Cyril the Squirrel is due to start hibernating but has yet to collect and store all the nuts he needs to get through the winter. You play as Cyril in this platform game where the screen scrolls in both left and right directions when you move. The game is spread over eight levels and you must collect all the nuts on each level to move to the next level within a time limit.
Legion is a text-adventure.
You are a gladiator of Caesar and you want to become a warrior of Caesar, so you have to solve various riddles and overcome obstacles.
Ledge Man can jump, move left and right, and climb up and down ladders. He must jump between platforms, trying to collect all the flashing gems on each stage. Conveyor belts and moving platforms add to the difficulty. The umbrella can help him safely fall long distances. The player has limited time to complete each level, and starts with three lives. There are a total of eight stages, and three difficulty levels.
Karls Kavern is a platformer in the style of Manic Miner. It consists of thirty single screen levels where the objective in each is to simply collect all the boxes that lies scattered around. To make it the player has to jump between platforms (including moving ones) and avoid getting touched by any of the dangers that exist in the underground. Any contact will lead to a loss of life and so will a long fall. Part of the levels are also collapsing platforms and conveyor belts. The player has five lives and when they are all used up the game ends.
The player controls a spaceship that travels in the cardinal directions. The ship can fire directly forwards, and must explore a large maze in search of the 12 crystals needed to escape.
One day, while studying ancient Egyptian ruins, the player discovers an unknown pyramid buried in the sands of the Sahara. Once inside, the player must try to collect all the treasures, including: statues, old jars, papyrus, and masks. On each level the goal is to gather all the keys and reach the exit door to the next level, while avoiding dangerous snakes, fireballs, and ghosts. The player moves in the cardinal directions, and can fire their gun forwards. Dangers appear in their chamber, and then roam the halls.