Jennifer's been kidnapped! Now's your chance to prove you're a sharp-shooting detective by helping Jennifer's father find the five diamonds that will pay her ransom. You'll use your Zapper light gun to blow away anything that gets in your way. But even with the Zapper, this case will be hard to crack. Because not only are the diamonds hard to find, but you only have 24 hours to find them! What's more, you'll have to think fast and shoot even faster, because ferocious monsters, diving airplanes and hungry man-eating sharks will stop at nothing to prevent you from getting to the diamonds. Think you're a sharp-shooting detective? Well, you better be. Because if you're not, it's curtains for you in this quick-on-the-trigger Nintendo Light Gun game!
A direct port of the game was released for the Nintendo VS. System arcade machine in 1987.
Hiroshi is a student at Nekketsu High School, and is always bullied by everyone. One day, one man arrives at the school who changes everything. His name is Kunio!! Fighting the bullies! He looks tough, but he is a kind-hearted man. Kunio and Hiroshi become close friends. However, one day Hiroshi is kidnapped by someone. Kunio stands up and faces the gangs at Nekketsu High School to rescue his friend.
The player plays as a bird and can either play the normal game or the single level practice game. The player must feed butterflies to the baby birds so that they can grow big and eventually leave the nest. It is suggested that they eventually become the "new mother birds" that take care of their offspring in the subsequent levels. Finishing all 999 levels of Bird Week actually results in the beginning of an endless loop instead that ends when the players loses all of his lives.
Each level represents a season in the ecosystem of a bird. The game starts out in early spring. As the virtual year progresses, the season evolves into summer and eventually into autumn. After autumn, the game repeats itself by portraying the following spring. If the proper amount of butterflies are not fed to the babies, then the babies end up starving to death. The player will automatically lose a life if any of the baby birds die. In addition to this, the player also loses a life when a predator catches the player trying to deliver butte
Super Mario Bros.: The Lost Levels is a direct sequel to Super Mario Bros. Not to be confused with the western Super Mario Bros. 2, this sequel to Super Mario Bros. is very much an expansion to the original, with many reused graphics and concepts, though new ones are also present. The game was initially released for the Japan-only Family Computer Disk System.
Megabots is a futuristic strategy game that utilizes 3D graphics, animation, music and sound effects.
The game begins with an introduction to set the scene before the player enters a grid filled with robots that might be good or bad. The objective to find a power cell within the grid to move on to the next level. Good robots can be interrogated for information. Bad robots must be destroyed with the right weapon before you can move past them. The strategy element comes from choosing the right weapons for the bad robots, and navigating the grid based on the information received to find the power cell before the player's own power reserve is depleted.
Heroic Episode is a 2D top-down fantasy shooter, similar to Commando or Ninja Princess in an ancient land. The player controls a small, bearded man who wears a horned helmet, goes straight forward and shoots various enemies and bosses. He has unlimited bullets, but the weapon has a very limited range.
An adventure game, published by French studio Loriciels, where the player controls an early example of Homo Sapiens as he survives and fights off hostile Neanderthal rivals.
Phantomas 2 is a video game developed by Dinamic Software in the golden age of Spanish software. It is set inside Count Dracula's castle, where the player has to overcome a series of traps until the monster is killed.
The video game is presented as an arcade video adventure combined with a platform video game. It was developed for the ZX Spectrum, Amstrad CPC, Commodore 64 platforms and, a year after its publication, also on MSX
The player contols a miner who is looking for treasures in a huge mine. Find the key that opens the door to the next level and along the way, collect items that can help or reward points. Collect life potions to regenerate and shoot your enemies.
Players use their feet to stomp on a variety of on-screen enemies. Squash critters such as bugs, mice, frogs and fish to prevent them from stealing food and other various items.