Sky Destroyer is a rail shooter video game in which the player controls a WWII Japanese monoplane. The pilot is required to destroy enemies to clear stages. It was released by Taito Corporation in 1985 for video arcades as well as for the Family Computer.
Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985. It was intended to be an easier game to solve than the typical Infocom release and provide a good introduction to interactive fiction for inexperienced players, and was very well received.
Dating simulation game released by Enix in 1985. Considered somewhat revolutionary for its time, this game helped lay the foundations for the dating sim genre.
Raiders5 is a top-down maze shooter with some puzzle elements. A level consists of a single maze with a vertical design. The player controls a ship that can move in four directions. To complete a level the exit needs to be opened up before time runs out. A maze consists of two types of blocks that form walls, enemies and collectibles. The tiles for movement are coloured purple. By shooting regular, grey maze walls they disappear and orange tiles appear instead.
Woldwide crime wave!
Acme Detective Agency hot on the trail of master thief Carmen Sandiego and her henchmen.
Wanted: Detective to locate and capture Carmen and her gang. Must be hard working, independent, fun seeking individual willing to travel the world. No experience necessary.
- Digitised graphics
- Hundreds of cases
- More animated sequinces
- Play in 5 languages
Don't forget your World Almanac. It is a gumshoe's best friend.
Knuckle Joe was produced by Seibu Kaihatsu in 1985.
Seibu Kaihatsu released 23 different machines in our database under this trade name, starting in 1985.
Other machines made by Seibu Kaihatsu during the time period Knuckle Joe was produced include Shot Rider, Wiz, The, Panic Road, Empire City: 1931, and Street Fight.
Experience the first ever football game for the NES. Enjoy 'real football' as you direct your team up and down the field. Pick from seven international teams—USA, Great Britain, France, Germany, Brazil, Japan, and Spain—and perform all the kickoffs, throw-ins, goal kicks, and corner kicks seen in a real friendly match. You can choose the skill level of the opposing team on a scale from one to five, so as your team improves, so do your opponents. Select a computer team or play against a friend. You even choose the length of the match, and as time ticks down, do your best to score the winning goal!
In Star Fleet I: The War Begins, you are a cadet fresh out of Starfleet Academy and have assigned to command your first U.G.A.S. Starship! The Federation is currently at war with Krellans and Zaldrons, so choose your first ship from the Federation starport and prepare for your first mission!
The graphics of the PC version of Star Fleet I: The War Begins are represented by ASCII characters. Everything from your starship, the mainframe to torpedoes are all ASCII characters.
The Famicom port of Formation Z. The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.
The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement.
The original version of Tetris was created by Alexey Pajitnov for the Elektronika-60 computer. It was never released commercially. It was also playable on the successor DVK-1 and DVK-2 computers, although it is unknown whether that is a different version, or simply the same code running on a different computer. Minor visual differences are present, but the gameplay is the exact same.
Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of enemies. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.
Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and addi