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  • '99: The Last War

    1985

    '99: The Last War

    1985

    Shooter
    Arcade
    '99: The Last War is an Action game, published by Kyugo Boueki, which was released in 1985.
  • Star Firebirds

    1985

    Star Firebirds

    1985

    Shooter Arcade
    ZX Spectrum Amstrad CPC
    The Star Firebirds are a dangerous alien race which must be wiped out before they can attack your people. This makes for a shoot 'em up with your ship at the bottom of the screen, shooting upwards as it dodges the Firebirds as they shoot down the screen. To clear each of the 64 waves you must destroy a set amount of each of the two types of Firebirds. You have a standard cannon as well as a hyperspace super-move, which can wipe out several Firebirds at once. Each wave finishes with a super-baddy to be shot several times in between its efforts at raining shots down on you.
  • West Bank

    1985

    West Bank

    1985

    Shooter
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • Batalyx

    1985

    Batalyx

    1985

    Shooter Puzzle
    Commodore C64/128/MAX
    Five different games and an interactive pause mode form this psychedelic, multi-part experience created by Jeff Minter.
  • Lode Runner's Rescue

    1985

    Lode Runner's Rescue

    1985

    Tactical Arcade
    Atari 8-bit Commodore C64/128/MAX
    Synapse produced this isometric, 3D take on the Lode Runner formula.
  • Nine Princes in Amber

    1985

    Nine Princes in Amber

    1985

    Adventure
    Commodore C64/128/MAX Atari ST/STE DOS Apple II MSX
    An Interactive Fiction game based on the fantasy novel with the same name.
  • ACE

    1985

    ACE

    1985

    Shooter Simulator
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    star 6.8
    ACE, or Air Combat Emulator is a 3D combat flight simulator, originally for the Commodore 64.
  • Cosmic Soldier

    1985

    Cosmic Soldier

    1985

    Role-playing (RPG) Adventure
    PC-8800 Series Sharp X1 DOS MSX
    In the game, you must locate 3 data cards and 4 "filters" that allow access to a secret file in the enemy data bank. Data cards and filters are located in different stars of the Quila system, which can be reached immediately via an air shuttle; all the information you need in order to locate the items can be obtained by talking to enemies. Once the items are in your possession, you must locate the data bank and get the file.
  • The Legend of Kage

    1985

    The Legend of Kage

    1985

    Puzzle Strategy Hack and slash/Beat 'em up Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Sharp X1 Amstrad CPC MSX
    star 6.8
    The Legend of Kage is a 1985 arcade game by Taito and was released for several contemporary video game home systems in 1986. The player is armed with a kodachi shortsword and an unlimited amount of shuriken. Grabbing a crystal ball causes the player character's Kage's clothes to change to the next level in colour and thereby attain certain powers (bigger shuriken and/or faster speed); if Kage is hit while in green or orange clothes, he does not die but revert to his normal red clothes. Grabbing a scroll causes Kage to stand still and meditate for several seconds while approaching enemies drop to the ground dead (although the scrolls appear in the arcade version, the crystal balls do not). This MSX version was brought without a license to the SG-1000 in Taiwan.
  • Alternate Reality: The City

    1985

    Alternate Reality: The City

    1985

    Role-playing (RPG)
    Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE iOS Mac DOS Amiga Apple II
    In Alternate Reality: The City, you are one of many people who have been abducted from earth by aliens and transported to an alternate dimension where you are dumped in a strange, yet familiar city. Your quest is to explore the city, and find the clues that will lead you to your captors and help you get back home. In addition to standard first-person RPG features of that era, like skills, stats, experience points and a repertoire of shops and places to visit, the game offers moral evaluation of your character, and depending on your actions you become good or evil, and that affects how the environment reacts to you. Encounters are not necessarily just resolved with the turn-based combat system, but you can also try to trick, charm or bribe opponents. The storyline is non-linear, for example allowing you to take a job in order to enhance a particular skill or just to pass away time.
  • Quazzi

    1985

    Quazzi

    1985

    Platform
    ZX Spectrum
    Unofficial version of Hunchback Appeared as a type-in program in Issue 17 of Your Spectrum magazine in August 1985, and also on that month's Digi-Tape, already typed up and ready to load on your machine. As with the original, the player must take control of Quazzi and cross the screen along a wall, avoiding obstacles and traps, to reach and ring a bell at the other side, eventually reaching Quazzi's true love, Esmerelda.
  • Castle Rathbone

