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New Games - Page 12638

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New Most Popular Top Rated
  • Super Lode Runner

    1987

    Super Lode Runner

    1987

    Platform Puzzle
    Family Computer Disk System MSX2
    The game keeps the typical gameplay of the Lode Runner series. Players have to collect all the gold on the stage, while either avoiding or trapping the robotic guards who are constantly giving them chase. The game also features a level editor so players can create their own stages to play on.
  • Intergalactic Cage Match

    1987

    Intergalactic Cage Match

    1987

    Fighting
    ZX Spectrum
    Fight for your life against the best in the Universe in this fast paced intergalactic wrestling match which puts you in the ring with 6 of the toughest characters you could ever wish to meet!
  • Uninvited

    1987

    Uninvited

    1987

    Point-and-click Puzzle Adventure
    Apple IIGS Atari ST/STE PC (Microsoft Windows) Mac Amiga
  • Space Harrier

    1987

    Space Harrier

    1987

    Shooter Arcade
    NEC PC-6000 Series
    The PC-6001 mkII port of Space Harrier reduces many of the graphical elements to squares and simple shapes, presumably to achieve a higher framerate.
  • Super Real Mahjong PI

    1987

    Super Real Mahjong PI

    1987

    Arcade Card & Board Game
    Arcade
  • Jumpster

    1987

    Jumpster

    1987

    Platform Arcade
    Apple II
    You control Fred. Fred's job is to jump the cannonball barreling toward him. When he reaches the end of a platform, he has to climb a ladder to the next platform and do it all again. Reach the top of the screen and find yourself in a different challenge!
  • Labyrinth Runner

    1987

    Labyrinth Runner

    1987

    Shooter Arcade
    Arcade
    You control a warrior fighting through a labyrinth against spiders and other monsters.
  • Gondomania

    1987

    Gondomania

    1987

    Arcade
    Arcade
    Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks.
  • Block Gal

    1987

    Block Gal

    1987

    Puzzle Arcade
    Arcade
    An Arkanoid-like game. After blocks are broken, a cute girl's picture is behind.
  • Time Scanner

    1987

    Time Scanner

    1987

    Pinball
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC MSX
    An arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action.
  • Rastan

    1987

    Rastan

    1987

    Platform Arcade
    Arcade Apple IIGS Commodore C64/128/MAX ZX Spectrum Sega Game Gear DOS Amstrad CPC Sega Master System/Mark III MSX
    star 6.8
    Rastan is a fantasy-themed side-scrolling action game originally released for the arcades in 1987. The controls of Rastan consist of an eight-way joystick and two buttons for attacking and jumping. Using the joystick in combination with either button, the player can determine the height of Rastan's jumps and the direction in which he swings his weapon. The game uses a health gauge system along with limited lives, although certain obstacles will instantly kill Rastan regardless of how much health he has left.
  • Fantasy Zone II

    1987

    Fantasy Zone II

    1987

    Shooter
    Arcade Wii MSX2 Sega Master System/Mark III
    star 7
    Fantasy Zone II: The Tears of Opa-Opa is the sequel to Fantasy Zone, in which you control Opa-Opa, a pretty colored ship with wings on its side. You must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row. More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and s
  • Dance Aerobics

    1987

    Dance Aerobics

    1987

    Sport
    Family Computer Nintendo Entertainment System
    Dance Aerobics is a chance to get fit by following the movements of an aerobics instructor. Players use side B of the Power Pad accessory (a floor mat with 12 pads in a 4 by 3 grid) to follow the movements of an aerobics instructor. To succeed the player must press the pads with their feet and hands at the same time as the on screen aerobics instructor. Any missed movements are recorded on a mistake counter and 10 missed movements will fail the level. The routines (a set of repeated movements) start slow and simple with a bit of no-penalty practise time however as the player gets better the routines get more complex with less practices time. Each level has a set number of routines that increase with each level from 4 at the start to a total of 32 on the final level (level 7). At the successful completion of each level the player will get a pass stamp which they can enter later to skip that level.
  • Wonder Momo

