Battle Chess was developed by Interplay as their first project after severing ties with Electronic Arts. They designed it for the Amiga in 1988, and it was released on the majority of the other systems in the late 1980s and early 1990s as well. It was widely successful, and resulted in two follow-ups, many copy-cat games, and a remake for Steam on PC. The only significant criticism the game received was the weak chess AI, as it was not until the mid 1990s that chess ai began to consistently win against strong opponents.
The object of the game was to collect gold cups to move on to the next level. Since the original 1988 publishing of Dangerous Dave on UpTime, there have been three sequels and three ports of the original to other platforms.
The idea of Dangerous Dave came to John Romero under the influence of Super Mario. There are definitely similarities that are easily noticeable, such as the secret levels, the level design, the monsters, and the jumping. The mission is to guide Dave through ten levels, collecting trophies in the hideout of his enemy, Clyde. Romero says that among all Dangerous Dave sequels Dangerous Dave in the Haunted Mansion is "the best Dave ever created". In 2008 Dangerous Dave in the Haunted Mansion was ported to cell phones.
Battlehawks 1942 is a groundbreaking World War II flight combat simulation game developed by Lucasfilm Games in 1988. Set in the Pacific Theater during the crucial year of 1942, the game allows players to experience aerial warfare from both American and Japanese perspectives. It focuses on three major naval battles: the Coral Sea, Midway, and the Eastern Solomons, offering a variety of historically accurate aircraft to pilot, including the American F4F Wildcat and SBD Dauntless, and the Japanese A6M Zero and D3A Val.
The game stands out for its attention to historical detail and innovative graphics for its time. Players engage in diverse missions, from carrier defense to ship attacks and dogfights, with a unique damage model that visually represents the effects of combat on aircraft and vessels. Battlehawks 1942 successfully balances simulation elements with arcade-style action, making it accessible to a wide range of players while maintaining historical authenticity. Its multiple perspectives and varied missions
Zak McKracken is a tabloid reporter (and not a very good one at that). After having a psychedelic dream one day, Zak realizes that something is wrong -- space aliens are dumbifying the general public through the telephone system. Zak must stop this, but he can't do it alone. After finding a strange crystal, Zak manages to get the help of the anthropologist Annie and her friends, Melissa and Leslie. The four unlikely heroes must now figure out a way to destroy the dumbifying devices and save the Earth.
Zak McKracken and the Alien Mindbenders is a third-person puzzle-solving adventure similar in gameplay to Lucasfilm's breakthrough title Maniac Mansion. The player chooses verb commands (Open, Pick Up, Give, etc.; there are no Look or Talk commands) to interact with the game world. The game features up to four controllable protagonists; it is possible to switch between them at any time after they have been introduced, and also exchange inventory items if the characters are in the same location. The game can be descri
Bring a casino to your living room! Up to four high-rollers can play Blackjack, Roulette, Keno, or Slot Machines. Odds are you’re going to love Vegas Dream!
CONTROL MAN AND BIRD IN A FIGHT FOR THE EIGHT JEWELS OF POWER!
After hundreds of years of chaos, mankind has finally emerged from the ruins of nuclear war. This world of the distant future has once again fluorished under the guidance of the Great King, who harnessed the power of the 8 Eyes to rebuild the planet.
These strange jewels of power were formed at the eyes, or centers, of the eight nuclear explosions which nearly destroyed the Earth. In the wrong hands, the 8 Eyes could cause untold destruction...And now, they have been seized by the Great King's eight Dukes, in a desperate bid to gain control of the world for themselves. They have banished the King to the nuclear wastelands, and already their squabbling threatens to plunge the world into war once again!
The task of retrieving the 8 Eyes falls to you, Orin the Falconer, the bravest and mightiest of the King's Guardsmen. With your fighting falcon, Cutrus, you must penetrate each of the eight Dukes' castles. There you will face the Dukes' soldiers, and ba
Super Dyna'mix Badminton is the first game for the Famicom to cover the sport of badminton. It was created by the developer/publisher team Pax Softnica and Vap Inc., previously behind Super Real Baseball '88.
The game is depicted by a side-view, more commonly associated with volleyball video games than tennis video games, the latter favoring a viewpoint from behind one of the competitors. This comparison is also true for the sport of badminton itself, which has a similar focus on performing hard-to-counter spike attacks close to the net in order to score points. Because of the irregular flight path of a shuttlecock, the player needs to focus more on its shadow than the projectile itself in order to play effectively.
