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New Most Popular Top Rated
  • Abu Simbel Profanation

    1985

    Abu Simbel Profanation

    1985

    Platform
    ZX Spectrum Amstrad CPC MSX
    The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. In order to get rid of the curse he is forced to travel to Egypt to the pyramid where is the tomb of Abu Simbel, and where it must arrive after discovered the keys that will lead him to this place. If he obtains it, he will recover his normal appearance. As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is.
  • Magic Mushrooms

    1985

    Magic Mushrooms

    1985

    Platform
    BBC Microcomputer System
    The theme of the game is to guide Murphy through the screens collecting his mushrooms. The mushrooms appear in each room in random positions each time you play the game, so you have to be adept at going around the screen in a number of different ways. Points are scored for picking the mushrooms and for completing a screen within the time limit.
  • The Secret of St. Brides

    1985

    The Secret of St. Brides

    1985

    Adventure
    Commodore C64/128/MAX
    You play Trixie Trinian and muist find out why everybody at St. Brides Boarding School thinks she is living in the 1920s and must restore normality.
  • Spy vs. Spy II: The Island Caper

    1985

    Spy vs. Spy II: The Island Caper

    1985

    Strategy Tactical Arcade
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Apple II Amstrad CPC Nintendo Entertainment System MSX
    A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect 3 pieces of a missile. There are new traps and a single gun to take part in combat, rather than the big sticks of the previous game.
  • Indiana Jones and the Temple of Doom

    1985

    Indiana Jones and the Temple of Doom

    1985

    Platform Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Apple II Amstrad CPC MSX
    star 5.4
    As Indy, the player must complete several cycles of the following three types of levels: 1.Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. 2.Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. 3.Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava.
  • Stack-up

    1985

    Stack-up

    1985

    Puzzle Strategy
    Family Computer Nintendo Entertainment System
    Stack-Up is a video game released in 1985 for the Nintendo Entertainment System, designed for use with the Robotic Operating Buddy (R.O.B.) Stack-Up is one of two games in Nintendo's Robot Series, the other being Gyromite (Robot Gyro in Japan). While Gyromite is a pack-in game with the R.O.B. itself and therefore comes with all the parts needed to play the game, Stack-Up comes in a large box containing additional bases and colored discs. The game's retail box comes with many small, plastic parts, which may contribute to difficulty in maintaining a complete set. Stack-Up is considered by collectors to be one of the rarest first-party games for the NES.
  • Tiger Heli

    1985

    Tiger Heli

    1985

    Shooter Arcade
    Arcade
    star 5.4
    Tiger Heli was one of the first games developed by Toaplan and published by Taito Corporation in 1985. It is a predecessor to Twin Cobra. The player controls a helicopter named Tiger Heli taking out various enemies along the way.
  • Warpman

    1985

    Warpman

    1985

    Family Computer
    Warpman is an Action game, developed and published by Namco, which was released in Japan in 1985. The player takes control of a "Monster Fighter", who must shoot tongue-sticking aliens in the "Space World" without letting them touch him. When the Warp Zone in the centre of the screen flashes, it is possible for the Monster Fighter to warp to the "Maze World", where monters must be killed with time-delay bombs. The delay is controlled by how long the player holds the button down - but every time he kills one, his bombs will get stronger, making it easier for the Monster Fighter to blow himself up with his own bombs until he returns to Space World.
  • Field Combat

    1985

    Field Combat

    1985

    Shooter Strategy
    Nintendo 3DS Wii PC (Microsoft Windows) Family Computer Wii U
    Field Combat is a 1985 video game in which the player fights as a single commanding officer in a generic futuristic battlefield. The Family Computer version of Field Combat was later released for the Wii's Virtual Console service exclusively in Japan on June 12, 2007.
  • On the Run

    1985

    On the Run

    1985

    Shooter Puzzle Arcade
    ZX Spectrum
    You play as Rick Swift who has to find six flasks with chemicals on a maze-like planet infested with mutations.
  • Tropical Fish

    1985

    Tropical Fish

    1985

    Arcade
    Game & Watch
    Tropical Fish is a rare New Wide Screen Game & Watch video game released in 1985. The game was never released in Japan. The model number for Tropical Fish is TF-104. In the game, you'll merge fish from an aquarium into another aquarium via a fishbowl. Overall, the gameplay is very similar to Fire, though perhaps slightly improved. Tropical Fish has also appeared as an unlockable museum game in Game & Watch Gallery 4, albeit in Classic only.
  • Ghosts 'n Goblins

