The game has a fairly standard plot of rescuing a princess from a castle, though the game itself was considered very large for the time. It also contains a map system similar to that of later Metroid and Castlevania games.
The Castle was followed by the game Castle Excellent.
The game utilizes fractal technology to create the craggy mountains of an alien planet, where the visilibility was drastically reduced by the dense atmosphere. The player controls a fictional "Valkyrie" space fighter (converted for search and rescue duty) from a first-person view, attempting to land and pick up downed Ethercorps pilots. Some of these mountains hold anti-aircraft guns, which have to be avoided or destroyed. Due to the varied terrain, the direction finder has to be used to locate the pilots, whose visual beacons are often masked by mountain ridges.
At higher levels, the enemy Jaggis begin flying kamikaze saucers. The mission area also moves into day/night boundaries. Night missions are particularly difficult, requiring diligent use of the altimeter to avoid crashing.
Flying consumes fuel. The way to replenish this supply is to rescue downed pilots who bring their remaining fuel supplies on board.
Guillem de Berguedà is possibly the first video game in Catalan in history. It was a conversational comic adventure and strategy set in medieval Catalonia, starring a troubadour traveler.
Meet MacMan, the canny Scot who takes children on fun-packed maths adventures.
MacMan and the Caber Eater teaches addition and subtraction and shows some of the relationships between numbers. By adding and subtracting, children help MacMan to build up a caber, piece by piece, and then toss it. Easy? Not when the dreaded Caber Eater appears on the scene and tries to steal the pieces away!
The program has five levels of difficulty, a built-in assessment device, and a 'help' sequence for children having difficulty.
This software was devised by educationalists and has been tried and tested in schools and homes. The program was wrtitten by Intelligent Software, creators of high quality educational software for 4-8 year olds.
The object of the game is to collect hearts and deliver them to Olive Oyle to keep her 'lovemeter' topped up. Points are scored for hearts delivered. Bluto, UFO's, witches etc try to stop you. Some hearts are behind locked doors so you've got to find the right key to open the door and get them while others can be grabbed simply by jumping up to get them. Somewhere there's a fruit machine for which you need to collect 'spin' items.
Multi-User Dungeon 2 is the successor of Multi-User Dungeon 1, Richard Bartle's pioneering Multi-User Dungeon. Rather than a sequel, it is the result of over 20 years of continuous development, and is still largely based on the game's original code.
The game is nominally a roleplaying game, with a very strict set of rules, character classes and levels. Character progress up a ladder of 11 levels until they reach the traditional Multi-User Dungeon goal of wiz (wizard or witch).
Characters move between locations, or game rooms, using compass directions, and basic commands such as "get longsword", "get diamond", "kill dwarf with longsword". Points are scored by dropping treasure in the room known as the swamp, killing an NPC, or killing another player. The game also includes magical powers, which are gained through a mystical artifact known as The Touchstone. The small side effect of this is that touching the Touchstone may kill you, with the likelihood of death decreasing as you get higher in level. In order to mak
Brain Breaker is an epic open-world platform-adventure for the Sharp X1 Japanese home computer. It was an early Metroidvania-style game, predating both Metroid and Castlevania. It was designed by Hiroshi Ishikawa and published by Enix in 1985.
In this super-deformed sendup of WWII action tales, you're an Allied soldier infiltrating Axis prison castles to rescue your squaddies. Sneak and shoot your way through each level to releases your friends from their cells and then escape. You're armed with a pistol and limited ammo, facing a variety of Nazi-like guards patrolling the alleys and quarters you must also traverse. Disable these enemies, steal jail keys from them, and finish your prison break without a hitch!