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New Most Popular Top Rated
  • Super Pac-Man

    1982

    Super Pac-Man

    1982

    Puzzle Strategy Arcade
    Arcade Commodore C64/128/MAX Atari 5200 DOS Legacy Mobile Device
    star 4.9
    Super Pac-Man is a game in Namco's Pac-Man family, but instead of gobbling up dots, Pac is required to eat fruit and prizes, such as apples, bunches of bananas, doughnuts, hamburgers, fried eggs, ears of corn, sneakers, pieces of cakes, raspberries, limes, cups of coffee, mushrooms, Galaxians, bells, and shamrocks. Most of these items are hidden in passages that have locked doors at either entrance, and in order to unlock the doors, Pac needs to eat the key that is closest to the passage that he wishes to unlock. As usual, ghosts will keep chasing Pac around the maze until he has lost all his lives. However, Pac can enter the warp tunnels at either side of the maze to lose the ghosts quickly. There are two types of power pellets in the maze: green and yellow. Yellow power pellets cause ghosts to turn blue, allowing Pac to eat them for points, whereas green ones cause Pac to enlarge and will also cause the ghosts to become much thinner and wider, allowing him to fly over them. He can also break open the doors witho
  • Pengo

    1982

    Pengo

    1982

    Puzzle Arcade
    Arcade Atari 2600 Atari 8-bit BlackBerry OS Sega Game Gear Atari 5200 Legacy Mobile Device
    star 6.5
    The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of ice blocks, where Pengo fights the trolling, blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze.
  • Megamania

    1982

    Megamania

    1982

    Shooter Arcade
    Atari 2600 Atari 8-bit Atari 5200
    star 6.9
    In Megamania, the gameplay resembles that of Space Invaders. Rather than being aliens or spaceships, however, the enemies in this game are various objects such as hamburgers, bow ties, and steam irons. The object is to shoot them down before the energy bar at the bottom of screen is depleted, all while avoiding the oncoming enemies and their own projectiles attacks. Each of the enemies fly in select patterns and as soon as they hit the bottom of the screen, they re-appear at the top until shot by the player. The player's spacecraft depicted in the game is a cross between the U.S.S. Enterprise and Klingon battlecruiser from the Star Trek universe. Gameplay-wise and in terms of graphics, MegaMania bears a very strong resemblance to Sega's 1981 arcade title "Astro Blaster". Both games feature nearly identical patterns of approaching enemies with the player relying on an "Energy" meter. Also, the player's ship bears a remarkable similarity in both games. When Megamania was originally sold, anyone who scored above 45,0
  • Custer's Revenge

    1982

    Custer's Revenge

    1982

    Arcade
    Atari 2600
    star 2
    You are General Custer. Your dander's up, your pistol's wavin‘. You've set your sights on a ravishing maiden named Revenge: but she's not about to take it lying down, by George! Help is on the way. If you're to get to Revenge you'll have to rise to the challenge, dodge a tribe of flying arrows and protect your flanks against some downright mean and prickly cactus. But if you can stand pat and last post the stings and arrows - you can stand last. Remember! Revenge is sweet. Everytime ol' Custer scores he comes up smilin‘ and right back for more. The higher the score. the more challenging the game action gets.
  • Pole Position

    1982

    Pole Position

    1982

    Racing Sport Arcade
    Commodore VIC-20 Vectrex Arcade BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Intellivision Atari 5200 DOS Texas Instruments TI-99
    star 6.6
    The very first racing game with the rear perspective camera and track based on real life.
  • Tape Worm

    1982

    Tape Worm

    1982

    Arcade
    Atari 2600
    With Tapeworm, Spectravision gives a whole new meaning to the slithering slimes that people love to hate. According to the manual of the game, tapeworms live in bean patches, love to eat fruit and are preyed upon by other critters named Beeky the Bird, Spanky the Spider and Mystery Beetle. Uhhhh, right. Our hero here is Slinky, a tapeworm who's patrolling the local bean patch. In order for him to get to the fruit he loves, he has to slither around the screen eating up all the beans. He consumes them by touching a bean with his head (merely a yellow square), and by doing so, another bean appears somewhere else on the screen, and then you're off again. The more beans Slinky eats, the longer he grows. Which is a problem. As you steer the worm through the bean patch, you need to take great care not to coil him back over himself because, omnivore that he is, Slinky will eat himself. Don't tread too gingerly because while Slinky is hot after those beans, a beetle is moving across the bottom of the screen, outside the pa
  • The Challenge of Nexar

    1982

    The Challenge of Nexar

    1982

    Shooter Arcade
    Atari 2600
    A single screen crosshair shooter written by David Lubar.
  • Nautilus

    1982

    Nautilus

    1982

    Arcade
    Atari 8-bit
    A 1982 game by Synapse Software, the player controlled a submarine to destroy or rebuild an underwater city.
  • Infiltrate

    1982

    Infiltrate

    1982

    Platform Arcade
    Atari 2600
    You are a secret agent on a mission of crucial importance. Your mission is to infiltrate a top secret fortress. You must capture enemy documents and get out alive. Your challenge: the diabolical maze of corridors and elevators designed to confuse you and keep you from the documents. Your danger: enemy assassins programmed to shoot on sight. Your weapon: a high-power laser gun as powerful as that of the enemy. Your advantage: you're sharp enough to duck when they shoot. It's a hectic chase. Hop an elevator. Survive enemy fire. Fire back. Duck. Infiltrate...if you dare!
  • Star Raiders

