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New Games - Page 12262

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New Most Popular Top Rated
  • Ninja Spirit

    1988

    Ninja Spirit

    1988

    Platform Hack and slash/Beat 'em up Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Wii Atari ST/STE TurboGrafx-16/PC Engine Amiga Amstrad CPC
    star 7.1
    There are a total of seven stages varying from woodlands, wastelands, swamps, temples and cliffs. Each stage begins with the player slashing his way to the end, until he confronts a level boss. The ninja is always armed with the sword Righteous Cloud which can be fluidly used to attack in all directions. Extra weapons include the Swirling Leaf (shurikens), the Bamboo Thunder (bombs), and the Rising Dragon (kusarigama). There are also several powerup items, such as one unleashing multiple ninja ghosts to assist the player.
  • Chase H.Q.

    1988

    Chase H.Q.

    1988

    Racing Arcade
    Arcade Sharp X68000 Commodore C64/128/MAX ZX Spectrum Atari ST/STE FM Towns Amiga Amstrad CPC
    star 6
    At the start of each level the player is informed who they are pursuing, a great distance away: They must apprehend the criminal before their time limit expires. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape. At some points during the game the road splits, and the correct turn must be taken, otherwise it will take longer to catch the criminal. When their vehicle is reached, the time limit is extended; the vehicle must be rammed a number of times until the criminal is forced to stop, then is arrested. The game includes five levels. As both the initial time limit to reach the criminal and the time extension to ram the criminal are just 60 seconds, the game is very short - a player who is able to finish the game on one credit will enjoy at most ten minutes of game-play. Interestingly enough when Nancy at Chase HQ (at the start of every level) calls on the radio the frequency is always 144.X (various)Mhz. This is actually the 2-meter b
  • Galaxy Force II

    1988

    Galaxy Force II

    1988

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Linux Wii Sega Mega Drive/Genesis Atari ST/STE PC (Microsoft Windows) Mac FM Towns Amiga Sega Saturn Amstrad CPC Sega Master System/Mark III
    star 7.1
    The peaceful and prosperous solar system Junos was located at the end of the Milky Way. Those who called its five planets home had no idea what was about to happen... Halcyon, ruler of the Fourth Empire, had Junos marked as its final target in the galactic massacre, and had sent the bulk of his attacking force in with a single purpose – the elimination of all life forms in the system, and the construction of a gigantic fortress on each of the five planets from which to rule the galaxy. Galaxy Force II is not a true sequel to the orginal game but a an enhanced version of the original. It was released roughly two months after the release of the first part thus making it obsolete.
  • Forgotten Worlds

    1988

    Forgotten Worlds

    1988

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Wii Sega Mega Drive/Genesis Atari ST/STE TurboGrafx-16/PC Engine DOS Amiga Turbografx-16/PC Engine CD Amstrad CPC Sega Master System/Mark III
    star 6.9
    Forgotten Worlds can be played by up to two players simultaneously. The player controls a flying muscle-bound soldier armed with a rifle with unlimited ammo. The Player 1 character is equipped with a long-range automatic rifle, while Player 2 has a short-range wide shot. The controls in the original coin-op version consists of an eight-way joystick for moving the character in the air while flying and a unique rotatable button known as the "roll switch".Rotating the switch left or right allows the player to adjust their character's aim in one of sixteen directions, while pressing it causes the player character to shoot his gun. This allows for the player to move their character anywhere while keeping their aim in one direction. Pressing the switch rapidly will cause the character to perform a "megacrush" attack will destroy all on-screen enemies, but at the expense of a portion of their vitality gauge. The player character is accompanied by a satellite module orbiting near him that will provide backup firepower eve
  • Cabal

    1988

    Cabal

    1988

    Shooter Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC Nintendo Entertainment System
    star 5.3
    Originating in the arcades, Cabal is a shooter where the protagonist runs back and forth along the bottom of the screen, ducking and dodging bullets and grenades from the enemy. The roll maneuver from the arcade was not implemented in the PC version. The player returns fire by moving a target around the screen which also moves the player character and may expose him to enemy fire.
  • Mountain Madness: Super Pro Skiing

    1988

    Mountain Madness: Super Pro Skiing

    1988

    Sport
    Intellivision
    An update of U.S. Ski Team Skiing, Mountain Madness: Super Pro Skiing includes code from that game, but offers new features such as enhanced graphics, create-your-own course, and random skiing, which has a helicopter dropping players off on uncharted mountains.
  • Rocket Ranger

