A four-player, high-speed car racing game where each person uses a joystick to control the speed, direction and brakes of his or her car.One of the first games to use a color monitor, an actual color TV set.
HI-way is a single-player arcade game by Atari Inc., originally released in 1975. Marketed with the slogan “Hi Way — All It Needs Is Wheels”, it was Atari's first game to use a cockpit cabinet. The aim is to dodge cars and negotiate turns down the road.
The game is housed in a large custom rectangular cabinet. Each side of the cabinet has two steering wheels and four pedals. The monitor is set in to the top face of the cabinet and looked down upon. The game uses a 25 inch full color RGB display and does not use color overlays, representing the first full color video game.
Forward-facing cockpit point-of-view, move your crosshairs over jet planes you are pursuing and gun them down! You play as a World War I flying ace who tries to shoot down enemy planes.
A 'Star Trek' variant originally written by Bob Leedom in BASIC for the Data General Nova minicomputer, adding many new features that would be included in most port from then on, including moving enemy ships, navigation, and an expanded 64x64 grid space. This version later became well known when the code was found and published by David Ahl in his 1978 edition of 'BASIC Computer Games'.
A pinball game where a ball and paddle are used to knock out bumpers, hit pockets and a moving target at the top of the screen to score points. Keep ball in play by bouncing it back up and knock out all the targets for bonus points.
It has been produced under different names by Chicago Coin, Exidy and Midway Manufacturing Co.
Wild Gunman is a game that was first released in arcades in 1974 by Nintendo. The original version of the game featured a 16mm-projection screen that had the player shoot the gunman when his eyes blinked. If he or she did so at the right moment, the gunman would be shot down and killed. If they didn't, the player would be shot (in the in-game). The arcade was large and was part of the Simulation System that also included Shooting Trainer, which was much less exciting than its dueling counterpart.
Players move their tanks through a maze on screen, avoiding mines and shooting each other. The tanks are controlled by two joysticks in a dual configuration. Pushing both joysticks will move the player's tank forward, and pulling them both back causes the tank to stop. Moving the right joystick forward while pulling the left joystick back will cause the tank to turn right, while reversing the motion will cause the tank to turn left. The players are represented by one black and one white tank sprite, and mines are denoted by an "X". Points are scored by shooting the opponent or when a player runs over a mine; the player with the highest score at the end of the time limit wins the game.
Tank was also one of very few games to be ported onto 1st generation consoles, usually under the title "Tank Battle".