A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes.
Famicom Grand Prix: F-1 Race is a Japan-exclusive racing game starring Mario in Formula One cars. In the game, players can choose to play alone or with other cars. Cars have a certain amount of health and fuel, which decreases whenever the player crashes into a wall or another car, as well as whenever he or she drives off of the road. This game, along with its sequel, was possibly an ancestor to the Mario Kart series, most likely due to the fact that it features Mario and possesses similar 2D racing mechanics, which was later carried on to Super Mario Kart.
Superbike Challenge brings 1000cc motorbikes to life for a one or two player race. Unusually, the screen is split horizontally, with your action only ever using half of the screen. You can play a full season of races, or run at one of the 12 tracks as a stand-alone race (including Assen, Mugello, the old Hockenheim and Spa). A manual gearbox option and 3 skill levels ensure that you can't master the game immediately. Full information on your speed and revs, the race order and course layout are on screen at all times.
Superbike Challenge is an updated version of Grand Prix 500 cc, with a better menu and title screen and some different in-game graphics.
F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX.
The object of the game is to drive your moon buggy across the moon surface to complete the levels. You must jump over craters and small rocks and shoot the big rocks so you can continue. If that wasn't enough you have aliens above you, one shoots at you, the other throws bombs in front on you. If you get hit by the aliens or fall into a crater or hit one of the rocks you go back to the last restore point that you passed.
Launch 100 Kilometri (100 Kilometers) and play. A racing game published in Italy in 1986 by Load 'n' Run [IT], developed by Francesco Fantazzini and Federico Fantazzini.
Can you make it back to base through unchartered enemy territory? You can speed up or slow down and the faster you go the higher you jump. You have guns on the front and rear of the Jeep to explode enemy grenades and mega firebombs. Use the ramps to travel on the upper platforms. You must negotiate the long cavern avoiding the roof and grenades.
It's going to take all the driving skill. You can master to make it through the steeply banked turns and the great 360° loop, so open the throttle and let'er up -- you'er on your way to taking the checker flag.
Kikstart is a motorcycle trials racing game it allowed 2-player simultaneous (via a split-screen facility) or 1-player, vs-computer play. The basic premise of the game is to control a bike using acceleration, braking, "hopping" and "wheelies" to navigate across a course of various obstacles, from ramps and gates to telephone boxes and tires.
Action Biker is a game that uses the character Clumsy Colin from the British comic Buster, and he was also used as the mascot for the crisp range KP Skips. You take control of Colin on his motorbike and you must ride around an isometric 360 degree landscape to collect various clothing items and bike parts to enter a drag race. There are various obstacles to avoid and these include walls, fences, trees, telegraph poles, a petrol station and water and if you crash into any then you lose one of five lives. There are also raised platforms that can be negotiated but you are able to jump from them safely. Once you have collected all the items required, you can make your way to the drag strip to race.
Hang-On II is an SG-1000 sequel to the critically acclaimed Hang-On.
Despite the name, the game is meant as a direct sequel to the Mark III version of Hang-On, and is virtually identical to that game. The only difference is downgraded graphics and the addition of music from the arcade version. An upgraded port of Hang-On for the Master System was released in the following year. Meanwhile, Super Hang-On is the direct sequel to the arcade game.
It is compatible with the BH-400 bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the Sega Master System and Sega Mega Drive).