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New Games - Page 12265

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  • Number Chaser

    1985

    Number Chaser

    1985

    Commodore C64/128/MAX
  • Pippols

    1985

    Pippols

    1985

    Shooter Platform
    ColecoVision SG-1000 MSX
    You are Pippols, a brave boy, who is seeking the Holy Gem to bring back light to the world. Watch out as the fairies of darkness will try to stop you in your journey across the various countries of the world of Magic. The MSX version of the game was brought to the SG-1000 in Taiwan.
  • Hex Pool

    1985

    Hex Pool

    1985

    Sport
    Arcade
    A pool game on a hexagon shape table.
  • Lode Runner III - The Golden Labyrinth

    1985

    Lode Runner III - The Golden Labyrinth

    1985

    Arcade
    In 1985, Irem released the third of four arcade conversions of Lode Runner. This third version, like the second contained 30 selected levels from the 150 original levels. It is pretty much the same game as the previous version, with different levels.
  • I'm Sorry

    1985

    I'm Sorry

    1985

    Puzzle
    Arcade
    This action game stars a caricature of former Prime Minister of Japan, Kakuei Tanaka. The title is actually a play on the Japanese word for Prime Minister, "Sori". The game satirizes Tanaka's greed by making the goal of the game acquiring gold bars. This arcade game made it into some of the United States arcades. The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Some obstacles include: Gates, "fire" hydrants, safes (making it difficult to gain access to the gold), a rolling barrel, conveyor belts, and a swimming pool with platforms ranging in size and strength. When you collect all the gold in a given level, you must cash it into a building (labeled "out" when the level begins and "in" once you retrieve all the gold) to beat the lev
  • Bogey Manor

    1985

    Bogey Manor

    1985

    Platform Arcade
    Arcade
    You play as a young ghost hunter boy who runs around a haunted house. Your objective is to destroy with your sword all the crystal balls that are in the house, you must go through all the floors and go through the doors guided by the map at the top of the screen in a time limit without getting caught by the ghosts, frankenstein, witches and other creepy creatures. With the help of your magic glove can freeze ghosts for a short period of time to later hit them with the sword. Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items.
  • Galivan - Cosmo Police

    1985

    Galivan - Cosmo Police

    1985

    Fighting
    Arcade
    'Cosmo Police Galivan' is an action game that was released from Nichibutsu in 1985. Players are transformed into 'Galivan' with putting in hand the power crystal, to destroy the universe criminal organization 'Aku'.
  • Crazy Rally

    1985

    Crazy Rally

    1985

    Racing
    Arcade
    A top-down, vertical scrolling racing game in the style of other rally games. The route consists of three stages with a variety of obstacles including tight turns, accidents on the highway and oncoming traffic. Rival cars perform special attacks including smoke clouds and spraying oil slicks on the road.
  • Indoor Soccer

    1985

    Indoor Soccer

    1985

    Sport Arcade
    Arcade BBC Microcomputer System ZX Spectrum Acorn Electron Commodore 16 Amstrad CPC Commodore Plus/4 MSX
    Indoor Soccer is a Sports game, developed and published by Universal, which was released in 1985.
  • Amélie Minuit

    1985

    Amélie Minuit

    1985

    Adventure
    Amstrad CPC
  • Squirm

    1985

    Squirm

    1985

    Commodore C64/128/MAX
    Race anound the hive collecting the eggs laid by the Queen. Avoid the worms who protect her and try to find 250 eggs before the lights go out.
  • On-Court Tennis

    1985

    On-Court Tennis

    1985

    Sport
    Commodore C64/128/MAX
    Tennis sports game
  • Trolls and Tribulations

    1985

    Trolls and Tribulations

    1985

    Platform Puzzle Arcade
    Atari 8-bit Commodore C64/128/MAX Apple II
    You collect treasure in a sewer labyrinth.
  • Chuckie Egg II

    1985

    Chuckie Egg II

    1985

    Platform Puzzle
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Chuckie Egg II is a sequel to platformer game Chuckie Egg, but is very different from the original game. Whereas the original game features eight levels of one screen each, this features many more screens arranged into a maze for you to explore. In the game, Hen House Harry must build a giant chocolate egg, with the ingredients (cocoa, milk and sugar), that are found in the factory. Eight of each must be included. Also, the eight parts of a toy kit must be found, to place inside the egg. In order to get all the items you must find your way around the factory, avoiding many types of enemy, and solving puzzles using various items that you can carry. There are a number of ways to get around the factory, including the platforms of the original, but also ropes and pipes, among other things. Despite the drastic changes from the original, the game still retains the sound effects from the original.
  • Alien 8

