proof Software, was the first licensed Tetris game to be released commercially in Japan. It was released on most of the common home computers from the era.