    1982

    Star Raiders

    1982

    Atari 2600
    Atari 2600 port of Star Raiders.
  • Mystery House II

    1982

    Mystery House II

    1982

    Adventure
    Sharp MZ-2200 FM-7 NEC PC-6000 Series MSX
    Mystery House II is an adventure game in Japanese and the sequel to the 1982 title Mystery House, which is in turn inspired by the 1980 title Hi-Res Adventure #1: Mystery House. Just like in the first game the goal is to explore a mysterious house and discover the treasure hidden inside by gathering four notes that provide clues. Exploration is similar to the first game, using N/S/E/W to move through the environments shown using a first-person perspective and drawn with outlines. At the bottom commands are entered, such as TAKE, READ or SEARCH. Items can be picked up and used elsewhere to solve puzzles. Compared to the first game the environment is now much larger as the house consists of three floors and the environment can be explored as well.
  • Pirate's Chase

    1982

    Pirate's Chase

    1982

    Bally Astrocade
    In Pirate's Chase, one or two players attempt to gather as many doubloons spread out on a beach as they can, while avoiding the spirit of Long John Silver.
  • Wabbit

    1982

    Wabbit

    1982

    Arcade
    Atari 2600
    You are a farmer, named Billie Sue, trying to protect your crops. One patch in particular is giving you trouble. It's surrounded by ten holes from which wabbits dart into your field. Scare off the pesky creatures by throwing rotten eggs at them.
  • Beany Bopper

    1982

    Beany Bopper

    1982

    Shooter Arcade
    Atari 2600
    Your job is to capture Beanies, Bouncing Orange Eyes, and a crazy variety of Falling Objects. Beanies are devious and deadly and must be shot with the Bopper's stun gun before they can be captured.
  • Mr. DO!

    1982

    Mr. DO!

    1982

    Adventure Arcade
    ColecoVision Arcade Atari 2600 Atari 8-bit Commodore C64/128/MAX Apple II Super Famicom
    star 6.5
    Mr. Do! is an arcade game created by Universal in 1982. Similar in some ways to Namco's popular Dig Dug title, Mr. Do! was also popular and saw release on a variety of home video game consoles and systems. It is the first game in the Mr. Do series, and was released both as a standalone game and as a conversion kit (released by Taito Corp.) for existing arcade cabinets. It was one of the first arcade games to be released as a conversion kit, and went on to sell 30,000 units in the United States. It was also a popular choice on the 1983 video arcade-based game show Starcade.
  • Starcross

    1982

    Starcross

    1982

    Puzzle Adventure
    Atari 8-bit Commodore C64/128/MAX Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 6.2
    The year is 2186. Humanity has established colonies on the moon, Mars, and several of the larger asteroids. Earth's sky is dotted with space habitats, and the spaceways are always busy. As usual, there is the urgent need for energy to power this advanced civilization; one of the primary sources of that energy is quantum black holes. In Starcross, you are a miner of black holes, scouring the asteroid belt in your one-man survey ship. Finding and harnessing a single black hole can make a person's fortune. It's a lonely business, fraught with the known and unknown hazards of space. You've equipped your ship, the M.C.S. STARCROSS, with the best gear you could afford. You've put everything into this venture, and though you've tried before, you somehow sense that this time will be different.
  • Pitfall!

    1982

    Pitfall!

    1982

    Platform Adventure
    ColecoVision Atari 2600 Atari 8-bit Commodore C64/128/MAX Windows Phone Intellivision PC (Microsoft Windows) Atari 5200 Xbox 360 Legacy Mobile Device MSX
    star 7.2
    Pitfall! is a video game designed by David Crane for the Atari 2600 and released by Activision in 1982. The player controls Pitfall Harry and is tasked with collecting all the treasures in a jungle within 20 minutes while avoiding obstacles and hazards.
  • Zork III: The Dungeon Master

    1982

    Zork III: The Dungeon Master

    1982

    Adventure
    PDP-11 Atari 8-bit Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Commodore 16 Mac DOS Tatung Einstein Amiga Apple II TRS-80 Amstrad CPC Commodore Plus/4 Amstrad PCW
    star 6.3
    In the third game of the adventure game series Zork, you are once again a nameless adventurer, only this time you won't travel through a beautiful magical land, but are immediately cast into a deep dungeon. Like in a dream, you hear a mysterious voice telling you that you have passed all the tests but one. When conscience returns to you, you find yourself on the endless spiral of stairs, with only your trusty lantern near you... will you be able to survive the horrors of the Dungeon?
  • Ski Hunt

    1982

    Ski Hunt

    1982

    Sport
    Atari 2600
    Ski Hunt is an action game in which the player controls a skier driving down a 30 km slope. There are two distinct stages: During the first, the player simply has to dodge incoming obstacles (trees) and points are awarded for every kilometer. During the second stage, the obstacles are replaced by animals (e.g. deer or wolves), the player gets a gun and points are awarded for shootings. The player character can move freely during both. The two stages alternate and become faster over time.
  • BurgerTime

    1982

    BurgerTime

    1982

    Puzzle Strategy Arcade
    ColecoVision Arcade PC-8800 Series Sharp X1 Intellivision DOS Apple II Sharp MZ-2200 Texas Instruments TI-99 MSX
    star 7.6
    BurgerTime is a 1982 arcade game created by Data East for its DECO Cassette System. The game's original title, Hamburger, was changed to BurgerTime before its introduction to the US. The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game was popular in arcades. In the US, Data East USA licensed BurgerTime for distribution by Bally Midway. The Data East and Midway versions are distinguished by the manufacturer's name on the title screen and by the marquee and cabinet artworks.
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