Though the game has options for both male and female characters every character sprite is the same androgynous black-haired person. The only real change is that games are shorter for female competitors as they would be in real life. The game also allows for four different "coats" on the main menu - as
Samurai Warrior: The Battles of Usagi Yojimbo is a computer game released for the Commodore 64, ZX Spectrum and Amstrad CPC platforms in 1988, by the now-defunct label Firebird. The package artwork comes from the cover of the comic book Anything Goes #6.
It was developed by Beam Software, published by Firebird, and distributed by Thunder Mountain. It is a one-player Beat 'em up game that comes on either a Cassette tape or Floppy disk (depending on the platform), and is played with a joystick.
The game was released in the United States under the title Usagi Yojimbo as part of the Thunder Mountain Action Pack, Vol. 1. It was contained on Disk 1, Side 1 along with the games Great Escape, Paradroid, and (on Side 2) Implosion. The packaging for this version used artwork from the cover of Usagi Yojimbo Volume 1, # 17 along with images from the other games included in the set.
You are Gogan, a muscular powerhouse with enough guts to enter the Pits of Madness. Your mission: rescue the beautiful red-haired Flare. You are strong, but you also have Sting, a sacred axe to help you battle strange creatures and the savage cult of Jagu, fighting through mountain, jungle and cave environments to reach the lovely maiden.
King's Quest IV: The Perils of Rosella is an adventure game in the King's Quest series. Players control Princess Rosella, daughter of King Graham, as she embarks on a quest to save her father's life and rescue a fairy kingdom. The game takes place in the land of Tamir, where Rosella must find a magical fruit to heal her ailing father while also helping the fairy queen Genesta reclaim her stolen talisman from the evil fairy Lolotte. Players navigate Rosella through various environments, solving puzzles and interacting with characters from folklore and fairy tales. King's Quest IV introduces real-time elements and day-night cycles to the series, affecting gameplay and puzzle solutions. The game expands on the series' narrative by focusing on a female protagonist and exploring new themes while maintaining the fantasy setting and puzzle-solving mechanics characteristic of the King's Quest franchise.
Kujaku Ou the Peacock King, who is a young monk from Mt Koya with the direction of his Master, is sent to investigate strange paranormal incidents taking over Japan. In it the player takes the role of a band of heroes fighting against evil demons. The player interacts with the story by selecting actions from a list of options on screen (look, take, talk etc) and by a simple 'point-and-click interface.
Jackal, also distributed under the title of Top Gunner, is an overhead run-and-gun shooter by Konami released as an arcade video game in 1986. The player must maneuver an armed jeep in order to rescue prisoners of war (POWs) trapped in enemy territory.
Reigen Doushi is a beat 'em up video game released for the Nintendo Entertainment System in 1988 in Japan. It is based on the 1985 film, Mr. Vampire (Reigen Doushi being the Japanese title of the film).
A sequel to Konami's Track & Field based on the 1988 Olympics in Seoul, South Korea. The game features three different playing modes and 15 different sporting events.
Fight against the aliens with your pinball skills!
Imagine a living pinball machine...with aliens and outlandish worlds to throw at you. And turbo-charged, speed-of-light pinball action. You control the flippers and ball speed to defeat the Slime, the Tentacloid and Scorpion. Go for the eyes! This is full-tilt, out-of-this-world action! Surrealistic graphics plus true-to-life, earsplitting arcade pinball sound. Achieve the maximum possible score of 10 less than 1 billion and the game ends with the destruction of the table and a congratulatory message.
The game is the first installment in the Crush Pinball series. It was followed by three sequels, Devil's Crush, Jaki Crush, and Alien Crush Returns.
Pro Tennis: World Court (プロテニスワールドコート Puro Tenisu: Wārudo Kōto?) is a tennis sports arcade game that was released by Namco in 1988 only in Japan; it runs upon Namco System 1 hardware, and was inspired by the 1987 Famicom game Family Tennis. In August 1988, the game was ported to the PC Engine console, in which a new tennis-based role-playing quest mode was added, and was later ported to the North American TurboGrafx-16 console by NEC under the title of World Court Tennis in 1989 and a sequel named Super World Court was released in 1992, which ran on Namco NA-1 hardware and allowed up to four players to play simultaneously.