Big TV Mary Bar is a Famicom game based on the Taiwanese "Xiao Ma Li" gambling machines in 1989. It is well-known for featuring Fortran (who is based strongly on Mario) and the phrase "Push Start To Rich".
The objective of the game is to gain as many credits as possible, mainly through betting on the numerous icons you'd find on a slot machine.
The aim is to shoot the discs on the screen so that you can acquire enough points to pass the clearing point score of that particular stage without your time or energy running out. You can choose between different difficulty levels. They affect the time you have to complete the stages. For difficulty level 1 you get 300 game time, difficulty level 2 gives you 250 and the 3rd difficulty level only 200. Items you can shoot during the game include an hourglass which extends time by 50, an E which gives you 100 points + 1 Energy bar, an E in a white square which gives you 100 points + 2 Energy bars, a Reverse E which gives you 1 Energy bar and C or W symbol which both give only 100 points each. Each disc you shoot above an enemy is worth between 100-500 points. The game contains three stages that involve a western, ghost house, and a space theme. There is also a bonus stage where you try to shoot as many bottles as possible. In the party game mode, you compete to have the highest score.
Walking home from a baseball game one evening, Mark gazed up at the misty sky. Suddenly, a blazing star plummeted to earth with a blinding light. When Mark regained his sight, a mysterious creature was standing before him. The creature told an eerie tale about his home planet, the Dark World, where evil monsters were terrorizing the helpless population. He was searching the galaxy for a warrior capable of freeing them from their terrible plight. The creature explained that Mark's bat was the perfect weapon for defeating the evil monsters. Mark considered the creature's proposal for a minute, then agreed to undertake the dangerous mission. After all, he thought, it sure beats going to school!
Team USA is on its way to a Cinderella success story in the Super Dodgy Ball World Cup Championships. From out of nowhere, this scrappy bunch of rookies is advancing to the final round of competition. Seven powerful teams still stand between Team USA and their ultimate challenge; the long awaited grudge match with the undefeated, defending world champions, Team USSR. Only you can lead the U.S. to victory over the highly-favored competition, and give them the chance to crush the mighty Soviets.
-1 or 2 players
-Multi-dimensional, high-resolution graphics
-3 increasing levels of challenge
Thrash, Bash, and Smash the Competition
Race a motorcycle against other bikes, cars, trucks and the obligatory tight time limit. Racing Hero is the spiritual successor both to Sega's wonderful "Hang-On" series, and to their most famous racing game, "Out Run".
Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next.
WWF Superstars is an arcade game manufactured by Technōs Japan and released in 1989. It is the first WWF arcade game to be released. A series of unrelated games with the same title were released by LJN for the original Game Boy. Technōs followed the game with the release of WWF WrestleFest in 1991.
Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.
Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but
The Next Space is a vertically scrolling Shoot 'em Up released in 1989 by SNK for Arcades. The game is a typical scrolling shooter, with two buttons used for the primary shot and secondary shot respectively. Red capsules will leave "S" icons which will raise the ship's speed. Along the way the player will also find blue capsules which will release power-ups which equip different secondary shots into the ship. There are nine different secondary shots available, each represented by a different letter. By shooting the power-up icons the player will cycle between the letters, allowing to equip the desired weapon. Weapons don't stack, so picking up more icons of the same letter won't raise the player's firepower.
Final Blow is a boxing arcade game created in 1988 by Taito. The name would remain the same for all ported platforms, except for the Sega Mega Drive/Genesis versions, which Sega released outside Japan as James 'Buster' Douglas Knockout Boxing featuring Buster Douglas himself in 1990 immediately after his victory over Mike Tyson.
The game is essentially a side scrolling boxing game where the player moves left and right to control a screen sized boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. The home versions contained a spectator mode where the player can watch their favorite boxers compete.
The Adventures of Bayou Billy is an action game released by Konami for the Nintendo Entertainment System in North America in 1989. It is a revised version of the 1988 Family Computer game Mad City. The game employs various play styles that were popular at the time such as beat-'em-up, gun shooting and racing. The majority of the game follows a beat-'em-up format in which the player character (Billy) must engage in hand-to-hand combat against every enemy he encounters in order proceed from one area to the next until reaching the end of each stage before his health runs out. Billy's basic attacks consists of a punch, a kick and a jump kick performed by pressing the A and B buttons simultaneously. The player can also arm Billy with one of three melee weapons dropped by certain enemies: a throwing knife, a club and a whip.
Tennis is, as the name implies, Nintendo's version of the sport. One player vs computer or two players will compete in tennis in a more or less standard suite of rules (scoring, sets etc.).
Players are controlled by the movement buttons, but while button A indicates a low hit, button B indicates a high one. You have the choice of four levels of computer AI, or two player via Game Boy link cable. The usual assortment of shots are available, including forehand and backhand, lobs and volleys when up close to the net.
A horse racing simulation game from Nichibutsu, developed for the NES in Japan only.
Keiba Simulation: Honmei ("keiba" is the Japanese word for horse-racing, and "honmei" is a term meaning a favorite to win) is a Famicom horse-racing simulation game from Nichibutsu, often known as Nihon Bussan. In fact, the box art states the former as developer and the title screen states the latter.
As a true simulation game, there is no racing (at least that the player can control) or gambling. The player instead can fiddle with the parameters for each race and the horses competing, changing their stats such as fatigue, age and the weight of the jockey. Then players can watch a race with these settings play out and observe the winner. It is possible the goal of this game is to recreate the likely output of an actual race based on as much information as the player is able to muster in order to assist them with their gambling, though its more likely the game is for racing enthusiasts.
Centuries ago, Dragons and Demons roamed the country and brought terror into the lives of all people. However, a local legend states that the Sword of Thruth can restore peace to the land. It turns out that the almighty weapon is kept by the most ferocious dragon who ever lived but this doesn't stop the young Carl from willing to take on the challenge. He is small but the best archer the land has ever seen!
Contra is a run-and-gun shooter video game developed and published by Konami. It is one of the many ports of the homonymous arcade game. The MSX2 version was later re-released for the Wii and Wii U Virtual Console.