    1985

    Castle Rathbone

    1985

    ZX Spectrum
    Text Adventure that appeared as a type-in program in issue 17 of Your Spectrum magazine. It also appeared on that month's cover-mounted Digi-Tape, already typed up and ready to play. The plot is that you have to help three members of the Your Spectrum team escape from the confines of Castle Rathbone, the mythical place where Your Spectrum magazine is created. There are four escape routes, one for each of the team members and one for you, and you can't use an escape route meant for one member for another. Commands are entered in the usual text adventure style, by entering them in via keyboard.
  • City Connection

    1985

    City Connection

    1985

    Platform Puzzle Racing Adventure
    Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    The NES port of City Connection, a 1-2 player comedic racing adventure platform game in which you control a car that can never be stopped. The object of the game is to drive through a series of cities and paint every part of the roads in each city as proof of your visit to that city. City Connection was remarkable for its time in that each location had its own background and music which was a variation on the main theme of the game. There are twelve locations: Manhattan, the Grand Canyon, Easter Island, Paris, Neuschwanstein Castle, London, Sydney, Egyptian temples, and cities in India, Holland, China and Japan.
  • Hyper Sports

    1985

    Hyper Sports

    1985

    Sport
    Family Computer
    Hyper Sports is the Famicom port of the arcade original. This port notably uses the international title as Konami's Olympic video game licensee was up a year after the Olympic Games Los Angeles 1984 happened.
  • Motos

    1985

    Motos

    1985

    Arcade
    Arcade Sharp X68000 Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • The NeverEnding Story

    1985

    The NeverEnding Story

    1985

    Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC
    The land of Fantasia is being consumed by Nothingness. It takes Bastian, a boy from the real world, to believe in Atreyu and all the magical beings of Fantasia to save it from extinction.
  • Spellbreaker

    1985

    Spellbreaker

    1985

    Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC Amstrad PCW Texas Instruments TI-99
    star 6
    Spellbreaker is an interactive fiction computer game written by Dave Lebling and released by Infocom in 1985, the third and final game in the "Enchanter Trilogy". Like most of Infocom's games, it was released for many of the time's popular computer platforms, such as the Commodore 64, Atari ST and Apple II. It is Infocom's eighteenth game. Over the course of events in the trilogy's earlier games from 956 to 957 GUE (Enchanter and Sorcerer), the player's character has progressed from a novice wizard possessing a few weak spells to the leader of the Circle of Enchanters. Now, in 966 GUE (ten years after the events of Enchanter), the very foundations of Magic itself seem to be failing, and the leaders of all the Guilds in the land have gathered to demand answers. In the midst of this impassioned meeting, the crowd is suddenly transformed into a group of toads and newts. Everyone present is affected except for the player and a shadowy figure who flees the hall.
  • Super Mario Bros.

    1985

    Super Mario Bros.

    1985

    Platform Adventure
    Family Computer Disk System Arcade Nintendo 3DS Wii Family Computer Wii U Nintendo Entertainment System
    star 8.3
    A side scrolling 2D platformer and first entry in the Super Mario franchise, Super Mario Bros. follows Italian plumber Mario as he treks across many levels of platforming challenges featuring hostile enemies to rescue Princess Peach from the evil king Bowser.
  • Viper Patrol

    1985

    Viper Patrol

    1985

    Shooter
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Apple II Amstrad CPC
    Strap yourself in and blast off to meet danger head on! Hone your skills to perfection as you blow apart wave upon wave of enemy vipers! Keep your finger on the trigger and your eyes on the incoming fighters as you remember only this... you're all you've got!
  • Codename MAT II

    1985

    Codename MAT II

    1985

    Shooter
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    The red planet Vesta contains the most precious lift-giving substance in the universe: Karillium. For many light years the inhabitants of the planet have peacefully mined and despatched Karillium to the free colonies of the Solar System, but now the evil Myons have returned to destroy Vesta and its Karillium mines. MAT is sent in his sophisticated fighting machine to defend the planet and its satellites from attack and restore law and order in space.
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