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New Games - Page 12259

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New Most Popular Top Rated
  • Silk Worm

    1988

    Silk Worm

    1988

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC Nintendo Entertainment System
    star 7.2
    Silkworm is a classic horizontally-scrolling shoot-em-up. The main difference between this game and many other side-scrolling shoot-em-ups is that you will be on land as well as in the air. The first player would play as a helicopter, but if a second player joins the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapon's powerup. This would go on throughout the entire game, and a "goose" could appear even during the fight with the end-of-level baddie.
  • Operation Thunderbolt

    1988

    Operation Thunderbolt

    1988

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Super Nintendo Entertainment System Atari ST/STE Amiga Amstrad CPC
    star 7
    Operation Thunderbolt is the exciting sequel to Operation Wolf. An airliner is hijacked by terrorists en-route from Paris to Boston, who threaten to kill all hostages on board if their mates aren't released from jail. Instead of reaching its destination, the airliner makes a landing in Kalubya, Africa, and all the hostages are hidden in various locations. The authorities have asked the hero from Operation Wolf to rescue the hostages, but only this time, the hero brings his friend along for the ride. There are eight missions to complete in Operation Thunderbolt, and each one has you shooting down soldiers, choppers, and tanks. The gameplay varies every one or two missions. In some missions, you are driving a jeep or controlling a boat, while in others, you are walking while you're shooting. You have a limited supply of ammo, and a limited supply of rocket bombs, but you can always stock up by shooting down crates falling from the sky, or by killing a cat or dog that get in the line of fire. Also from crates, you ca
  • Life & Death

    1988

    Life & Death

    1988

    Simulator
    Apple IIGS PC-9800 Series Sharp X68000 Atari ST/STE Mac DOS FM Towns Amiga
    Life & Death is a game which casts you as a doctor in a hospital. Your job is to diagnose patients and administer appropriate therapies, or even perform surgery when necessary. To diagnose a patient, you have to press on his or her abdomen, to see which portions of the stomach cause pain. Basing on this knowledge, you can choose a therapy for him (observation, medication or referring to another specialist) or administer a X-Ray or ultrasound scan to get more information about his illness. In some cases, surgery will be necessary. You're the surgeon and you have to perform the operation very carefully, adhering strictly to the procedures, preserving hygiene, and maintaining care when cutting up the patient. Should you mistakenly administer the wrong therapy, or kill your patient at the operating table, you're kicked into the medical school, where you're given hints as to what you've done wrong.
  • Last Duel: Inter Planet War 2012

    1988

    Last Duel: Inter Planet War 2012

    1988

    Shooter
    Arcade Amiga
    A vertically-scrolling shoot 'em up with a land-based vehicle. Players need to take down enemies while avoiding pits and the walls of the course, though they are also capable of leaping over obstacles.
  • Laser Squad

    1988

    Laser Squad

    1988

    Role-playing (RPG) Strategy Turn-based strategy (TBS) Tactical
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    star 8.1
    Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control. Including the expansion pack, there are seven scenarios in total, each one with its own difficulty settings and squad allocation Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rat
  • Lancelot

    1988

    Lancelot

    1988

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Amstrad CPC MSX
    Lancelot is a standard text adventure with limited graphics on some platforms game by Level 9 released in 1988. If focuses on Lancelot's quest to find the Holy Grail.
  • Impossible Mission II

    1988

    Impossible Mission II

    1988

    Platform Puzzle Strategy
    Apple IIGS Commodore C64/128/MAX ZX Spectrum Wii Atari ST/STE DOS Amiga Apple II Amstrad CPC Nintendo Entertainment System
    star 5.5
    You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room.
  • Hybris

    1988

    Hybris

    1988

    Shooter Arcade
    Amiga
    star 8.4
    Hybris is a vertically scrolling sci-fi shoot 'em up for the Amiga.
  • Human Killing Machine

    1988

    Human Killing Machine

    1988

    Fighting
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    HE'S THE MEANEST SON OF A SNAKE YOU'VE EVER SEEN! HE'S THE HUMAN KILLING MACHINE CARVE OUT A PATH OF SAVAGE DESTRUCTION AS YOU BATTLE TO STAMP YOUR SUPREMACY OVER A MULTITUDE OF OPPONENTS. Face Igor the Fearless and his rabid dog amongst the sacred Temples of Moscow. Don't be fooled by ladies of the night, Maria and Helga, streetwise and toughened in the seedy underworld of Amsterdam. Match the cunning guile of Miguel, master bullfighter and the unvanquished fighting bull Brutus in the splendid surroundings of the Barcelona bull stag. Trade blows with the awesome Utan Hana and his drunken compatriot outside a German beerhouse. Finally confront the merciless terrorists of the Middle East among the battle torn ruins of Beirut. Tough and mean ... you're the HUMAN KILLING MACHINE!
  • Hot Rod

    1988

    Hot Rod

    1988

    Racing Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    A hot rod racing game from Sega. Upgrade your car with the money awarded from completing races quickly.
  • Grand Prix Circuit

