Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Games - Page 13152

apps menu
New Most Popular Top Rated
  • Pisces

    1982

    Pisces

    1982

    Shooter Arcade
    Arcade
    Pisces is a shooter similar to Galaxian, the levels include circular-moving enemies and enemies that drop at you when shot.
  • Crystal Caverns

    1982

    Crystal Caverns

    1982

    Adventure
    Commodore C64/128/MAX Apple II
    Collect all the treasure in this text adventure.
  • Nightflite

    1982

    Nightflite

    1982

    Simulator
    BBC Microcomputer System ZX Spectrum
    Full flight simulation was offered in this innovative early release. Landing at night (so as to keep the graphics simple and the running speed high on a 3.54Mhz system), you must take off, climb, control the plane mid air, and then land successfully. As well as basic steering, rudders, flaps, wheels and airspeed come under your control. There are five different flight challenges featured, including navigation as well as flight skills, plus a rolling demo on startup.
  • Inca Gold

    1982

    Inca Gold

    1982

    Atari 2600
    It is a Donkey Kong like Atari 2600 game.
  • Dragonfly

    1982

    Dragonfly

    1982

    Dragon 32/64
  • Final Approach

    1982

    Final Approach

    1982

    Simulator
    Atari 2600
    You are an air traffic controller at an international airport. You must guide planes in to landing safely. Your first screen is the Approach Control Radar screen or ARC. You must guide the aircraft , using the cursor, until they are headed left to right along the yellow line headed towards the black stripe. Make sure the other planes are headed where they won't immediately head towards each other or off screen. After the plane gets near the black stripe, move the cursor to the center red light and press the button. You will then be on the Ground Control Approach screen or GCA. Here you must center the plane's nose on the glide slope and localizer before it arrives at the end of the runway. If the landing is successful, the plane will disappear from the ARC screen and a new one will appear soon to take its place. If not, when you press your joystick button and return to the ARC screen, the plane will still be there. If a plane starts flashing on the ARC and you hear an emergency sound, this plane has an emergency an
  • Space Invaders

    1982

    Space Invaders

    1982

    Handheld Electronic LCD
    An LCD port of Space Invaders released in 1982.
  • Time Runner

    1982

    Time Runner

    1982

    Arcade
    Atari 8-bit Commodore C64/128/MAX TRS-80
    Released by Funsoft as Time Runner in North America and by WizardSoft as Blade Runner in Italy, this Amidar style action game was created by Scott Maxwell & Troy Lyndon. Time Runner is a game in which you move your character along a pellet grid, which changes from level to level, while you collect points and avoid enemy characters. The goal is to, similar to PacMan, cover the entire board and fill-in each rectangular area, which will then become colored in. Time Runner was first developed on the Atari 800 and later converted to the Commodore-64.
  • Chicken

    1982

    Chicken

    1982

    Arcade
    Atari 8-bit
    Home computer clone of Activisions Freeway in which you have to steer a chicken across a heavily frequented highway.
  • Dunjonquest: Curse of Ra

    1982

    Dunjonquest: Curse of Ra

    1982

    Role-playing (RPG)
    Atari 8-bit Commodore C64/128/MAX DOS Apple II TRS-80
  • 3-D Brickaway

    1982

    3-D Brickaway

    1982

    Point-and-click Puzzle Arcade
    TRS-80 Color Computer
    This is a racquetball-like game that is best described as a 3D variation of Breakout. You are at the end on a rectangular room. On the other end is a wall made of bricks or blocks. The ball travels down to the wall and knocks out a brick. It then returns to your end where you must use a squarish paddle to send the ball back to the wall. If the ball gets past the paddle, you lose a ball. In the computer version, you must knock out all the bricks of the wall to advance. Each level has more bricks per wall. You begin with 5 balls. In the console version, you must knock out 57 of the 72 bricks to advance. Each level has 72 bricks but the number of balls will lower in later levels. Level 1 starts with 99 balls.
  • Airstrike

    1982

    Airstrike

    1982

    Shooter Arcade
    Atari 8-bit
    Horizontal shooter
  • Computer Facts in Five

    1982

    Computer Facts in Five

    1982

    Simulator Card & Board Game
    Atari 8-bit DOS Apple II
    Trivia game based on the board game of the same name.
  • Urusei Yatsura

    1982

    Urusei Yatsura

    1982

    Handheld Electronic LCD
  • 3D Tanx

    1982

    3D Tanx

    1982

    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum
  • Cyber Rats

    1982

    Cyber Rats

    1982

    Shooter Arcade
    ZX Spectrum
    Centipede clone
  • Prisoner 2

    1982

    Prisoner 2

    1982

    Adventure
    Atari 8-bit DOS Apple II
    Graphic remake of the purely text-based original "Prisoner" which was based on the iconic TV series with Patrick McGoohan in the lead.
  • Novatron

    1982

    Novatron

    1982

    Arcade
    DOS
    Inspired by the light cycle sequence from the movie Tron.
  • VIC Scramble

    1982

    VIC Scramble

    1982

    Shooter Arcade
    Commodore VIC-20
    VIC Scramble is another Scramble game for the VIC-20, but with some alterations that make it stand out. As usual, you fly with a ship through a system of caves, but this cave lacks the usual roof. You shoot or drop bombs at the usual missiles, saucers and fuel pods, but in this version, you don't shoot and bomb simultaneously. Bombs are released by pulling back on the joystick with the fire button pressed. Of course, this means that you can't go back and forth as usual, instead your ship is glued to the back of the screen. While the scrolling is forced, pushing forward makes it speed up, so that you can fly away from missiles and other threats. As you go deeper into the caves, the border colour changes.
  • Lochjaw

    1982

    Lochjaw

    1982

    Adventure
    Atari 2600
    You are a diver in an underwater maze. Throughout the maze are valuable diamonds, and your goal is to retrieve as many as you can. In the middle of the screen is a shark cage where you begin. As you collect diamonds you need to bring them back to the shark cage in order to earn points. Swimming back and forth constantly is a deadly shark. If the shark encounters any of the diamonds, it will eat them; likewise you can also be eaten by the shark, causing you to lose a life. You have no defense against the shark, however you are immune if you are in the shark cage and the doors are closed. Somewhere in the maze the Loch Ness monster remains hidden. If you disturb the monster, it will continuously chase you unless you can lead it back into one of the caves located in the corners of the screen. This game's name was changed from Lochjaw to Shark Attack because, being the game was about an attacking shark, there was a lawsuit that the game's name was too close to the movie title Jaws.
  • «
  • 1
  • .....
  • 13148
  • 13149
  • 13150
  • 13151
  • 13152
  • 13153
  • 13154
  • 13155
  • 13156
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2026 Ocean of Games.