    1985

    Ghosts 'n Goblins

    1985

    Shooter Platform Adventure Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    star 8.2
    Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, cyclops, dragons and other monsters in order to rescue Princess Prin Prin, who has been kidnapped by Satan, king of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task. The game is often considered very difficult by arcade standards and is commonly regarded as one of the most difficult games ever released. The game is considered by Gametrailers.com to be the world's second most difficult game ever made. The player can only be hit twice before losing a life (the first hit takes away Arthur's armor, and the player must continue on in his underwear until completing the level, or finding replacement armor). If the player loses a life, he is returned to the start of the level, or the halfway point if he has managed to get that far. Furthermore, each life can only last a certain length of time (generally around three minu
  • My Hero

    1985

    My Hero

    1985

    Hack and slash/Beat 'em up Arcade
    Arcade Sega Master System/Mark III
    star 4.9
    My Hero (Seishun Scandal in Japan) is a Sega video game released via arcade in 1985 and was later ported to the Sega Master System in 1986. The gameplay takes the form of a simple side-scrolling beat 'em up fighting game, which was seen as being frustratingly difficult at several points in the game.
  • Mech Brigade

    1985

    Mech Brigade

    1985

    Turn-based strategy (TBS)
    Atari 8-bit PC-9800 Series Commodore C64/128/MAX DOS Apple II
    Turn-based tactical war simulation which simulates a war between the NATO and the Soviet Union.
  • Hyper Sports

    1985

    Hyper Sports

    1985

    Sport
    Commodore C64/128/MAX
    Six tough events await in this joystick-waggling successor to Track &Field. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one. Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength. If the player wants to go to the next event or round, they will have to qualify by beating increasingly difficult maximum times or minimum targets.
  • Rush'n Attack

    1985

    Rush'n Attack

    1985

    Shooter Arcade
    Arcade BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Commodore 16 DOS Xbox 360 Amstrad CPC MSX
    star 6.5
    A run & gun shooter by Konami, also known by the title Green Beret, in which the player takes the role of a soldier infiltrating a military base.
  • Batten Tanuki no Daibouken

    1985

    Batten Tanuki no Daibouken

    1985

    Arcade
    MSX
    Once upon a time, there was a village where only animals lived. One day, the Count Wolf came to this village, cast a spell on the animals, and took them all to the wolf castle. The only one who survived was an old lady rabbit who was sick. At that time, a Tanuki came to this village. When he heard about the situation from the old rabbit, he bravely went to the wolf castle to save the villagers from the magic alone, even though he was training in kung fu.
  • Gimme a Break

    1985

    Gimme a Break

    1985

    Sport Arcade
    Arcade
    Gimme a Break is a cue sports arcade game which was released by Bally and Sente in 1985; it was the first of the second batch of games to run on that company's SAC-I hardware, and the player must use a singular button to position the cue ball, with a trackball to control it during each shot. In a two-player game, one player must aim for the solid-coloured balls (1 to 7), while the other must aim for the white ones with a coloured stripe across them (9 to 15) - and in a one-player game there will also be bonus rounds where the player must pot bonus balls to earn extra shots. If players should pot three or more balls, with a single shot, they'll get treated to a slow-motion "action replay" of it; it is also worth noting that if a certain dip switch is set to "on", this game will show pictures of children who were missing at the time in its attract mode (and this also applies to that other Bally/Sente game for 1985, Mini Golf).
  • The Fairyland Story

    1985

    The Fairyland Story

    1985

    Platform Puzzle Arcade
    Arcade Sharp X68000 MSX
    The Fairyland Story is a arcade platform game released by Taito in July 1985. The game was ported to the MSX and X68000 computers, and later was included in Taito Memories and Taito Legends 2 for the PlayStation 2 for the Xbox and the PC.
  • Shoot Out

    1985

    Shoot Out

    1985

    Shooter Arcade
    Arcade
    Player controls with two buttons and an 8-way joystick. One button shoots the gun, the other allows the player to jump enemy bullets and other attacks. The 8-way joystick is used to specify the direction of movement, pointing down to crouch and the different up directions to indicate angle of the shot. At the start of the game, player must practice in the target practice room, then play through the next 7 stages to beat the game; however, the game will loop after the 7th stage is completed. In stages 1 thru 8, the object is to shoot a certain number of criminals and avoid shooting civilians. If the player is hit by an enemy or if the player shoots a civilian, the player will lose a life. When all lives are lost, the game ends. Besides criminals and civilians, some objects in the backgrounds of the seven stages can be shot to earn extra points, such as amusement park rides and signs.
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