    1988

    Grand Prix Circuit

    1988

    Racing Simulator Sport
    DOS
    Formula One racing is recreated in detail in this simulation. You have the choice to drive a Ferrari 187/88C, a McLaren MP4/4 or a Williams FW12, each with different qualities. Rival drivers also have their own styles and strengths, and to win the World Championship you will have to master these. Pitstop timing and planning is crucial as well, although only tires are changed in late-1980s F1. You can choose whether to drive a single race at Brazil, Britain, Monaco, (Western) Germany [Hockenheim], Canada, Italy, Detroit and Japan [Suzuka] or to drive a full championship on every track. Every Race includes a qualifying round. The graphics in the game are sprite-based.
  • Gold Rush!

    1988

    Gold Rush!

    1988

    Shooter Adventure
    Apple IIGS Atari ST/STE Mac DOS Amiga Apple II
    Gold Rush! takes you back to the year 1849, when gold was discovered in California. It was certainly one of the most exciting times in American history. Gold Rush! includes the three routes tens of thousands took to the gold regions. Become Jerrod Wilson and experience each trek as you travel from New York to California. Whichever route you decide to take, you will see many historical sights. Try going overland across the Great Plains and huge mountain ranges, crossing the Isthmus of Panama, or rounding Cape Horn on the tip of South America. If you survive and arrive at Sutter’s Fort, the adventure is still only half over! Many other puzzles remain to be solved before you achieve your goals in California.
  • Garfield: Big, Fat, Hairy Deal

    1988

    Garfield: Big, Fat, Hairy Deal

    1988

    Platform Puzzle Adventure Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    In the earliest licensed entertainment videogame of Jim Davis' lazy cat cartoon character, you play Garfield in his attempt to rescue Arlene from the cat pound. The primary gameplay involves object manipulation, gaining objects either by picking up or receiving them from other characters (usually in exchange for other objects). Most characters from the cartoons play a part in the game. Odie the dog follows you around - swipe him for points. Garfield's cousin Nermal can help you out. They can also carry objects for Garfield's use. Garfield needs regular food and rest - without one of these he falls asleep and it is Game Over. Contact with many foes is draining. A butcher's is one major food source.
  • Fish!

    1988

    Fish!

    1988

    Puzzle Adventure
    Acorn Archimedes Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Inter-Dimensional Espionage. Inter-Dimensional... because you can "warp" into the body of a living thing in this or any other dimension. Espionage... because there are good guys and bad. And you're a good one... with years under your belt and a multitude of successful missions behind your dark glasses. The payoff? You get a vacation, and the ultimate vacation in this business is to become a goldfish. Yes, a goldfish. Hey, it's cushy. You swim a little, eat a little, live in a castle. (So what if it's plastic.) Just as you were getting into the vacation mode (umbrella drink and all), the tide turns. The most dangerous group of inter-dimensional anarchists surface - the Seven Deadly Fins. This septic septet will stop at nothing to destroy all forms of life as we know it. And wouldn't you know it, you are drafted to stop them!
  • Fighting Soccer

    1988

    Fighting Soccer

    1988

    Sport
    Arcade Amiga Amstrad CPC
    Football coin-op conversion. Large sprites and small playing field. Passing is not important as the main emphasis is on winning the ball and running with it. Very difficult to keep hold of the ball when you are in possession as the opposition defenders have a lot more pace than the player with the ball so games tend to be a melee in the middle of the field of players all frantically tackling each other for possession.
  • Ferrari Formula One

    1988

    Ferrari Formula One

    1988

    Racing Simulator
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
  • Fernandez Must Die

    1988

    Fernandez Must Die

    1988

    Shooter Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
  • Fast Break

    1988

    Fast Break

    1988

    Simulator Sport Strategy
    Apple IIGS Commodore C64/128/MAX DOS Amiga
    Fast Break is a retro-styled runner game starring the eponymous superhero, a karate instructor with superhuman speed.
  • F/A-18 Interceptor

    1988

    F/A-18 Interceptor

    1988

    Simulator
    Amiga
  • Exile

    1988

    Exile

    1988

    Platform Adventure Arcade
    BBC Microcomputer System Amiga CD32 Commodore C64/128/MAX Atari ST/STE Amiga
    Exile is a single-player action-adventure video game originally published for the Acorn Electron and BBC Micro in 1988 by Superior Software and later ported to the Commodore 64, Amiga, CD32 and Atari ST, all published by Audiogenic. Exile's game physics engine qualifies it to be the first game to have a complete Newtonian motion model. At the time of its release it was considered to push the boundaries of what was possible on home computers, particularly on the 8-bit platforms. It remains probably the most complex game available for the BBC Micro. The game was designed and programmed by Peter Irvin (author of Starship Command, a space shoot-em-up with an innovative control system) and Jeremy Smith (author of Thrust, a game based on cave exploration with a simpler physics model).
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