Triple Challenge features three previously released games on one cartridge: chess (formerly USCF Chess), checkers, and backgammon (formerly ABPA Backgammon). All three games are complete versions, containing all the rules and regulations of the original board games on which they are based.
Chip Shot: Super Pro Golf is 1-2 player golfing game where you play 9 or 18 holes, choosing from 1 of 5 courses of varying difficulty. Play with a bag of 14 clubs. Shoot over trees, sand traps, and water hazards. The game features variable swing speed, hook, slice, wind, zoomed in putting terrain, and a course designer.
In this unofficial sequel to the arcade game BurgerTime, the Rotten Foods (Hot Dogs, Cherries, Bananas, and their leader Mugsy, the Mug o' Root Beer) have thrown lunch all over the diner and Peter Pepper has to get it back on the plate.
MATH MASTER:
You are a gorilla strolling along the banks of a river. Your path is suddenly blocked by an animal! Under the animal is a math problem. You must solve the problem correctly in order to continue your walk.
FACTOR FUN:
You are a gorilla sitting at an adding machine. A number appears above you. This is the TARGET NUMBER. Below you appear several WHITE numbers (how many depends on the difficulty level). Your task is to add, subtract, multiply, and divide the white numbers to reach the Target Number.
In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it.
On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.
In the future, most people travel using Matter Transporters, but to Rebels this is dull. They have taken the abandoned orbital road and turned it into the Battletrack. You take your Mean Streak motorcycle and set out to dart through this dangerous Mad Max style world, with the aim of getting though these tough isometrically-viewed roads. You are armed, but so are the Outcasts you must face.
Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom of the screen gives some advanced warning. You can pick up improved weaponry, extra fuel, and boxes of oil, which you can drop into the paths of onrushing bikes. As well as shooting other bikes, you can ram them into walls at the side of the road, or into the aforementioned hazards.
You know you're late for school, but what you don't_ know is that just overnight, an array of obstacles has been placed along the way. Radical man, this is a skateboarder's dream come true! You have to get to school on time, but passing up the chance to ride ramps or cruise tubes would make you look like a real nerd! You've got to conquer a total of thirty tubes and ramps in under five minutes to be totally awesome. Not only that, after you find all the tubes and ramps you have to find the front steps of the school building. Check the ratings at the end of the instructions to find out how radical you are.
It's the future, when droids do battle. You send your Spiderdroid in to capture a building by covering the structure with its unbreakable Droidweb. Your Spiderdroid lays down a web strand as it crawls along each girder. Once you have strung a web strand completely around an opening, the Spiderdroid flings a web over that opening. Your objective is to travel all the building's girders so the entire structure is caught in
your Droidweb.
But watch out! The building is swarming with Birddroids out to have your Spiderdroid for lunch. If you get cornered, use your secret weapon!
Press the Joystick's button to cast a magic spell that makes the Birddroids
invisible and unable to eat you...but only for a few seconds. And remember - each of your Spiderdroids can cast only four magic spells.
Once you capture the first building, it's time to send your advanced
Mummydroid to capture the next one, which is guarded by a horde of Skeledroids!
You are diving for treasure in perilous waters infested with man-eating fish and vicious sea monsters! You must be careful to choose just the right moment to dive into the water because you cannot defend yourself while you are diving.
Before the SNES adaptation, Nichibitsu had actually licensed the Heiankyo Alien game in order to create its Kid no Hore Hore Daisakusen series. Although it features hole digging/enemy trapping mechanic, it's hardly the trap-'em-up that Heiankyo Alien is. The real goal of each level is to collect all the items available to exit the level through a door. With the use of other items such as flame throwers and bombs, you could play through the entire game without once trapping an enemy. The game had several sequels, including Booby Kids for the Famicom and Doraemon Meikyū Daisakusen for the PC Engine. The latter was localized and released on the TurboGrafx-16 under the title Cratermaze, with the Doraemon character removed.
Also known as Avengers outside of Japan. Hissatsu Buraiken is a beat-em-up with a twist: a twist of the camera, to be precise, with the usual left-to-right action replaced by a top-down perspective.
Choose one of 3 characters and shoot at all advancing enemies in this top-down vertical-scrolling action game. Collect items to increase your speed and firepower.
A first-person boxing simulation that uses a unique control system which allows the player to experience both the strategic and physical aspects of boxing. Control manipulation is accomplished by motions similar to what might be seen in an actual prize fight.
Captain Silver is a side-scrolling action game released for the arcades by Data East in 1987. In the game, the player control a young sailor named Jim Aykroyd who goes on a journey to seek the lost treasure of Captain Silver, facing various perils along the way. Home versions were released for the Master System by Sega and for the NES by Tokuma Shoten.