Experience the first ever football game for the NES. Enjoy 'real football' as you direct your team up and down the field. Pick from seven international teams—USA, Great Britain, France, Germany, Brazil, Japan, and Spain—and perform all the kickoffs, throw-ins, goal kicks, and corner kicks seen in a real friendly match. You can choose the skill level of the opposing team on a scale from one to five, so as your team improves, so do your opponents. Select a computer team or play against a friend. You even choose the length of the match, and as time ticks down, do your best to score the winning goal!
In Star Fleet I: The War Begins, you are a cadet fresh out of Starfleet Academy and have assigned to command your first U.G.A.S. Starship! The Federation is currently at war with Krellans and Zaldrons, so choose your first ship from the Federation starport and prepare for your first mission!
The graphics of the PC version of Star Fleet I: The War Begins are represented by ASCII characters. Everything from your starship, the mainframe to torpedoes are all ASCII characters.
The original version of Tetris was created by Alexey Pajitnov for the Elektronika-60 computer. It was never released commercially. It was also playable on the successor DVK-1 and DVK-2 computers, although it is unknown whether that is a different version, or simply the same code running on a different computer. Minor visual differences are present, but the gameplay is the exact same.
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.
Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and addi
This game, according to the manual is Darwin's Theory of Evolution turned into a fabulous musical fantasy. There are eight levels of evolution, each having three phases:
Phase 1: Freeze all organisms into energy clusters. To freeze them you have to arrive at an intersection of web strands before an organism gets there. As it approaches hold down the fire button. Do not touch a painted path the organism leaves behind or touch an organism before it reaches the intersection or you will be sent back to the start of this phase.
Phase 2: Stabilize all energy clusters. Go over them with the fire button. You don't have to be at an intersection for this. Their don't leave a painted path but you do. Touching this sends you back to the start of this phase.
Phase 3: The transitional phase that moves you to the next level with a musical reward. Music, lights and color. A new epoch is about to begin.
The game is viewed in a 3D perspective with the web stretching into the back of the screen. You appear as a note starting righ
Blagger goes to Hollywood to steal the latest movie of famed director Speilbum. But his attempts are thwarted by a wide variety of movie characters, like Tarzan, James Bond or several comics book characters.
You are Bongo the gorilla and you're being pursued by evil robots. Your job is to collect the coconuts and leave the maze while avoiding the robots or dropping trees in their path leading them to a fiery demise. Very much like Pac Man.
Number Builder is an single screen educational platformer to help you improve your maths over twelve levels. You play the role of a builder who must move around a building site, climbing ladders, looking for sums to make a target number. You are given a starting number and you must pick up sums to add or subtract from that number to make the target number. Each level is split into three different target numbers and each must be completed before a bucket is lifted to the top of the screen. Once a level is completed you get paid money before attempting the next level.
Before you play the game you can select your starting level as well as your builder who vary in different speeds. There is also a Self Test where you choose a level of difficulty and attempt to give the correct answers to ten sums before receiving a score.
Brilliant logic game about piracy of vessels battle well done.
The task regards 15 pirates on any of the two ship who must infiltrate into the enemy’s ship as they must do in your. The playing field is a 6×5 grid Series, which has a 4 “field”. Each pirate reaches level 3, so wisely, they need to run it in a battle.
One of these is the 17th Century naval setting, with the opposing galleons of Black Pete the pirate, versus Captain Carlos of the Spanish Armada. Each opposing ship has 15 troops (checkers) laying in wait in the cannon bays, ready to pounce out onto the “game board”. Each of the five cannons bays has three troops. You have the option to play as Captain Carlos or Black Pete.
Master of the Lamps is one of the first music video games. It was inspired by tales compiled in One Thousand and One Nights.
Gameplay alternates between two modes. In the first, the prince maneuvers a flying carpet through a winding tunnel to a genie's den. In practice, this requires the player to direct the carpet over diamond-shaped gates as they appear; failure to do so returns the prince to the beginning of the tunnel
An isometric racing game that sets itself apart by the large number of customizable options.
The game comes with 50 built-in tracks, and the intuitive editor makes for infinite variety of races. Modify the existing ones or create one yourself. Set up sharp curves, crossovers, jumps (set the height), track width and more. Then set the track width and choose either ice, dirt or pavement for the surface. As if it weren't enough, gravity can also be modified, from a Moon-like low to a crushing Jupiter-like high that will keep your car glued to the ground, even after a jump.
Once the track is laid out, race in either a beat up VW Beetle, a stock car, a dirt bike, a Porsche and even a Lunar Rover. Each car has it's own characteristics and you can also choose tires and engine sizes, according to the track you're about to race in. Also, equip your cars with land mines or oil slicks to make the race more interesting.
The game allows single-player against a computer opponent, or a two-player race, both in split-screen for
Players create a variety of monsters and equip them with futuristic and modern weapons to do battle. Two players can play and compete at the same time and fight each other, or play capture the flag. Monsters can be stored on diskette and can be upgraded by victories against other monsters or computer opponents