The SG-1000 port of Star Jacker. Star Jacker is an early vertical scrolling shooter with some interesting characteristics. The player starts out with three fighters with all of the fighters moving and shooting at the same time. Two fighters trail the lead fighter. Star Jacker features a similar scheme with the Namco game Xevious in that the fighters shoot at enemy fighters in the air while dropping bombs on enemies and targets on the ground level.
When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point. The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues.
Popeye is a 1982 arcade game developed and released by Nintendo based on the Popeye cartoon characters licensed from King Features Syndicate. As Popeye, players must collect hearts thrown by Olive Oyl from the top of the screen while being chased by Bluto. Nintendo ported the game to the Famicom as one of its three launch games.
Donkey Kong Jr. for the Nintendo Entertainment System is one of the most recognizable ports of the original arcade game, being re-released and ported many times.
Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours.
This Donkey Kong port differs from the arcade game, having only three stages instead of four.
An unreleased prototype for the Atari 5200. You take control of goofy as he competes in two events, the Marathon Dive and the Pogo Pop.
The Marathon Dive is a game in which you must guide Goofy up a series of platforms so he can reach the diving platform and jump off before the timer runs out. As Goofy climbs up the platforms he must avoid little armored tanks, which will chase Goofy around. Thankfully these tanks can't jump, reverse direction, or use the ladders, so they can be avoided by jumping over them or leading them into a hole (which will cause them to fall down to the next level). Also hindering Goofy's progress are large gaps in the platforms which must be carefully jumped over. If Goofy falls through a hole he'll fall down one level but is otherwise unharmed, however if he is hit by a tank he'll loose a life.
If Goofy makes it to the top of the platform he will run off the end, making it about halfway across the screen before realizing that he's running in mid-air. Now Goofy will begin to fall, and you
Mario Bros. is an arcade game published by Nintendo and developed by Shigeru Miyamoto. The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected. For the two player mode, the first to collect the set amount of coins wins.
Planetfall is a science fiction interactive fiction computer game written by Steve Meretzky, and the eighth title published by Infocom in 1983. Like most Infocom games, thanks to the portable Z-machine, it was released for several platforms simultaneously. The original release included versions for the PC (both as a booter and for DOS) and Apple II. The Atari ST and Commodore 64 versions were released in 1985. A version for CP/M was also released. Although Planetfall was Meretzky's first title, it proved one of his most popular works and a best-seller for Infocom; it was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints. Planetfall utilizes the Z-machine originally developed for the Zork franchise and was added as a bonus to the "Zork Anthology".
The word planetfall is a portmanteau of planet and landfall, and occasionally used in science fiction to that effect. The book Planetfall written by Arthur Byron Cover, uses the game image on the cover, and is marketed "In the
Crystal Castles is an arcade game released by Atari, Inc. in 1983. The player controls a cartoon bear by the name of Bentley Bear, who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies out to get him as well as the gems.
Crystal Castles is notable for being one of the first arcade action games with an actual ending, whereas most games of the time either continued indefinitely, ended in what was termed a "kill screen" or simply just restarted from the first level, and to contain advance warp zones.
In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot.
Abracadabra is a simple arcade game starring a young wizard who has to collect keys in the maze-filled wizard’s castle while using a projectile spell to vanquish different enemies such as snakes and elves. One of the features of the environment are the constantly changing walls, ie the individual blocks of the walls change their position as you make your way through. There is also a time limit, failing to exit a room under the given time results in an untimely death. A two-player option is available where two players can take turns and see who collects the highest amount of points.
Aeroporto 83 is an action shooter game developed by Renato Degiovani and published by the magazine Micro Sistemas, it is considered to be one of the first Brazilian computer games to be commercially released.
In the year 3826, the Galactic Federation is at war with Jamil, an enemy from outer space, and unarmed planets are being destroyed one after another by Jamil's vicious fleet. Meanwhile, Star Arthur Mirvac descends on the planet Mephius in search of the legendary sword Raysword to crush Jamil's ambitions...
This game is known for being a very early adventure game, and for releasing on three cassette tapes. It uses a both kana command input and cursor selection.
Tranz Am is a ZX Spectrum video game released by Ultimate Play The Game in 1983. The game was one of the very few Spectrum games also available in ROM format for use with the Interface 2.
The game involves driving around a post-apocalyptic America, collecting eight trophies, avoiding natural hazards and kamikaze cars which attempt to crash into the player. The player has a limited supply of fuel, which must be topped up by driving over petrol pumps. The game was written by Tim and Chris Stamper.
You must press any key to start the game. It will then ask you if you want to use Keyboard or Joystick. After that section, the game will start.
The aim of each level of the game is to kill all of the floaters, the orange/magenta ball-like things that roam the maze. To do this you have one weapon on your side - an infinite supply of bombs. When you drop a bomb, they are automatically primed, and will explode after just a few seconds.
So to kill the baddies you must get close enough to them to within the range of the bomb, drop it, and quickly run around a corner to make sure you too are not caught in the explosion. The bombs will destroy any floaters that are caught in the blast, and also certain sections of wall that are in the way, reducing the
playing area to open landscape.
More and more floaters are added each level, and the game does get quite difficult. You can also only drop one bomb at a time.
Colecovision's only baseball game and first of the Super Action series, Super Action Baseball was specially designed to work with the Super Action controllers.
Batting is done with an angled view wherein you see your batter in the bottom-left of the screen and the pitcher at center-right. The top part of the screen is reserved for keeping an eye on the bases. As the ball approaches, your player attempts to hit the ball with his bat to send it flying. A successful hit will result in your player having to run around the bases. Running is done with the "wheel" on the top of the Super Action Controllers. Stealing is also possible.
Fielding is simple, using the Super Action controllers, players have 4 buttons to correspond to each base. Thus the ball can be thrown at any of the bases instantly.
Box art is fan made.
Rocky Super Action Boxing is the first licensed video game based on the popular Rocky film series. The game is based on Rocky III and was designed by Coleco. In the game, the player can play as either Rocky Balboa or Clubber Lang in the game, either against the computer in a one player game, or against each other in a "Head to Head" two player mode. There is also a "Demo" mode if the player wants to watch Rocky and Clubber Lang fight.
Since Rocky Super Action Boxing is one of the later ColecoVision titles released, it includes a pause feature for the game.
Each boxing match consists of, according to the skill level chosen, two, five, ten, or fifteen rounds each lasting one minute each. During gameplay, the player's movement is restricted to three positions or "lanes" vertically, and from each player's side of the ring to the front of their opponent horizontally.
The 4 button controller allows for (independently) offensive hits to the body or head, defensive blocking for the head and body, and ducking.
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Extremely rare Sancho prototype. Only one cartridge is known to exist.
The game seems to be unfinished, because it still has over 1K of free space left that could have been used for a valid 'word pool'.
This game was most probably originally made by Home Vision, because a Home Vision logo has been found inside this ROM.