    1988

    Rocket Ranger

    1988

    Fighting Shooter Platform Strategy Adventure
    Apple IIGS Commodore C64/128/MAX Atari ST/STE DOS FM Towns Amiga Nintendo Entertainment System
    star 5
    A Master Race from Outer Space Threatens the Free World! With the zapping of ray guns and the cries of Zombie Women, Rocket Ranger brings all the action, romance, thrills, and spills of the Saturday morning serial! The action begins with an urgent message from the future. . . a future that saw the Nazis win Word War II! An underground group of scientists in the 21st century risk their lives to send you a jet propelled rocket suit, ray gun and secret decoder wheel. Skillfully used against a cunning and ruthless foe, these devices help you change history and save mankind!
  • The Ninja Warriors

    1988

    The Ninja Warriors

    1988

    Fighting Platform Hack and slash/Beat 'em up Arcade
    Arcade Commodore C64/128/MAX ZX Spectrum Wii Atari ST/STE TurboGrafx-16/PC Engine Amiga Sega CD Amstrad CPC
    star 7.3
    The Ninja Warriors presents side-scrolling hand-to-hand combat. Players take control of Kunoichi or Ninja and fight wave after wave of Banglar forces across five levels.
  • Narc

    1988

    Narc

    1988

    Shooter Arcade
    Arcade Commodore C64/128/MAX Atari ST/STE Amiga Amstrad CPC
    star 4.9
    Narc is a 1-2 player game, where your mission is to infiltrate the Mr. Big Corporation, the scourge of the underworld. To do this, you must get through the game's eight stages, with over ten sectors like the junkyard, subway, drug lab, nursery, downtown, Sunset Strip, and even the corporation, where Mr. Big resides. In order to get through the stages, you are required to collect a number of safe cards, and insert them in the slot next to the stage exit. Each sector includes a map, and should be easy to read. For example, the blue or red dots represent you, and the white dots are the missile launchers, while the "E" indicates the exit.
  • Microsoft Flight Simulator 3.0

    1988

    Microsoft Flight Simulator 3.0

    1988

    Simulator
    DOS
    The third version in Microsoft's popular Flight Simulator series. This game adds new planes, airports, locations, and other various features.
  • The Bard's Tale III: Thief of Fate

    1988

    The Bard's Tale III: Thief of Fate

    1988

    Role-playing (RPG)
    Commodore C64/128/MAX DOS Amiga Apple II
    star 7.1
    The warriors who have destroyed the evil wizard Mangar receive a letter while celebrating their victory. The letter informs them of a terrible disaster: Mangar's master, the Mad God Tarjan, has unleashed his wrath upon the town of Skara Brae, completely destroying in. The heroes visit a refugee camp nearby and embark on a quest to defeat Tarjan. Thief of Fate is the third installment in the Bard's Tale series, and a sequel to The Destiny Knight. It is similar to its predecessors, being a first-person fantasy role-playing game in which the player explores maze-like pseudo-3D towns, dungeons, and wilderness areas. Two new character classes have been added: Geomancer and Chronomancer. There are more dungeons than in the previous games, and this installment also adds an auto-mapping feature. The game's world is divided into separate realms accessed by using time warps, each with its own theme and setting - including, among others, famous locations from Earth's history such as ancient Rome or Berlin during World War
  • 20,000 Leagues Under the Sea

    1988

    20,000 Leagues Under the Sea

    1988

    Adventure
    Atari ST/STE DOS Amiga Amstrad CPC
    Based on the Jules Verne novel, this graphic adventure provides a first-person perspective on the realm of Captain Nemo and his enormous submarine craft, The Nautilus. Players guide three brave explorers -- marine biologist Pierre Aronnax, his assistant Conseil, and the rough-and-tumble seaman Ned Land -- who had boarded the warship Abraham Lincoln and embarked on a mission to hunt down an impossibly enormous "sea monster" reported by several merchant ships.
  • Zak McKracken and the Alien Mindbenders Enhanced

