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New Most Popular Top Rated
  • Kung Fu

    1985

    Kung Fu

    1985

    Hack and slash/Beat 'em up
    Arcade Nintendo Entertainment System
    star 5.4
    The NES port of Spartan X for the Famicom, which is itself a port of the Arcade game Spartan X.
  • Okhotsk ni Kiyu: Hokkaido Rensa Satsujin

    1985

    Okhotsk ni Kiyu: Hokkaido Rensa Satsujin

    1985

    Adventure
    MSX
  • Big Ben Strikes Again

    1985

    Big Ben Strikes Again

    1985

    Platform
    ZX Spectrum
  • Challenger

    1985

    Challenger

    1985

    Platform Adventure
    Wii Family Computer Wii U Legacy Mobile Device
    Play as Challenger, a brave archeologist whose mission is to rescue a princess who's been kidnapped by a secret evil organization. The game offers four different types of adventures in four different ways to play, starting with a runaway train battle, exploring a vast island, and facing off against a boss. Originally planned as a port of the ZX Spectrum video game Stop the Express, which was released by Sinclair Research Ltd in 1983. Stop the Express only contained the first train level, and 3 levels were added for the release of Challenger.
  • Scarabaeus

    1985

    Scarabaeus

    1985

    Puzzle Adventure
    Commodore C64/128/MAX
    Scarabæus is a 3D adventure game made by Andromeda in 1985. It is also known as "Invaders of the Lost Tomb" in North America. The game starts with the player landing his spaceship near an Egyptian tomb. He wears a spacesuit and is followed by a dog. His aim is to collect the ancient treasure of Scarabæus, a smaragd in the shape of a dung beetle kept inside the tomb. Although it's not shown in the presentation, the explorer gets bitten by a spider upon entering the temple. The tomb contains several vials with an antidote, and several others with poison, and the explorer must solve some puzzles that will reveal which ones he can drink and which ones he must avoid. He also must survive hostile monsters that will try to kill him. The game is divided into three maze-like floors, each with its own goals. The ultimate target is to survive and recover the Scarabæus, held in the Pharaoh's Tomb. Along the way, the player needs to keep an eye on the explorer's health, shown on the instruments on the right of the screen.
  • Heart of Africa

    1985

    Heart of Africa

    1985

    Strategy Tactical Adventure
    Commodore C64/128/MAX
    In Heart of Africa, the unofficial follow-up to The Seven Cities of Gold, you play the part of an adventurer who is to continue a quest started by another explorer, Hiram Primm whose expedition has been reported missing while looking for the lost tomb of Pharaoh Ahnk Ahnk. Find the tomb and you will stand to be the sole beneficiary to Primm’s estate. The only information that you have to go by is Primm’s unpublished paper on the legend of Ahnk-Ahnk and his African diary. The quest begins near a large port town and here you can find stores which will allow you to purchase items which are necessary like ropes and shovels. You start the quest with only $250. Use the map provided to find important landmarks and locations which the natives may name when giving you directions. The natives hold the key to your success. Not all natives behave the same to strangers. Offer them gold, copper, or other gifts to win their friendship. But be careful, not all natives see your offering as a sign of friendship. They each have
  • Little Computer People

    1985

    Little Computer People

    1985

    Simulator
    PC-9800 Series PC-8800 Series Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Apple II Amstrad CPC
    star 6
    Little Computer People is a social simulation game representing a fully furnished house on a computer. This "House on a Disk" is based on the theory that every computer has an "occupant" (i.e. Little Computer People - LCP), which can be made visible by providing accommodation. Every computer should have a different LCP, who is usually accompanied by a dog as a pet.
  • Gauntlet

    1985

    Gauntlet

    1985

    Hack and slash/Beat 'em up Arcade
    Arcade Apple IIGS Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Apple II Xbox 360 Amstrad CPC Sega Master System/Mark III MSX
    star 7.3
    The players, up to four at once in the arcade version, select among four playable fantasy-based characters; Thor the Warrior, Merlin the Wizard, Thyra the Valkyrie, or Questor the Elf. Each character has his or her own unique strength and weaknesses. For example, the Warrior is strongest in hand-to-hand combat, the Wizard has the most powerful magic, the Valkyrie has the best armour and the Elf is the fastest in movement. Upon selecting a playable character, the gameplay is set within a series of top-down, third-person perspective mazes where the object is to find and touch the designated exit in every level. An assortment of special items can be located in each level that increase player's character's health, unlock doors, gain more points and magical potions that can destroy all of the enemies on screen. The enemies are an assortment of fantasy-based monsters, including ghosts, grunts, demons, lobbers, sorcerers and thieves. Each enters the level through specific generators, which can be destroyed. While there a
  • Route-16 Turbo

