The whole sewer crew, except Michelangelo, is captured in a most heinous hideout. Who could be behind this travesty? Who else. Shredder has returned as Cyber Shredder - half-man, half-machine and he's created this twisty-turny fun house of Turtle torture. Use Turtle strategy and all new moves to help Michelangelo rescue the gang from Cyber Shredder's Fortress.
Outback Joey is a fitness focused platform game, specifically designed for the Sega Genesis' HeartBeat Catalyst accessory. Joey, the main character, navigates through four distinct levels. He utilizes his jumping ability to combat enemies with kicks and dodge obstacles. At specific points within the game, Joey has the opportunity to obtain boxing gloves, enhancing his ability to vanquish foes.
The Crescent Galaxy has been attacked by an entity known as Odd-it. This creatures goal is to make everything odd, like it. You play Trevor McFur, a corporal in the Crescent Galaxy's chapter of the Interplanetary Defense squad and are sent in along with your feline partner Cutter to defeat Odd-it. The game is a side scrolling shooter featuring a wide variety of worlds and enemies to conquer. Throughout the game you can power your ship with newer and better weapons by shooting certain enemies and collecting the bonuses left behind.
Cybermorph was the first game released for Atari's Jaguar console. It's a 3D sci-fi shoot-'em-up. The story goes like this: The evil Pernitia Empire is swallowing up the galaxy's planets left and right. What's worse, the resistance forces have had their secret weapons stolen from them and put into pods spread out on many different planets. You must pilot the T-Griffon morphing attack craft to each planet and recover the pods to stop the Pernitians.
So, in each planet, or level, you must collect a certain number of pods and make it to the exit before the enemies shoot you down. Fortunately, there are power-ups that can strategically enhance the T-Griffon's offensive capabilities. After clearing 8 planets, you take on a boss creature/ship before moving on to the next sector. There are 4 levels like this to clear, each with progressively increasing difficulty.
A platform shoot-em-up featuring a reincarnated knight who was tasked with freeing the world of Lylvania from the tyranny of 3 demented Warlocks. The game set over ten large levels. The early levels are reasonably linear, but they soon become larger, requiring much exploration. Hidden rooms and caves can be found, containing extra lives, magical power-ups and level warps. Other features of this game are smooth parallax scrolling, thunder and lightning, rain, animating backdrops, stunning 256 colour graphics and great sound effects and music.
This game has been reviewed in:
Acorn Computing, Christmas Special December 1993 (with coverdisc demo)
Archimedes World, January 1994
Acorn User, February 1994
Acorn Action, Spring 1994
The game requires 1Mb of ram and RiscOS 2 or higher, but as it uses some minor video trickery, it will not work properly on VIDC2 machines without a software VIDC patch. It is compatible with the standard Acorn joysticks.
To enter the first hidden room, on level one after the seco
Dr. Eggman (AKA Dr. Robotnik) is once again turning the animals of Mobius into robots using his monstrous contraption, the Veg-O-Fortress. Only Sonic can penetrate the Pinball Defense System to free the animals, retrieve the Chaos Emeralds, and put a stop to Dr. Eggman’s fiendish plans!
Disney's Aladdin is a 1993 video game developed by Capcom for the Super Nintendo Entertainment System (SNES). Based on the film of the same name, Disney's Aladdin is a 2D side-scrolling video game in which the player characters are Aladdin and his monkey Abu.
From the creators of Clay Fighter comes a game about a shape-shifting ball of clay. You play as a boy named Clayton, whose father has developed a serum to turn humans into animals. However, an evil shaman desires this serum, and when he is denied ownership of it, he kidnaps Clayton's father and turns Clayton into a ball of clay. It's up to the unlikely hero to rescue his father, the serum, and the world!
Hamlet is a first-person perspective game, set in the huge 3D maze-like eponymous facility. The auto-map is always visible, showing the player the character's position. Enemies and important objects are also visible on the radar. Whenever an enemy approaches, the playable robot is unable to move. The shooting is actually done in turn-based style; the player can only shoot once the robot's attack meter has filled up, and the rate of shooting depends on the robot's (or enemy's) agility. However, the game doesn't pause when the shooting occurs, creating the illusion of real-time combat.
Though the game looks like a first-person shooter, it is, in its core, an RPG. Player-controlled robot receives experience and levels up after having defeated certain amounts of enemies. Attack, defense, speed, etc. get increased with each level up. It is possible to find and equip various kinds of weapons: a basic gun with infinite ammo, but low damage; powerful rocket launchers which cause high damage, yet have limited ammunition, e
Ruin: Kami no Isan is an action RPG. The player navigates Jan through top-down towns and hostile areas; the "world map" is not free-roaming, allowing only linear advancement from location to location. Hostile areas are populated by enemies who are visibly walking on screen.
Unlike most Japanese RPGs, there are no separate "battle screens" in the game; the monsters are fought on the same spot they are encountered on, like in action games. However, unlike most action RPGs, there is a party in Ruin. The player controls only Jan, while the other party members act according to AI routines: attacking, casting offensive and healing spells, etc.
The rest of the gameplay is traditional Japanese RPG style: acquiring better weapons and armor, automatic leveling up, linear story development, etc.
Megami Tensei Gaiden: Last Bible II is a role-playing video game series developed by Multimedia Intelligence Transfer, Sega, and Menue, and published by Atlus and Sega for multiple platforms. Players explore the game world and fight monsters in menu-based battles; players can also attempt to recruit monsters to their party, and can fuse two allied monsters into a single new one to try to get stronger monsters.
Battle Master: Kyuukyoku no Senshi-tachi ("Battle Master: Ultimate Warrior") is a sci-fi themed one-on-one fighter game exclusively for the Super Famicom. It was developed by System Vision, which previously worked on the SNES fighter Deadly Moves.
The player can select between seven characters and play through a single-player mode with each, meeting different opponents and fighting a boss character at the end. There's also a Versus mode that allows two human players to compete with fighters of their choice.