Bomberman is a robot engaged in the production of bombs. Like his fellow robots, he had been put to work in an underground compound by evil forces. Bomberman found it to be an unbearably dreary existence. One day, he heard an encouraging rumor. According to the rumor, any robot that could escape the underground compound and make it to the surface could become human. Bomberman leaped at the opportunity, but escape proved to be no small task. Alerted to Bomberman's betrayal, large numbers of the enemy set out in pursuit. Bomberman can rely only on bombs of his own production for his defense. Will he ever make it up to the surface? Once there, will he really become human?
Island of Kesmai is a discontinued multi-user dungeon (MUD) online game. An early entry in the genre, the game was innovative in its use of roguelike pseudo-graphics. It is considered a major forerunner of modern massively multiplayer online role-playing games (MMORPGs).
It was still text-based, with just a tiny ASCII view similar to that in a roguelike, but that simplicity allowed it to offer a depth that it would take years for graphical RPGs to rival. Up to 100 players at once could explore a large open world, killing monsters, doing elaborate quests and hunting “world bosses” that required a powerful party to take down.
Active from 1985 to 1995, Island of Kesmai received multiple expansions, adding new areas and challenges. A key feature was travelling from the Basic Game to the Advanced Game. Doing so would allow you to progress further, but it was a one-way journey to much more dangerous lands. And death in IoK could be permanent.
Thanks to a devout fan-base, Kesmai is one of the best-documented early
You're the manager. And you can field a total of 26 ball teams to battle for league leadership. Pick the team of your choice. Designate the starting pitcher. Then, play ball! And get ready for some of the most exciting baseball since the game was invented. Will it be a slugging match? A pitching duel? Need a pinch hitter or relief pitcher? You decide. It just takes the right strategy. A cool head. And sure ball control. And if you want batting practice, call up The Home Run Contest. A great feature of Great Baseball that lets you swing at 20 perfect pitches. It's going... It's going... It's gone!
This game revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces. The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game has also variously been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was considered a major success in Japan.
The Self-Willed Extreme Environment Volitional Organism, or Sweevo for short, is a goofy-looking and generally incompetent robot. His world is Knutz' Folly, and it comprises almost 200 isometric-viewed screens of danger and challenge, making for a game influenced by Knightlore, although it takes a less serious approach to the genre. Sweevo can enter the world through four different vertical levels, and must use lifts and holes to cross through these to solve many puzzles.
You will meet some decidedly weird inhabitants. Most dangerous are the Dictators and Minxes - contact with these will drain Sweevo's energy, as will contact with water (he's a robot, remember). Energy can be recharged by scaring the Geese and picking up the tokens this reveals. The main score is a percentage, although several other totals are kept - most unusually 'Brownie Points', through contact with the brownies.
Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks.
The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well.
The game is based on the popular anime TV series of the same name. The player controls a transformable VF-1 Valkyrie variable fighter in an unending battle against an invading race of giant humanoid aliens known as the Zentradi.
Section-Z is a side-view shoot-'em-up by Capcom originally released as a coin-operated video game in 1985. A home version was released for the Nintendo Entertainment System in 1987. The original coin-op game is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.
A miner has to find the exit to a world of wonders that is deep in the ground. During his journey he has to collect bombs to destroy rocks in his way, collect keys to open doors and pick up little potions that refresh his timer. Treasure chests can be opened for bonus items.
Transformers: Comvoy no Nazo is a 2D side-scrolling action platformer developed by ISCO and published by TAKARA for the Nintendo Entertainment System (in Japan only) on Decmber 5, 1986. Set in the first-generation Transformers universe, players control Autobot Ultra Magnus as he storms through various Decepticon strongholds to find the whereabouts of Autobot leader Convoy (known worldwide as Optimus Prime).
Convoy no Nazo consists of nine stages, each ending in a boss battle. Players can move and shoot as well as transform into a more maneuverable vehicle mode. The game is so difficult, most players do not usually pass the first stage. The 9th stage is a maze which, if not completed in precisely the right way, will infinitely loop. Warp Zones can be found by locating Bumblebee in some levels.
Earth has been invaded by extraterrestrial shapechanging robots which have made our planet their battleground. The struggle between the good Autobots and the evil Decepticons centers around energy as the objective is to collect four pieces of the Energon Cube and getting them back to the Autobot base. The Decepticons will do their best to get in the way and use the cubes to their own nefarious means.
You as the player control five Autobots that can either be in robot or vehicle form. You move around the platforms searching for the cubes. While in robot form you can either walk or fly, but while in vehicle form you drive around the platforms. Defensa-Pod can be used to switch between Autobots.
Once all the cubes are collected the game repeats at a higher difficulty.
Each Autobot has shields that deplete when shot at or hit by an enemy Decepticon, when all the Autobots are destroyed, it is Game Over.
Lunar Pool is the first advanced home video billiards game ever. Never before has the player been able to choose among 60 different "tables." Jump around to your favorite, or master each stage consecutively. Your score is kept automatically. You set up the electronic cue stick, aim the cue ball, choose the power you need and shoot! Then watch the ball ricochet around the "table" and land in the pocket. Learn to be a "hustler" by mastering all 60 stages (an expansion over the original PC-8801 32 stages).