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New Games - Page 12445

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  • Tank

    1974

    Tank

    1974

    Arcade
    Arcade
    star 5.8
    Players move their tanks through a maze on screen, avoiding mines and shooting each other. The tanks are controlled by two joysticks in a dual configuration. Pushing both joysticks will move the player's tank forward, and pulling them both back causes the tank to stop. Moving the right joystick forward while pulling the left joystick back will cause the tank to turn right, while reversing the motion will cause the tank to turn left. The players are represented by one black and one white tank sprite, and mines are denoted by an "X". Points are scored by shooting the opponent or when a player runs over a mine; the player with the highest score at the end of the time limit wins the game. Tank was also one of very few games to be ported onto 1st generation consoles, usually under the title "Tank Battle".
  • Wheels

    1974

    Wheels

    1974

    Racing Arcade
    Arcade
    Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles "Racer" and "Wheels" in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's Mini Drive (1958) and Taito's Super Road 7 (1970). The original Speed Race and Wheels had an upright arcade cabinet, while Midway's Racer introduced a sit-down cabinet. Taito released an updated version of Speed Race called Speed Race DX in 1975. Two-player versions followed with Midway's Wheels II and Taito's Speed Race Twin. The game was a worldwide comm
  • Speed Race

    1974

    Speed Race

    1974

    Racing Arcade
    Arcade
    1974 saw the release of Nishikado's Speed Race, an early black-and-white driving racing video game. The game's most important innovation was its introduction of scrolling graphics, where the sprites moved along a vertical scrolling overhead track, with the course width becoming wider or narrower as the player's car moves up the road, while the player races against other rival cars, more of which appear as the score increases. The faster the player's car drives, the more the score increases. In contrast to the volume-control dials used for Pong machines at the time, Speed Race featured a realistic racing wheel controller, which included an accelerator, gear shift, speedometer, and tachometer. It could be played in either single-player or alternating two-player, where each player attempts to beat the other's score. The game also featured an early example of difficulty levels, giving players an option between "Beginner's race" and "Advanced player's race". Speed Race would be the first in a long-running series of ar
  • Pin Pong

    1974

    Pin Pong

    1974

    Simulator Pinball Arcade
    Arcade
    The first pinball videogame. It is a simple black and white pinball table with basic gravity simulation and controllable pinball flippers. Developed by Terry Niksch and Harold Lee for Atari.
  • Airfight

    1974

    Airfight

    1974

    Simulator
    PLATO
    Airfight is an early 3D graphics-based multi-user flight simulator, created on the University of Illinois Urbana-Champaign (UIUC) Control Data Corporation (CDC) PLATO system. The software was the first ever 3D flight simulator and the first multi-player flight simulator. The first version was developed by Brand Fortner with Kevin Gorey in the summer of 1974. After its release, it became the most popular game on PLATO until Empire became more popular. This software probably inspired the UIUC student Bruce Artwick to start the company Sublogic, which was acquired and later became Microsoft Flight Simulator.
  • Gran Trak 20

    1974

    Gran Trak 20

    1974

    Racing Arcade
    Arcade
    Gran Trak 20 is the follow-up to Gran Trak 10. Unlike the original game it allows two people to race each other, a significant innovation since neither game features computer-controlled cars.
  • Touch Me

    1974

    Touch Me

    1974

    Arcade
    Arcade
    Touch me challenges the player to remember the sequence of sight and sound, and correctly repeat the pattern. The drop of the quarter in the top-mounted acceptor activates the computer to present a single-tone sound. When the sound occurs, the corresponding button lights to give a visual clue. Then the game pauses long enough for the player to "confirm" the sound to the computer by pressing the same button that lit. Oops! Wrong button? ERROR number one… and a lighted window tells the player he's goofed. Then another chance… the sound and lighted button are repeated by the computer. Another pause … right! You've hit the right button(s) in the right sequence, and the game goes on to another sound sequence. Every correct player response adds an additional sound/note to the sequence. "Beep – beep – bloop – beep – bloop" … Did you correctly repeat those sounds when the buttons lit? Sorry, only three errors per game. You'll have to insert another 25¢ and try again!
  • Clean Sweep

    1974

    Clean Sweep

    1974

    Arcade
    Arcade AY-3-8606
    Clean Sweep is a variation of the popular Pong theme of the time. It looks like a mix between Breakout and Pac-Man, but it was created before both of these games.
  • World Cup

    1974

    World Cup

    1974

    Sport
    Arcade
    A soccer-themed ball-and-paddle game by Atari released in conjuction with the 1974 FIFA World Cup held in West Germany. It was the first Atari arcade game to be produced in a cocktail format.
  • TV Basketball

    1974

    TV Basketball

    1974

    Sport
    Arcade
    Released in the arcades in april 1974, Basketball was a landmark title, notable for several firsts in video gaming. It was the first basketball video game, the first video game to use sprites, and the first to represent human characters. It is also the first known Japanese-developed game to be released in North America.
  • Gran Trak 10

