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New Games - Page 12554

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New Most Popular Top Rated
  • The Challenge of Nexar

    1982

    The Challenge of Nexar

    1982

    Shooter Arcade
    Atari 2600
    A single screen crosshair shooter written by David Lubar.
  • Nautilus

    1982

    Nautilus

    1982

    Arcade
    Atari 8-bit
    A 1982 game by Synapse Software, the player controlled a submarine to destroy or rebuild an underwater city.
  • Infiltrate

    1982

    Infiltrate

    1982

    Platform Arcade
    Atari 2600
    You are a secret agent on a mission of crucial importance. Your mission is to infiltrate a top secret fortress. You must capture enemy documents and get out alive. Your challenge: the diabolical maze of corridors and elevators designed to confuse you and keep you from the documents. Your danger: enemy assassins programmed to shoot on sight. Your weapon: a high-power laser gun as powerful as that of the enemy. Your advantage: you're sharp enough to duck when they shoot. It's a hectic chase. Hop an elevator. Survive enemy fire. Fire back. Duck. Infiltrate...if you dare!
  • Star Raiders

    1982

    Star Raiders

    1982

    Atari 2600
    Atari 2600 port of Star Raiders.
  • Mystery House II

    1982

    Mystery House II

    1982

    Adventure
    Sharp MZ-2200 FM-7 NEC PC-6000 Series MSX
    Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
  • Pirate's Chase

    1982

    Pirate's Chase

    1982

    Bally Astrocade
    In Pirate's Chase, one or two players attempt to gather as many doubloons spread out on a beach as they can, while avoiding the spirit of Long John Silver.
  • Wabbit

    1982

    Wabbit

    1982

    Arcade
    Atari 2600
    You are a farmer, named Billie Sue, trying to protect your crops. One patch in particular is giving you trouble. It's surrounded by ten holes from which wabbits dart into your field. Scare off the pesky creatures by throwing rotten eggs at them.
  • Beany Bopper

    1982

    Beany Bopper

    1982

    Shooter Arcade
    Atari 2600
    Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.
  • Mr. DO!

    1982

    Mr. DO!

    1982

    Adventure Arcade
    ColecoVision Arcade Atari 2600 Atari 8-bit Commodore C64/128/MAX Apple II Super Famicom
    star 6.5
    Mr. Do! is an arcade game created by Universal in 1982. Similar in some ways to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was one of the first arcade games to be released as a conversion kit, and went on to sell 30,000 units in the United States. It was also a popular choice on the 1983 video arcade-based game show Starcade.
  • Starcross

    1982

    Starcross

    1982

    Puzzle Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 6.2
    The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes. In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.
  • Pitfall!

    1982

    Pitfall!

    1982

    Platform Adventure
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Windows Phone Intellivision PC (Microsoft Windows) Atari 5200 Xbox 360 Legacy Mobile Device MSX
    star 7.2
    Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
  • Zork III: The Dungeon Master

    1982

    Zork III: The Dungeon Master

    1982

    Adventure
    PDP-11 Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 6.5
    In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?
  • Ski Hunt

    1982

    Ski Hunt

    1982

    Sport
    Atari 2600
    Ski Hunt is an action game in which the player controls a skier driving down a 30 km slope. There are two distinct stages: During the first, the player simply has to dodge incoming obstacles (trees) and points are awarded for every kilometer. During the second stage, the obstacles are replaced by animals (e.g. deer or wolves), the player gets a gun and points are awarded for shootings. The player character can move freely during both. The two stages alternate and become faster over time.
  • BurgerTime

    1982

    BurgerTime

    1982

    Puzzle Strategy Arcade
    ColecoVision Arcade PC-8800 Series Sharp X1 Intellivision DOS Apple II Sharp MZ-2200 Texas Instruments TI-99 MSX
    star 7.6
    BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
  • Ultima II: The Revenge of the Enchantress

    1982

    Ultima II: The Revenge of the Enchantress

    1982

    Role-playing (RPG)
    Atari 8-bit PC-9800 Series PC-8800 Series Commodore C64/128/MAX Atari ST/STE Mac DOS Apple II FM-7
    star 5.6
    After obtaining aid from the lords of the realm in Ultima I, your character travels back in time, locates the mad wizard Mondain, slays him, and ends his reign of terror. In Ultima II: Revenge of the Enchantress, Mondain's protégé, Minax, who studied the mad wizard's teachings and writings, returns to wreak vengeance on the person who slew her teacher and lover -- you. And, instead of waiting for you to return to her native land of Sosaria, she wreaks havoc on your own Earth. Throughout Ultima II: Revenge of the Enchantress, your quest is quite different in scope from its predecessor. Earth is turned into a half-modern, half-fantasy world by the forces of magic and, as a result, things are much stranger than one might expect. As explained in the introduction, your tasks in the game are to "Battle strange creatures across the face of the Earth, search for clues in careless words spoken at the local pub, traverse deep, dark, deadly dungeons and tall, terrifying towers...and conquer Time itself to battle Minax the
  • Advanced Dungeons & Dragons Cartridge

    1982

    Advanced Dungeons & Dragons Cartridge

    1982

    Adventure
    Intellivision
    star 8.8
    Intellivision's first ADVANCED DUNGEONS & DRAGONS title takes arrow-equipped warriors through winding caves in a quest to reach Cloudy Mountain and retrieve the Crown of Kings.
  • Rescue Terra I

    1982

    Rescue Terra I

    1982

    Shooter Arcade
    Atari 2600
    We have a serious problem on Terra I. The colonies sole purpose is to mine Zenbar Crystals which are used for 72% of Earth's energy production. Mining dangers plus security needed to safeguard crystal shipments required the creation of the most complex computer-controlled robotics system ever devised. This system had been doing a tremendous job. But... something is wrong. Crystal shipments have stopped, and returning crystal freighters have been destroyed by Terra I's own planetary defense system...
  • Cosmic Creeps

    1982

    Cosmic Creeps

    1982

    Shooter Arcade
    Atari 2600
    Your home planet is decaying. In order to survive you must evacuate the Space Kids from their dying planet. During the first section the player has to navigate a kid from the bottom of the screen to the safety of the hoverivng space ship at the top of the screen. In doing so he has to dodge several obstacles like plasma or hostile skeeters. After having reached the space ship the player takes control of the ship. While other kids are hunted by skeeters in their attempt to reach the space ship the player tries to protect them in shooting at the skeeters who are pursuing the fleeing kids. Every killed skeeter amounts to 100 points - every saved kid adds another 1500 points to the score. After getting 5000 points the game proceeds to the next more difficult level.
  • Berzerk

    1982

    Berzerk

    1982

    Shooter
    Atari 2600
    star 3.4
    The Atari 2600 port of the Arcade title Berzerk.
  • Donkey Kong

    1982

    Donkey Kong

    1982

    Platform Arcade
    Handheld Electronic LCD
    The Coleco Tabletop port of Donkey Kong has many differences from the original, the main ones being the exclusion of both 50m and 75m.
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