    1987

    Wonder Momo

    1987

    Hack and slash/Beat 'em up Arcade
    Arcade Wii TurboGrafx-16/PC Engine Legacy Mobile Device
    Wonder Momo is a loose parody of a typical Ultraman-style superhero series, and utilizing a then-rare female protagonist. When the game is first started, players are treated to a parody of the MGM logo featuring Momo instead of a lion and a "Modoki" instead of a mask. The game then cuts to a scene of a theater stage, where a play begins starring Momo, a young woman who gets super-powers. At this point the game puts the player in command of Momo. Rather than playing a hero who needs to save the world, the setting is that of a live stage show (set at the "Namco Theater"), and the player is actually controlling an actress who is merely playing the role of Momo/Wonder Momo. The game also features voice samples in Japanese. As Momo, she can only attack using kicks, and in doing so builds up her "Wonder" meter. When she touches a tornado icon, or spins around by herself, she can turn into Wonder Momo and can also attack using the Wonder Hoop, which can be reused as long as she is Wonder Momo. After the Wonder Hoop is th
  • Family Computer Golf: Japan Course

    1987

    Family Computer Golf: Japan Course

    1987

    Sport
    Family Computer Disk System
    Family Computer Golf: Japan Course is a Japan-exclusive golf game starring Mario and Luigi. It is similar in gameplay to the earlier Golf and the later NES Open Tournament Golf. The courses in the game are based on real-life courses in Japan.
  • Esper Dream

    1987

    Esper Dream

    1987

    Shooter Real Time Strategy (RTS) Role-playing (RPG)
    Family Computer Disk System Nintendo 3DS Wii Wii U
    Brick Town, a town within a storybook, is in peril! Evil forces have descended upon the land and kidnapped the mayor's daughter. And it just so happens that you have ESP. Thus it descends upon you - and your gun - to save Brick Town. Unlike most other RPGs of the time, Esper Dream isn't based on medieval times, but rather on a fairy tale storybook of five chapters, each with a setting that is distinct from each other (they also contain sub-dungeons). Battles are started when the player runs into various pairs of moving footprints on the ground. This takes the player to a separate enclosed battlefield. There the player can use their weapons (or ESP powers) to defeat their enemies. Winning battles will increase the player's character's experience points, eventually leveling them up when they reach certain experience point totals. Leveling up increases their Hit Points {HP} and ESP Points {EP}. The player can also buy weapons by using the Gold Pieces that defeated enemies leave behind. The game is over when the play
  • Loretta no Shouzou: Sherlock Holmes

    1987

    Loretta no Shouzou: Sherlock Holmes

    1987

    Adventure
    SG-1000
    Sherlock Holmes: Loretta no Shouzou is an Adventure game, developed and published by Sega, which was released in Japan in 1987.
  • The Growing Pains of Adrian Mole

    1987

    The Growing Pains of Adrian Mole

    1987

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Amstrad CPC MSX
    The game is an adventure of sorts, presenting you with 18 months of life viewed through the curious, confused and intellectual eyes of Adrian. Each section features a number of challenges, in which one of three choices on what to do must be made. As you play, the aim is to make Adrian as popular as possible by making the correct choices so as to exert a positive impression on Mum, Dad, Pandora, Nigel, Bert and all the rest. The game is split into four sections, which can be loaded individually or in sequence, with the score remaining in memory as you progress through them.
  • Zero Gravity

    1987

    Zero Gravity

    1987

    Arcade
    Mac
    Zero Gravity is an early B&W arcade game for Macintosh, in which you try to center your floating character in the center of the gravity chamber. A white dot appears to indicate where the gravity force is currently applied and you move accordingly to stay away from the chamber's sides.
  • Flying Dragon: The Secret Scroll

    1987

    Flying Dragon: The Secret Scroll

    1987

    Fighting Platform Hack and slash/Beat 'em up
    Family Computer Wii U Nintendo Entertainment System
    In a mysterious region of China, Ryuhi, was born and raised in high mountain tops. There he received instruction from his wise teacher, Juan. At a young age he became a master of Kempo. One day, his teacher Juan was attacked and robbed of the Secret Scrolls of Hiryu-no-Ken, of which he was the author. Ryuhi possessed the 6th volume of the Secret Scrolls, the Shingan No Sho, or Book of the Mind's Eye which Juan had managed to save. Ryuhi begins his journey to Shorinji as a last request from a dying Juan. Gengai, the bishop of Shorinji welcomed the little Ryuhi, and begins to train him in Shorinji Kempo. Six years later, they received a letter of challenge from the Tusk Soldiers, a mysterious organization of enemies of the Shorinji. Ryuhi is determined to take part in the upcoming "World Tournament of Contact Sports" as a representative of Shorinji. His motive is to prevent the Tusk Soldiers from becoming champions of Contact Sports at the tournament. After learning from Gengai that it was the Tusk Soldiers who attac
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