    1974

    Gran Trak 10

    1974

    Racing Arcade
    Arcade
    Gran Trak 10 was a single-player racing arcade game released by Atari in 1974. The player raced against the clock, accumulating as many points as possible. Primitive diode-based ROM was used to store the sprites for the car, score and game timer, and the race track. The game's controls — steering wheel, four-position gear shifter, and accelerator and brake foot pedals — were also all firsts for arcade games.
  • Quadrapong

    1974

    Quadrapong

    1974

    Sport Arcade
    Arcade
    Quadrapong is a four-player version of Pong by Atari Inc. subsidiary Kee Games, and designed by Steve Bristow. Quadrapong was the first cocktail cabinet arcade video game. The cabinet consists of a woodgrain 35" x 37" cocktail cabinet. Two control paddles are mounted on each side of the cabinet, with a horizontally mounted Zenith television diagonally set in the cabinet. Two, three, or four players move their paddles to defend their goal area, consisting of openings in the players' walls. Each player starts with four points, and loses one point each time the ball penetrates their goal. If all four points are lost the player's paddle is removed and the goal "closes", creating a solid wall and removing the player from the game. The game continues until only one player is left.
  • Qwak!

    1974

    Qwak!

    1974

    Shooter Arcade
    Arcade
    Qwak! is a duck hunting light gun shooter arcade video game developed by Atari and released in 1974. In the game, ducks fly one at a time across the screen, and the player shoots at them using a light gun attached to the game cabinet. The player gets three shots per duck; ducks change direction away from missed shots and fall to the bottom of the screen when hit. A screen overlay adds images of reeds and a tree branch, and an image of a duck is added to a row at the top of the screen whenever a duck is hit. Games continue until a time limit, set by the machine operator, is reached. Qwak! is most likely the inspiration for the 1984 Nintendo Entertainment System light gun game Duck Hunt.
  • Spike

    1974

    Spike

    1974

    Arcade
    Arcade
    Spike is Kee Games' version of Rebound, with an added "Spike" button. Like Rebound it is a ball-and-paddle game reminiscent of volleyball. The "spike" button controls a vertical paddle close to the dividing line (the "net") which symbolizes a player jumping up and blocking the shot.
  • Spasim

    1974

    Spasim

    1974

    Shooter Simulator
    PLATO
    Spasim (abbreviation of 'space simulation') was a 32-player 3D networked computer game by Jim Bowery involving 4 planetary systems with up to 8 players per planetary system, released in March 1, 1974. Jim Bowery claims that it is the very first 3D multiplayer game and has offered reward of US $500 to anyone who could document an example of a multiplayer 3D virtual reality game prior to Spasim. In Spasim the players flew around in space and to each other they appeared as wire-frame space ships. Their positions were updated about every second. The game was played on the PLATO computer system, and was heavily influenced by another PLATO space multiplayer game Empire. Later 3D multiplayer games on the PLATO network included airace by Silas Warner that evolved into airfight (by Brand Fortner), and then spawned Panther by John Edo Haefeli at NW University. Atari, Inc had a PLATO account and Panther is said to be the origin of Battlezone while airfight led up to Sublogic's Microsoft Flight Simulator. Also, Panther was de
  • Rebound

    1974

    Rebound

    1974

    Sport Arcade
    Arcade
    Rebound is a 2 player arcade game that simulates a volleyball match by having players volley a ball back and forth over a net with their paddles.
  • Super Pong

    1974

    Super Pong

    1974

    Sport Arcade
    Arcade Plug & Play
    Pong with three paddles per player and better ball physics.
  • Star Trader

    1974

    Star Trader

    1974

    Simulator
    HP 2100
    Star Trader is a 1974 video game and an early example of the space trading genre. Seemingly based on Isaac Asimov’s Foundation series of novels, Star Trader presents a star map of the galaxy in which the players move about and make money from trading and establishing trading routes. The players travel about the star map buying and selling six types of merchandise: uranium, metals, gems, software, heavy equipment, and medicine.
  • Star Trek

    1973

    Star Trek

    1973

    Simulator Strategy
    Legacy Computer
    A version of Star Trek ported by Dave Matuszek, Paul Reynolds and Richard Cohen for the CDC 6400/6600 computer systems at the University of Texas. Unlike the version published by David Ahl in BASIC, this version was written independently in FORTRAN, however many of the changes in this version would go on to influence subsequent versions along side the more accessible version found in Ahl's book.
  • Basketball

    1973

    Basketball

    1973

    Sport
    Odyssey
    Two players use paddles to knock a ball back and forth on a screen; uses an overlay of a basketball court. This cart has 2 different spots games: bowling and basketball. Be the king of the alley or the court. Bowling is up to 4 players while basketball is 2.
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