    1988

    Zak McKracken and the Alien Mindbenders Enhanced

    1988

    Adventure
    DOS
    Zak McKracken and the Alien Mindbenders Enhanced is a modernized version of the classic 1988 point-and-click adventure game developed by Lucasfilm Games. This enhanced edition retains the original's quirky humor and imaginative storyline while updating its visuals and gameplay for contemporary audiences. The game follows Zak McKracken, a tabloid journalist, as he uncovers a global alien conspiracy to reduce human intelligence. Players navigate Zak and his companions through various locations on Earth and beyond, solving puzzles and interacting with a cast of eccentric characters. The enhanced version likely features improved graphics, smoother animations, and potentially updated controls to make the game more accessible to modern players. While maintaining the charm and wit of the original, this version aims to introduce a new generation to the beloved adventure game, showcasing its innovative multi-character gameplay and blend of science fiction and comedy that made it a cult classic in the adventure game genre.
  • Nemesis 3: The Eve of Destruction

    1988

    Nemesis 3: The Eve of Destruction

    1988

    Shooter Arcade
    Wii MSX
    The Bacterians' Commandant Gopher plans to assassinate little Lars XVIII and change the course of history...... Block Gopher's ambition!
  • German Tanteidan Marin-gumi: Maruhi Jigomar Sousa File

    1988

    German Tanteidan Marin-gumi: Maruhi Jigomar Sousa File

    1988

    Adventure
    Family Computer Disk System
    Become the detective as seen on TV! Jigoma is loose and you must help catch him. Make use of all the clues, pay attention to hints, and bring justice to the villain of the day!
  • Gradius II

    1988

    Gradius II

    1988

    Shooter
    Wii Family Computer
    star 6.3
    The Famicom port of Gradius II.
  • Guerrilla War

    1988

    Guerrilla War

    1988

    Shooter Arcade
    Family Computer Nintendo Entertainment System
    star 7.4
    It is a 2D top-down shooter taking place on an unnamed Caribbean island which shape reminds of Cuba. There are two heroes fighting against enemies in various environments (jungle, city, marsh, bridge, etc.) and their goal is to dethrone an evil dictator. It is a port of an Arcade game in which the island was Cuba indeed while the two heroes were Fidel Castro and Che Guevara. The evil dictator was Fulgencio Batista.
  • OutRun

    1988

    OutRun

    1988

    Racing Arcade
    MSX
    MSX Port of "OutRun" OutRun is a racing game that allows the player to race across varied terrain in a readily available Ferrari, over a series of short tracks. Gameplay is viewed from just above and behind the car. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose the player’s time. On each section of track there is a fork in the road, allowing the player to choose which direction he or she wishes to go in. The player has to to complete five track sections in total, out of the fifteen in the game.
  • Family Mahjong II: Shanghai he no Michi

    1988

    Family Mahjong II: Shanghai he no Michi

    1988

    Sport Card & Board Game
    Family Computer
    Family Mahjong II: Shanghai e no Michi is a Mahjong game released only in Japan for the Nintendo Famicom. Family Mahjong II: Shanghai e no Michi is a Mahjong game and the direct sequel to Family Mahjong. In addition to the standard Mahjong mode, there is a tournament mode with a slight RPG aspect to it, in that the player can enhance certain stats after winning games in order to increase their odds in future rounds of the tournament. The game is a one-on-one version of the game, less common in real-life Mahjong games but the standard for computer adaptations due to the reduced complexity of having only a single AI opponent. Nihon Bussan was responsible for Family Mahjong II's development and was at the time fairly well known for their Mahjong Arcade games.
  • Airwolf

    1988

    Airwolf

    1988

    Shooter
    Family Computer
    Airwolf, based on the Donald Bellisario 80s TV show about a hi-tech military helicopter solving Cold War era missions, is a horizontal shoot-em-up. Kyugo Boueki originally created it for the Arcades in 1987 and it would receive an NES home version the following year. It is not to be confused with the 1989 Airwolf licensed game from Beam Entertainment and Acclaim. The player receives their mission via an introductory cutscene, chooses the weapon load-out for the Airwolf that best suits the kind of resistance they're likely to face (so an emphasis on bombs if there's expected to be a lot of ground units) and is sent off to complete the mission. For the boss battles, the game will occasionally switch to a first-person view in which the controller guides a set of crosshairs on screen. The goal of these battles is to shoot down each element of the boss (guns, etc.) as well as any projectiles the boss sends the player's way.
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