Stones is a game developed by Michael C. Miller and released in 1991 as part of Microsoft's Windows Entertainment Pack. The object is to place 90 tiles, or "stones", on a board. A tile can only be placed if it shares two of three attributes - background color, character color, or character shape - with every adjacent tile. Wild tiles may be placed anywhere regardless of attributes. The game is won when all tiles are placed or when there are no valid spaces to place the next tile.
TriPeaks is a patience or solitaire card game that is akin to the solitaire games Golf and Black Hole. The game uses one deck and the object is to clear three peaks made up of cards. It was created by Robert Hogue and popularized as a result of being included in Microsoft Solitaire Collection 3.
Tut's Tomb is a variation on "Pyramid", a patience or solitaire game of the Simple Addition family, where the object is to get all the cards from the pyramid to the foundation.
The object of the game is to remove pairs of cards that add up to a total of 13, the equivalent of the highest valued card in the deck, from a pyramid arrangement of 28 cards. When using the standard 52-card deck, Jacks are valued at 11, Queens at 12, and Kings at 13.
La malédiction is a French adventure video game developed by Fabien Privat for the Amstrad CPC and published in 1991 by Lankhor. In the game, a wizard named Xarton casts a curse upon the forest of Enar. The game was met with polarized reviews upon release.
You decided to read one ancient book, open it and... In one second you wiil be transfeered inside the Book's World. There after nuclear war in the six states become chaos and bloody wars ruled by Saint King.
This is a computerized version of the classic "Rubik's Cube" puzzle game created by Doug Cox. The object is to rotate the sections of the cube to move the colored squares so that each side of the cube contains only squares of the same color. As you might expect, it's a bit more difficult to play on a computer screen, since the game requires frequent rotation of the cube, also there is only keyboard control. So in order to have success at this game, you'll need good spatial conceptual abilities as well as a good memory and a lot of patience.
Screen after screen our little character will encounter a lot of different enemies ready to make mincemeat out of him. To defend himself from them he has a laser that turns the bad guys into energy particles, but unfortunately he will not have any rest because even if he manages to eliminate them all, they will continue to appear incessantly.
Our main mission and difficulty will be to find all the elements scattered around the scenery, -some hidden, others in plain sight- to avoid the catastrophe that would imply the destruction of the space base.
Rather simplistic game that came out when the 8 bits were already surpassed by computers and 16-bit consoles.
Similar to "Die Hard" we will have to go through the 15 floors of a building rescuing the different hostages while we finish with the different enemies that come our way. There are 7 different types of enemies.