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  • Checkers

    1985

    Checkers

    1985

    Card & Board Game
    Bally Astrocade
    This cancelled first-party Astrocade game was released in very limited quantities by New Image in late 1985.
  • Bowling

    1985

    Bowling

    1985

    Bally Astrocade
    This bowling game was a first-party game by Astrovision developed in 1981-1982 which only made it to the prototype stage. After Astrovision/Astrocade's bankrupcy the game was released in limited quantities by New Image in late 1985.
  • Conan the Barbarian

    1985

    Conan the Barbarian

    1985

    Arcade
    Bally Astrocade
    This game began life as "King Arthur's Adventure" before Astrovision secured the Conan the Barbarian license. The game was advertised during 1981-1982 but was never released at the time. It later changed name again, this time to Quest For The Orb. Neither Quest for the Orb would see a release as Astrovision/Astrocade hit financial troubles. Eventually a working prototype made its way to Dave Carson Software in 1985 and was released under the Conan the Barbarian name.
  • Soccer

    1985

    Soccer

    1985

    Bally Astrocade
    This soccer game for the Astrocade was developed in 1982 but did not see release at the time. In 1985 the unreleased prototype finally went into production and was released in limited quantities by Mike White Software.
  • Frank Bruno's Boxing

    1985

    Frank Bruno's Boxing

    1985

    Fighting Sport
    Commodore C64/128/MAX ZX Spectrum Commodore 16 DOS Amstrad CPC Commodore Plus/4 Amstrad PCW
    "Super Punch-Out" clone.
  • A-Ressha de Ikou

    1985

    A-Ressha de Ikou

    1985

    Simulator Strategy
    PC-9800 Series PC-8800 Series Sharp X1 Sharp MZ-2200 FM-7 MSX2 MSX
    A Ressha de Ikou is the first in the long-running transport network simulation series mostly known as A-Train. The player controls a railroad company CEO in the end of the nineteenth century, who was entrusted by the president of an unnamed country to build a railroad that reaches its Western coast. The game is played in real time, with a day/night cycle and a game world that changes regardless of the player's actions. Compared to its more widely known sequels, A Ressha de Ikou has a rather simple gameplay that is confined to building tracks for just one train line, the titular A-train. A report is generated that shows how well the player is doing in his/her competition against other networks.
  • Finalizer: Super Transformation

    1985

    Finalizer: Super Transformation

    1985

    Shooter Simulator
    Arcade
    The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup. Transformation - The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship. - With each upgrade the robot transforms and gains a different type of weapon. - Pressing button 2 (B) will let the Robot use his shield to block shots head on. Power ups - After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up. - Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.
  • 4-D Warriors

    1985

    4-D Warriors

    1985

    Shooter
    Arcade
    The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.
  • Bone Crusher

    1985

    Bone Crusher

    1985

    Arcade
    A bootleg version of Knuckle Joe. Side scroll action game.
  • Bygone

    1985

    Bygone

    1985

    Platform
    Arcade
    An innovative and fun platform game. The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.
  • Chanbara

    1985

    Chanbara

    1985

    Arcade
    Arcade
    One player fighting game using a sword.
  • Agent Super Bond

    1985

    Agent Super Bond

    1985

    Shooter Arcade
    Arcade
    Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb.
  • Quake Minus One

    1985

    Quake Minus One

    1985

    Shooter Strategy Tactical
    Commodore C64/128/MAX
    Quake Minus One is an old school C64 tank game.
  • The Last V8

    1985

    The Last V8

    1985

    Racing
    Atari 8-bit Commodore C64/128/MAX Amstrad CPC
    Seven years have passed since world war III, and only now dare you leave your shelter in order to investigate what has become of the surface world. You drive out in your specially-equipped vehicle, the Last V8, only to discover that the outside world is more hostile than you would have expected. Your task is now (as commended by a digitised voice at the beginning of each level) simply to get back to the base in as short time as possible. The Last V8 is an over-head driving game where you must drive through narrow roads without crashing into anything, and with a strict deadline for your arrival at the base. This is somewhat complicated by the fact that you have only a narrow stripe of screen space to see where you're driving; two thirds of the screen is dedicated to instruments (speed readout, radiation level and mission objectives). The steering method is not the usual Sprint one; instead you simply pull the joystick in whichever direction you want to go, pulling it in the opposite direction in case you need to
  • Sky Kid

