Starting in 1983, Frederic Friedel and his colleagues put out a magazine Computer-schach und Spiele covering the emerging hobby of computer chess. In 1985, Friedel invited then world chess champion Garry Kasparov to his house. Kasparov mused about how a chess database would make it easier for him to prepare for specific opponents. Friedel began working with Bonn physicist Matthias Wüllenweber who created the first such database, ChessBase 1.0, as software for the Atari ST. The February 1987 issue of Computer-schach und Spiele introduced the database program as well as the ChessBase magazine, a floppy disk containing chess games edited by chess grandmaster John Nunn.
A collection of three educational mini-games from Macmillan aimed at pre-school kids. Sam Goes Shopping tasks the player with finding the right shop that sells a particular item and the department within it. Computer Snap is a colourful card matching game where youngsters have to match two pictures before the computer or their opponent. Tables Test is an opportunity for kids to test themselves on their knowledge of the times tables.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
Q*bert is a MSX game developed by Konami in 1986. Despite sharing the same name as the original, it has gameplay styled after Q*bert's Qubes.
the title character being replaced by Wrappy (konami MSX research team mascot) that has draconic appearance with small eyes, a visible, expressive mouth, arms, purple skin, yellow spines, and a somewhat long tail.
The objective of Bob en el polo is quite simple: eat a certain number of eggs in each of the 10 levels of the game, avoiding the enemies, in a limited amount of time. The player can also move the blocks on the screen, like in Pengo, but without the possibility to kill enemies. Blocks can only be moved for defensive purposes. The start level can be selected from the main menu.
Valis: The Fantasm Soldier is a side-scrolling platformer. Yuko can jump and attack enemies with her Valis sword, which can be upgraded and used as a ranged weapon by collecting power-ups found in the stages. She can also find and use items that grant her powerful all-screen attacks or temporary invincibility. Each stage culminates with a boss battle, after which Yuko's hit points and attributes increase.