You control a knight with a sword that can swing high or low, and you fight creatures that can hit you or shoot things at you. Along the way you gain a shield that can block projectiles and can increase your armor/sword strength by going into rooms (including secret rooms) to collect powerups. You are usually limited to a single background in Family BASIC. Fisraduth uses darkness to hide portions of the background to give you the feeling of multiple rooms. There are even hidden, secret rooms.
Psycho is a graphic adventure game with a key-based verb interface.
A set of jewels has been stolen. At the time of the theft, a curator was with the jewels, so he got stolen, too. And who's the suspect? Norman Bates, of course. The next night, a daring detective drives out to the sinister Bates Motel. His plan: a) find the jewels, b) free the curator and c) take a nice hot shower, should time suffice.
Psycho is entirely controlled with the keyboard: direction keys for moving your character around, shortcut keys for performing actions. You need to stand close to an interesting object in order to examine it. Adversaries will appear at random throughout the house, putting you to sleep by touch and thus draining your precious time -- you've only got four hours to solve the case. You may shoot the enemies as soon as you find a weapon. As there is no other option for character interaction, this is how you'll deal with the Bates family as well.
Skyx takes over the same operation while bringing it a new dimension. First, you no longer move a cursor, but a warrior, a mage, an elf or a acrobat. The character is chosen at the start of the game and has its own characteristics. For example, the elf is very fast and the mage has a protective shield. Your task of conquering the screen is complicated by the presence of numerous enemies who are reluctant to be uprooted! The spark is formidable: it pursues you as soon as you draw a territory, and catches up with you if you draw it too vast ... An all green alien also wanders to the right and to the left; if it touches the line of the territory you are delimiting, instant death! The witch is hardly friendly either, and is bent on restricting your conquests. Fortunately, there are also bonuses: regenerative apples, “flums” too, which bring extra life. However, this is not a reason to jump on any object lying around: the bottles of Gnaps are very, very harmful ...
A considerably stripped down version of Commando, with a limited amount of enemies onscreen and generally simplified gameplay. The levels have been reduced to only four stages that loop twice, as opposed to the arcade game's eight levels. The arcade game made use of two fire buttons; as the 2600 only has a single fire button, the player has to press fire to shoot and hold to lob a grenade. This version was programmed by Mike Riedel for Imagineering, Inc.
Long ago, humans and other creatures lived peacefully in a magical paradise. However, one day a new star appeared nearby. A meteorite fell onto the Earth, turning it into a realm of perpetual darkness and misery. Humans managed to restore the land to its original state. But orcs, trolls, and other hostile races refused to give up their territory. Thus, the second age of peace quickly turned into an age of a new battle...
First Queen is a Strategy game featuring artwork by Yoshitaka Amano. It was developed and published by Kure and released in Japan in 1988. It was ported to the SNES in 1994.
In Spidertronic the player gets to take control of a robotic spider moving through a world of isometric levels. Each level consists of tiles that make out the spider's web. Problem is that the web is under siege by odd spherical creatures. This has lead to some passageways being broken and now it's up to our little spider to repair the damage done. The aim then is to rebuild these parts of each level so that the spider can move on to the next. This is done with the use of coloured tiles. The HUD shows a flashing dot that indicates what colour is needed. The spider then has to find a tile in that colour and move it to the tile that needs to be repaired. Once this is all done the spider gets access to a teleporter and can move on to the next level. The spider isn't alone however. It has to be careful not to come into contact with the balls that move around the web. Balls can be destroyed by building a web in front of them. They won't be gone for long though since they will respawn after just a few seconds.
Bubble Bobble 2 is a hack for the Amstrad CPC port of Bubble Bobble by someone going by U.W. representing Saturn-Soft a made up developer name. The game is the same as the first except you play as the blue dinosaur this time. Oh and the levels are harder! More complex! and sometimes tell you to give up!