Mario Paint is an educational game that allows anyone to create simple pictures, paint over black and white pictures, or free draw their own using the specially developed SNES Mouse. The player can also create their own piece of music using a selection of notes and themes, create greeting cards and animations, or play a game of "Gnat Attack", where they use the mouse to control a swatter to swat flies.
Released as Redline F-1 Racer in North America and in Europe and Japan under its original title, is a Formula One simulator for the Super Nintendo Entertainment System. Everything from treacherous right turns to gasoline is simulated as the player tries to win the FIA World Drivers' and Constructors' Championships. The player can play a single race (non-championship Formula One race) or a season mode where the winner takes all, and the losers can wait until next year.
The game allows players to customize their racing vehicle. Suspension, wings, and brakes among other things can be altered to gain lap times in addition to positions on the track. Winning is near impossible unless the player can successfully tinker with his vehicle from the beginning of the race week. Even the weather can betray the player; having the wrong tires will make the car skid out. The controls and overall gameplay are relatively simplistic for a driving simulator game. Aguri Suzuki even appears in the game as the most expert driver. The gra
An unlicensed eroge dungeon-crawler RPG developed by Games Express for the PC Engine in 1992.
Lady Sword is an RPG of the Wizardry/Eye of the Beholder/Etrian Odyssey mold. An unnamed swordsman delves deep into a cursed labyrinth in order to rescue a group of abducted women from their monstrous captors. Throughout the early stages, the player character randomly bumps into other NPCs who dole out advice and tips. Upon successfully clearing each floor, the player is presented with a nude image of the rescued women; this is the extent of the eroge element.
The game was developed by Games Express, a sobriquet for Hacker International: a company which primarily developed and published unlicensed games for the PCE and Famicom.
The puzzles include a tile-matching memory game and a timed top-down maze sprint (find the exit before the time runs out). In each subsequent area, the difficulty of these puzzles increases, and the amount of clothes the demi-humans wear after a puzzle has been solved decreases.
SNES Port of "Race Drivin'"
Here it is... the amazing conversion of the smash arcade sensation brings screaming-fast car racing to your home! Pound the pedal and grind those gears, down the straights and around wicked hairpin turns. Whip through hairy S-curves, gut-flipping loop-the-loops and crazy corkscrews! With three cars to choose from, multiple music tracks and cool sound effects, Race Drivin' brings arcade-style auto speed competition right to you!
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
Hokuto no Ken 5: Tenma Ryuusei-den Ai Zesshou is a role-playing video game produced by Toei Animation released on July 10, 1992 for the Super Famicom in Japan. It is the third and final RPG produced by Toei based on the Hokuto no Ken franchise, following Hokuto no Ken 3 and Hokuto no Ken 4, both for the Family Computer. Hokuto no Ken 5 features an original storyline, written once again by Hiroshi Toda with plot supervision by Buronson, set in an alternate universe from the original work's canon where a new hero must unite the warriors of the Hokuto, Nanto, and Gento schools to defeat a common enemy.
Vertical sci-fi shoot ‘em up from the Hudson stable. Soldier Blade sticks to the tried and tested formula of Hudson’s previous games in the 'series', while throwing in some extra graphical effects. This time, the power up system involves collecting coloured pods - you can have three pods in stock at any one time, and the colour of the 'active' pod determines your weapon style. You also have the choice of ejecting a pod at any time, which results in a weapon-specific super attack.
Morale is at an all-time low...
The Confederation's electronic grapevine is running amok with rumors that vital intelligence has been withheld by the High Command. Luckily, Special Operations has its own sources of information, and they say the waiting game just won't cut it any longer. Someone has to lead the way, and you're getting the call!
Of course it's a suicide mission - it's Special Operations!
Catch the spirit of world-class competition with Capcom's Gold Medal Challenge '92! Train and compete with up to seven friends in 18 pulse-pounding events. Now's the time to really pump up and get physical! Out muscle your friends in Weightlifting and leave them in the dust in the 100 Meter Dash. Make a huge splash in the swim meets and leave everyone else in your wake. Earn a perfect 10 in the Vault and watch as the crowd goes wild! With Capcom's Gold Medal Challenge '92, all the thrills and excitement of world-class competition are right at your fingertips!
The award winning computer software adventure that has people everywhere rattling their sabers is here for Super NES. And now the animation is more detailed, and the controls more responsive. There's even a five part training mode for sharpening your running, jumping, climbing and sword fighting skills.
But the sands of time are against you. For you must survive 20 perilous stages, rescure the princess from the evil Grand Vizier Jaffar, and claim the royal residency all before the hourglass is empty.
Beware the unpredictable floors and ceilings, gut splitting guillotines, hidden spikes, walls of flames and more. Jaffar's spells spell doom if you're not crafty and nimble. And a legion of savage servants, amazing amazons and immortal skeletons will do his barbaric bidding. Even your own alter ego is the enemy.
Pass through invisible doors and walk through space portals. Find vessels of magic potions, but partake of them wisely. They may increase your life or just as easily poison you. So take each step with caution,
Light Fantasy is a role-playing game, developed by Advance Communication Company and published by Tonkin House, which was released in Japan in 1992.
The combat consists of random encounters against groups of enemies in grid-based strategic battles in which player characters need to be moved into place before they can attack effectively. These battles occur on the overworld map, rather than a separate battle screen.
What A Wonderful World! The year is 1993, and the changes in world history have been astonishing, with only seven years left before the beginning of the 21st century. Earth's people have lost everything, their hopes, their dreams, their works and their money. Revolutionary things are about to happen: Young boys hide amongst the fantasy world of their computers, ignoring the rest of families. There is only Sushi or Curry to eat, the computerized refrigerator is often on strike and rumour has it that the Great Octopus is soon to arrive on Earth. This can only mean trouble. In a world, war!
The game features Evander Holyfield, and over 28 imaginary fighters. It uses 2D sprites seen from a side-on view, combined with a top-down map of the ring, to allow boxers to move 360 degrees about the ring. The cartridge utilises battery-backed RAM to save a player's progress.