    1985

    Route-16 Turbo

    1985

    Racing
    Family Computer
    Route-16 Turbo is an improved version of Route-16 for the Famicom which was published on October 4, 1985 by Sunsoft only in Japan. Route-16 Turbo added multiple difficulty levels and improved graphics and music. In Route-16 Turbo, players get behind the wheel of a car and drive around trying to collect valuable items lying around on the road while avoiding chase cars whose only purpose is to crash into the player's car. In the game, the player's car drives around on a map that contains a bird's eye view of the 16 different routes (individual maze rooms) that can be entered. This overhead map screen shows which routes contain the items that have to be collected. Each item the player collects will increase their score. Collecting all the items in a level will allow the player to go on to the next round. When the player enters a specific route, the game switches its view to a single screen maze. These mazes contain dead-ends, zig-zags, multiple exits, enemy obstacles, with also the the threat of the chase cars ente
  • Garfield, Eat Your Words

    1985

    Garfield, Eat Your Words

    1985

    Quiz/Trivia
    Apple II
    Garfield, Eat Your Words is a 1985 educational video game by Random House for the Apple II series of computers based on the Garfield franchise.
  • Starquake

    1985

    Starquake

    1985

    Platform Puzzle Arcade
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Tatung Einstein Amiga Amstrad CPC MSX
    star 1
    You are a BLOB (a Bio-Logically Operated Being) and are sent into the core of a planet in order to prevent dit from blowing up.
  • Space Harrier

    1985

    Space Harrier

    1985

    Shooter Arcade
    Arcade Sega 32X Wii Sega Saturn Legacy Mobile Device
    star 7
    Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player.
  • Ice Climber

    1985

    Ice Climber

    1985

    Platform
    PC-8800 Series
  • Choplifter

    1985

    Choplifter

    1985

    Shooter Arcade
    Arcade
    Fly a helicopter on missions to rescue P.O.W.s. Four different levels featuring desert, sea, caves and city rescue. Avoid and shoot enemy jets, ships, tanks anti-aircraft fire. Digitized speech and catchy background music.
  • Balloon Fight

    1985

    Balloon Fight

    1985

    Platform Arcade
    PC-8800 Series Sharp X1
  • Excitebike

    1985

    Excitebike

    1985

    Racing
    PC-8800 Series Sharp X1
    The PC-8801 and Sharp X1 port of Excitebike.
  • Pop & Chips

    1985

    Pop & Chips

    1985

    Platform Arcade
    Epoch Super Cassette Vision
    The adventure of Pop and Chips begins with the fairy Pippi, who has been kidnapped by Pumpkin the Great. There are blocks that can be broken and blocks that cannot be broken on the screen. When you break the fruit block, Pippi appears and moves up and down on the screen, and when you go around and back to the original position, he returns to the original fruit block. If you touch Pippi, he will be collected at the top left of the screen. Once you return to the fruit, the movement will be faster from the second time. Clear the screen by collecting all the Pippi.
  • 2010: The Text Adventure Game

    1985

    2010: The Text Adventure Game

    1985

    Adventure
    ColecoVision
    Text adventure based on the movie "2010" based on the novel by Arthur C. Clarke.
  • The Cave of Time

    1985

    The Cave of Time

    1985

    Adventure
    Commodore C64/128/MAX Apple II
    This is a multiple-choice adventure game based on the first book in the popular "Choose Your Own Adventure" series. In the game, you are a kid who enters the Cave of Time to recover four items stolen by the Time Grouches and must return them to their proper places and times. The items are: a golden crown, Abraham Lincoln's hat, the Loch Ness Monster's egg, and a piece of flint.
  • Hydlide II: Shine of Darkness

    1985

    Hydlide II: Shine of Darkness

    1985

    Role-playing (RPG) Adventure
    PC-8800 Series Sharp X1 MSX
    Hydlide II: Shine Of Darkness is an action RPG, and the second installment in the Hydlide series. In a different space a wonderful world existed, called Fairy Land, which was dominated by swords and magic after the times of domination by monsters and evil had ended. The people of Fairy Land were intoxicated with peace. At that time an incident occurred. A Consciousness filled with evil awoke and it created new monsters, brought the dead back to life, and wanted to dominate Fairy Land again. The monks were one of the first who noticed this and warned the people about it but they didn't listen and left the monks disappointed. The monks prayed to God and asked Him if there was a Savior. God, impressed by the monks prayers warped the space-time of Fairy Land with the human world and selected an innocent boy who lived there. The player controls the innocent boy, who must roam the lands of Fairy Land and free it from evil. The player has to create a character before beginning the quest, customizing his parameters - li
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