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New Games - Page 12560

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New Most Popular Top Rated
  • Blue Print

    1982

    Blue Print

    1982

    Puzzle
    Arcade Atari 5200
    You control a character that must search houses to find pieces of machine. There are a variety of antagonists that impede your progress including monsters and bombs. Once you've assembled the machine according to the blueprint, use it to shoot the monster that is chasing your girlfriend. Bally Midway, the Blue Print maker, released 89 different machines in our database under this trade name, starting in 1981. Other machines made by Bally Midway during the time period Blue Print was produced include Bump 'n Jump, Roto, BurgerTime, Pac-Man Plus, Earth Friend, Wizard Of Wor, Adventures of Robby Roto, The, Lazarian, Solar Fox, and Xs and Os.
  • Check Man

    1982

    Check Man

    1982

    Puzzle
    Arcade
    The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
  • Bubbles

    1982

    Bubbles

    1982

    Arcade
    Arcade
    Bubbles is an action game with puzzle elements where the player controls the protagonist, a soap bubble, from a top-down perspective. The object is to clean a kitchen sink by maneuvering the bubble over ants, crumbs, and grease to absorb them. The bubble will grow larger the more objects it absorbs. The player is impeded by enemies—brushes, razor blades, roaches, and sponges—that are deadly to the character. Except for razors, enemies also compete with the player to absorb objects in the sink. Once the bubble reaches a certain size, it will acquire a smiling face and become invulnerable against brushes and sponges; contact with those will reduce the bubble's size to the point it becomes vulnerable again. After all the objects are gone, the player will progress to the next level if the bubble is large enough. If the bubble is not large enough at that point, or if the player enters the drain while the bubble's too small, a life is lost. Once the bubble becomes large enough, the drain in the center of the sink wil
  • Hungry Horace

    1982

    Hungry Horace

    1982

    Arcade
    Dragon 32/64 Commodore C64/128/MAX ZX Spectrum
    “Hungry Horace” offered gameplay based of the popular arcade game “Pac-Man”, it was celebrated as the first arcade game for the Spectrum. It was one of the few Spectrum games that were also available in ROM format. It formed part of the “Horace” series, which included “Horace Goes Skiing” and “Horace and the Spiders” and the unpublished “Horace to the Rescue”. Horace is apurple blob with arms and legs, who wanders around a maze, eating everything and avoiding the park guards, who are out to capture him. He is able to momentarily scare the guards, making them vulnerable, by ringing a bell in the maze. Once Horace is able to escape capture and leave the maze, he moves to the next, more challenging level. “Hungry Horace” was programmed by William Tang, but Alfred Milgrom was responsible for the design of the inimitable Horace an artful creation of character using minimum grid available . Through Melbourne House’s relationship with Sinclair, the “Horace” games would come boxed with t
  • Haunted House

    1982

    Haunted House

    1982

    Puzzle Adventure
    Atari 2600
    star 7
    Haunted House is an Atari 2600 video game written by James Andreasen and published by Atari, Inc. in February 1982. The player, represented by a pair of eyes, must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. The game has been identified as one of the earliest examples of the survival horror genre.
  • Ms. Pac-Man

    1982

    Ms. Pac-Man

    1982

    Arcade
    Commodore VIC-20 Arcade Atari 8-bit Commodore C64/128/MAX ZX Spectrum Sega Game Gear DOS Apple II Xbox 360 Sega Master System/Mark III Texas Instruments TI-99
    star 8.1
    In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic
  • Escape

    1982

    Escape

    1982

    Puzzle
    Dragon 32/64
    Find your way through the endless maze - but do it right or you're doomed! You are trapped on the top floor of a building. The only way down is in the elevator. Well, that's easy to find but unless you have the right key it plummets to the ground. The rooms hold the clues but they're in endless corridors. Will you get out alive?
  • Ghost Muncher

    1982

    Ghost Muncher

    1982

    Puzzle Arcade
    Arcade
    This is Pac-Man/Puck-Man except the colors have been changed as have the sounds and the names of the ghosts.
  • Football Manager

    1982

    Football Manager

    1982

    Sport Strategy
    ZX Spectrum Sinclair ZX81 TRS-80
    star 3
    The first football management simulator, many of the hallmarks of the incredibly complex games which exist in this genre today are found in embryonic form here. Club finances, player transfers, basic tactics, and perhaps most importantly of all, excellent white noise crowd sounds when your team scored.
  • Computer Stocks & Bonds

    1982

    Computer Stocks & Bonds

    1982

    Simulator Strategy
    Atari 8-bit Commodore C64/128/MAX Commodore PET DOS Apple II TRS-80
  • Robotron: 2084

    1982

    Robotron: 2084

    1982

    Shooter Arcade
    Commodore VIC-20 Arcade BBC Microcomputer System Atari 7800 Atari 8-bit Commodore C64/128/MAX Atari Lynx Atari ST/STE Acorn Electron Mac Atari 5200 DOS Apple II Xbox 360
    star 7
    In 2084, man creates a species of super-advanced cyborgs known as Robotrons. Recognizing the imperfect nature of their creators, the Robotrons conclude that the inefficient human race must be exterminated. In Robotron: 2084, only you and a single family of clones remain. If mankind is to survive, you must destroy the Grunts, Brains, Enforcers, and Tanks - but avoid the indestructible Hulks at all cost. Can you withstand wave after wave of android invasion and rescue Mommy, Daddy, and Mikey... before it's too late?
  • Spider-Man

    1982

    Spider-Man

    1982

    Platform
    Atari 2600 Odyssey 2 / Videopac G7000
    star 4
    Spider-Man released in 1982 by Parker Brothers was the first video game to feature SpiderMan and also the first video game based on a Marvel Comics character.
  • Zaxxon

    1982

    Zaxxon

    1982

    Shooter Arcade
    ColecoVision Arcade SG-1000 Atari 8-bit Commodore C64/128/MAX ZX Spectrum Wii TRS-80 Color Computer Atari 5200 DOS Apple II TRS-80 MSX
    star 7.7
    Zaxxon is a 1982 isometric shooter arcade game developed and released by Sega. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel, which can be replenished paradoxically, by blowing up fuel drums.
  • Beauty Salon

    1981

    Beauty Salon

    1981

    Arcade
    Handheld Electronic LCD
  • Thief

    1981

    Thief

    1981

    Arcade
    Arcade
    Players drive a car around a maze collecting greenbacks while being pursued by a number of police cars. Use dollar symbols to make your car invincible and put police cars temporarily out of action. The game uses a continuous loop tape with actual police band radio banter.
  • Packri Monster

    1981

    Packri Monster

    1981

    Arcade
    Handheld Electronic LCD
  • Home Sweet Home

    1981

    Home Sweet Home

    1981

    Handheld Electronic LCD
  • Dragon Castle

    1981

    Dragon Castle

    1981

    Arcade
    Handheld Electronic LCD
    Arcade Time & Fun and Calculator Time & Fun versions of Dragon Castle. This version plays like the original Tabletop version, but are built without colors.
  • Invaders

    1981

    Invaders

    1981

    Shooter Arcade
    Handheld Electronic LCD
  • Home Sweet Home

    1981

    Home Sweet Home

    1981

    Handheld Electronic LCD
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