Akira is a 1988 adventure video game by TOSE for the Family Computer console exclusively in Japan. It is based on Akira, the 1988 animated film version of Katsuhiro Otomo's manga of the same name.
Fortune-telling interactive software that predicts the player's fate with a virtual deck of tarot cards. It was developed and published by Scorpion Soft for the Famicom Disk System in Japan only.
Goal! is a soccer game from an angled overhead point of view, with the screen scrolling to follow the action.
You play with a full team of 11 players, each one rated in 7 different skill categories. You can match them against a team controlled by the computer or another player. You can even team up with a friend and match your combined skills against the best computer team.
Several game modes are available, including tournament mode, world cup mode, and a goal shooting competition.
Tetris for Famicom is a port of the Japanese home computer version. Originally published under an incorrect licence, the game led to Henk Rogers's purchase of the Tetris licence on multiple platforms, which later led directly to further Nintendo releases.
It is infamous for its control scheme, which mapped down to rotate, and A to hard drop, the opposite of most later versions which have down for drop and A for rotate.
On October 1st, 2018 the game was re-released as part of the AtGames Legends Flashback. It has an updated copyright screen and remapped controls (up/B for rotate, down/A/C for hard drop). On November 1st, 2019, it was re-released on the updated Legends Flashback, Legends Ultimate Arcade, and the Adventure Flashback Blast!.
Gym rats, beware! HOOPS takes you out to the asphault, where basketball is a half-court game of fast hands, faster moves and slam-jam-thank-you-Sam dunks! The legends of the Playground are all here: Mr. Doc, Jammer, Legs, Bomber, Wiz, eight players in all. You can pit them one-on-one or two-on-two. You pick the court - Eastern or Western - and you pick the rules, too. You can play against the computer or one other player. Or you can even team up with another player against the computer. You can block shots, make steals, pass off or go strong to the hoop - in fact, you control just about everything in this ultra-realistic rendition of the playground game. Except, of course, the final score. But win or lose, you know you've been in a game after you've played a game of HOOPS!
The sequel to Family Trainer: Totsugeki! Fuuun Takeshi-jou and the ninth game to be made for the NES Power Pad/Family Trainer by Bandai and Human Entertainment. Like its predecessor, it is based on Japanese TV show Takeshi's Castle.
Opa-Opa is at it again in this zany return to his original homeland some ten years later. Welcome to Fantasy Zone II where perils are great and rewards even greater. During your visit you'll discover that peace is at stake once again and those who threaten it are more cunning and wicked than before. So beware, the evil Blackhearts are near and they're not alone. Scores of unusual and seemingly innocent creatures will enthusiastically approach you. But don't be fooled. They're not here to help. They're henchmen for the dark powers of the Blackhearts. And they'll sabotage every chance you've got to protect the warp gates from total ruin. So fight valiantly, because just when you think you've made it, the Blackhearts will be waiting.
Pro Yakyuu Family Stadium '88 is the third in Namco's Pro Yakyuu Family Stadium series. As with its immediate predecessor, Pro Yakyuu Family Stadium '87, it is a slightly revamped version of the original with updated rosters. As with EA Sports's present-day practice, Namco released these games annually with little to distinguish each new iteration. Most notable of the smattering of minor new additions is allowing the player to choose their venue from four options, ranging from a fully-packed stadium to a park.
Though this is the second sequel to Pro Yakyuu Family Stadium, which was released in the US by Tengen as R.B.I. Baseball, Pro Yakyuu Family Stadium '88 is not to be confused with R.B.I. Baseball 3. Though the first R.B.I. Baseball was a direct localization, subsequent R.B.I. Baseball games were created in the US and are entirely independent from Namco's series.
Sequel to the successful shoot 'm up Laydock. Again two jet fighters go on a joint mission, each space ship managed and controlled by a different player. The ships can be docked side-by-side or end-to-end for greater fire and fighting power. When docked one player is the pilot and the other is the weapons officer. But this game can also be played by a single player. When you progress in the game you can select more advance weapons systems to fight the over 50 different enemy characters. Compared with its predecessor there is not much changed only better graphics, more detailed backgrounds and inter level animations.
A pachinko simulator for the Famicom Disk System. It was published by Data East in Japan only.
Pachinko GP (or Pachinko Grand Prix) is a Pachinko simulator from Data East for the Famicom Disk System. The goal is to play Pachinko in various machines found in Pachinko parlors across Japan, attempting to reach a Pachinko ball target (the total grows each time the player successfully fires a ball into a point-scoring zone) before a time limit expires before they move onto the next machine.
XZR II depicts the further adventures of Sadler after the events of the previous game. Now living in the time of the Christian Crusades, Sadler makes an attempt to unite the world under one God and achieve world peace. Exile is a remake of XZR II which rewrites most of the story.
Final Fantasy II is the second installment in the Final Fantasy series, developed and published by Squaresoft. It was directed by Hironobu Sakaguchi, with Yoshitaka Amano designing the characters and Nobuo Uematsu composing the score.
It was notable for being one of the first story-intensive RPGs released for console systems, and introducing many series staples, including chocobos and a character named Cid. Its story is unrelated to the original FINAL FANTASY, and its gameplay is a major departure from the previous title for eliminating the traditional experience-based progression system.