    1985

    Alien 8

    1985

    Platform Puzzle
    BBC Microcomputer System ZX Spectrum Amstrad CPC MSX
    Alien 8 is an action-adventure video game developed and published by Ultimate Play The Game. It was released for the ZX Spectrum, BBC Micro, Amstrad CPC and MSX in 1985.[a] The game is a spiritual successor to the best-selling Knight Lore, which was lauded by critics for its isometric graphics. In the game, the player takes control of a robot, Alien 8, whose job is to ensure that all of the cryogenically frozen passengers on board a starship remain viable during the ship's voyage. The game was written by Chris Stamper, and graphics were designed by Tim Stamper. Alien 8 uses the same image masking technique as Knight Lore, which allows the developers to create composite structures out of stacked images without visual overlay. The technique was copyrighted by Ultimate as the Filmation game engine. As with its spiritual predecessor, the game is rendered isometric projection.[2] The game was critically acclaimed upon release. Reviewers praised the game's graphics and innovation, however minor criticism was directed at
  • Exed Exes

    1985

    Exed Exes

    1985

    Shooter Arcade
    Arcade PlayStation 3 Wii Family Computer Xbox 360
    On a planet 6000 light-years from earth, there were creatures called Exes, which resemble large insects, that were used for industrial purposes. However, these creatures one day took to revolting against their creators. Two battle machines have been sent to fight against the Exes, known as Colonel and Sargent. The Exes are nearing completion of their secret weapon, Exed Exes, and they must be defeated before this is allowed to happen! Exed Exes is a basic vertical scrolling shooter; the game scrolls forward, and the player can maneuver their ship around the screen to shoot enemies and avoid attack. POW icons sometimes appear that can power up the ship or turn enemies into fruit that are worth extra points. The game can be played either solo or two-player cooperatively.
  • Shinnyuushain Tooru-Kun

    1985

    Shinnyuushain Tooru-Kun

    1985

    SG-1000
    Shinnyuushain Tooru-Kun is a game for the SG-1000. It was originally an arcade game by Konami known as Mikie outside Japan. An unlicensed version was released for the Sega Master System in South Korea.
  • Doki-doki Penguin Land

    1985

    Doki-doki Penguin Land

    1985

    Platform Puzzle
    Arcade SG-1000 MSX
    Doki-doki Penguin Land is a 1985 game initially developed by Sega for the SG-1000. It is a platform-based puzzle game, where a penguin must guide an egg down the screen making sure not to break it. The basic aim of Doki-doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. You control a penguin. 1 jumps, 2 digs. The penguin can push the egg left or right, and can jump on it to make sure it doesn't get stuck against a wall. Digging affects the tile one block left (or right) and one block down away from the penguin's position, meaning it is impossible to dig straight downwards. If the egg gets into a position where it cannot be moved left or right, jumping and landing on it will cause it to smash. The penguin cannot be damaged, b
  • Spy vs. Spy 3

    1985

    Spy vs. Spy 3

    1985

    Commodore C64/128/MAX
    Spy vs. Spy: Arctic Antics Spy vs. Spy: Arctic Antics (also known as Spy vs. Spy III: Arctic Antics)[10] was the third game in the series, and switched the location from a tropical island to the frozen wastes of the Arctic. The spies fought by means of throwing snowballs at each other and setting traps, which decreased their body heat bar. Tools the spies used included a saw which allowed a hole to be cut in the ice for the second player to fall into and lose body heat. Lost body heat could be restored by moving into an igloo with a heater inside.
  • Spy vs. Spy 2

    1985

    Spy vs. Spy 2

    1985

    Commodore C64/128/MAX
    Spy vs. Spy: The Island Caper Spy vs. Spy: The Island Caper (also known as Spy vs. Spy II: The Island Caper)[8] introduced a side scrolling play area, which effectively allowed for a small number of very wide "rooms" (the action actually takes place outside, on a tropical island).[7] It also introduced the idea of traps being built from the sticks and coconuts on the island, meaning that each spy no longer started with a fixed number of traps, but must compete to acquire the raw materials necessary to build their traps. The spies must gather the three segments of a rocket and then dive into a sea where a submarine awaits them. However, only connected segments can be carried at any one time. The second installment also included more complex scenery and continued the dual-screen interface present in the first.[7] The game starts with the two players parachuting onto an island in search of a buried missile. As they search, players are able to build traps to slow their enemy's progress.[7] This game was going to come
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