    1985

    Sky Kid

    1985

    Shooter Adventure Arcade
    Arcade
    star 5
    You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash. You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well.
  • The Eidolon

    1985

    The Eidolon

    1985

    Shooter Adventure
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Apple II Amstrad CPC MSX
    The Eidolon is an innovative first-person shooter developed by Lucasfilm Games in 1985, utilizing advanced fractal technology to create immersive cave environments. Players navigate through eight levels of maze-like caverns, collecting colored energy orbs and battling various enemies. The game's unique combat system requires matching orb colors to enemy types, adding a strategic layer to the shooting mechanics. Each level culminates in a battle with a dragon guardian, accessed after collecting three diamonds guarded by specific enemies. The game features special abilities tied to orb colors: green orbs can transform enemies, while blue orbs temporarily freeze them. This color-based gameplay, combined with the need to manage the Eidolon's energy levels and navigate increasingly complex cave systems, creates a challenging and engaging experience. The Eidolon's blend of cutting-edge graphics technology, strategic combat, and exploration elements made it a standout title in early 3D gaming, showcasing Lucasfilm Games'
  • Fight Night

    1985

    Fight Night

    1985

    Sport
    Atari 7800 Atari 8-bit Commodore C64/128/MAX Apple II
    Strap on your boxing gloves, and step into the ring. Tonight you're going to test your prowess against the world's toughest fighters. To prepare for this event, you'll train in punching skills, footwork, timing, and sparring. Then you'll enter your fighters in championship matches and tournaments. As the tension mounts in the smoke-filled arena, you eye your contender warily. Be careful, and good luck. This could be your big night!
  • The Fellowship of the Ring: A Software Adventure

    1985

    The Fellowship of the Ring: A Software Adventure

    1985

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Mac DOS Apple II Amstrad CPC Amstrad PCW
    star 5.6
    The Fellowship of the Ring is an interactive fiction (with graphics) game based on the first volume of J.R.R. Tolkien's novel The Lord of the Rings, describing the efforts of the Hobbits Frodo, Pippin, and Sam and their quest to bring the ring to Mount Doom. The game is divided into two parts (represented by two separate executable files: DOS version). The first part starts with Frodo at his home in the Shire, where eventually you will team up with the other Hobbits Pippin and Sam, as well as Aragorn and Gandalf. From meeting with Tom Bombadil, the Green Knight, the Balrog and ends with the Nazgul River incident. The second part of the game starts with forming of the fellowship, thus adding new team members: Boromir, Legolas, etc., until the end of the novel.
  • ElektraGlide

    1985

    ElektraGlide

    1985

    Racing
    Atari 8-bit Commodore C64/128/MAX Amstrad CPC
    Sci-fi racing game
  • Thunderbirds

    1985

    Thunderbirds

    1985

    Puzzle Strategy Tactical
    Commodore C64/128/MAX ZX Spectrum
    This is primarily a game of puzzles based on the tv show "Thunderbirds". It starts before lift off with the player selecting the equipment to be loaded into Thunderbird 2 which can only carry forty tons and every ton of equipment costs the player one hundred points. Should the Mole be taken? What about Thunderbird 4? Should extra fuel be carried? The loaded craft, when launched, arrives at the tomb and must fly through a series of mazes which makes up the tomb but it's not straight forward. The way is often blocked and must be cleared. Thunderbird 1 can move blue blocks out of the way, Thunderbird 2 can move green blocks and both can move red blocks and as an additional complication some passages are too narrow for Thunderbird 2 to pass through. Another feature of the puzzle is fuel management, flying uses up fuel but fortunately an earlier expedition did leave fuel dumps scattered around. There's treasure to be collected too. The game can be played on color or black & white monitors, the F7 key re-tones the col
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