Horse Racing is a sports game, developed and published by Emerson Radio Corp., which was released in 1983. Place your bets and hope to win some $ in this horse racing simulation.
3D Bowling is a sports game where you are charged with the task of knocking over ten pins at the end of a lane with your bowling ball. When it is your turn, you are shown both a side-view of the lane as well as a view of the pins. The controls allow you to position yourself across the lane, then when ready, to step towards the foul line and release the ball towards your targets. On release, you may choose to hook the ball to the left or right. Stepping across the foul line results in a zero score for that throw. Otherwise, you will see the ball travel up the lane, and then switch to an "expanded view" of the pins as the ball arrives. Pins are reset after each strike, and if there are no pins standing after the second throw, you are awarded a bonus throw, allowing up to 30 points per frame for a total of 10 frames. There are both one and two player game options.
3D Soccer is a two-player only sports game for the Emerson Arcadia and compatible consoles. Each team is represented by a group of four footballers (less than the 11 for real-life soccer) scattered around the field. The two teams are differently coloured: white and blue. The nearest player to the ball from each team is highlighted as yellow or black, and you can only control this player. Game play involves collecting the ball with your player, dribbling it towards the goal at your end of the field (or preventing your opponent from doing the same) and then kicking the ball into the net.
Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).
Baseball for the Arcadia 2001 is a passable rendition of America's favourite pastime. Players control each outfielder individually and can throw the ball to each of the four bases, but the computer controls the infielders. When a ball is hit to an infielder, the batter is automatically out. When a ball is hit into the outfield, the perspective switches to an odd close-up angle of the nearest outfielder, who can run right and left to try and catch the ball. Pitchers can throw fast and slow and curve the ball right and left, providing the potential for some crazy- looking pitches.
Ski Hunt is an action game in which the player controls a skier driving down a 30 km slope. There are two distinct stages: During the first, the player simply has to dodge incoming obstacles (trees) and points are awarded for every kilometer. During the second stage, the obstacles are replaced by animals (e.g. deer or wolves), the player gets a gun and points are awarded for shootings. The player character can move freely during both. The two stages alternate and become faster over time.
The sixth game released for the Epoch Cassette Vision, despite being labelled 7, due to a delay to the game PakPak Monster. A new modernized version of the second game for the system, Baseball.
Blitz! is a simulation of American football. Each player (which the game supports a simultaneous two player mode) controls one member of their team on offense and defense and the basic objective is to move the ball up the field to reach the opposition end zone. This is done using a series of "downs", there being four downs available to move the ball ten yards forward. If a player fails to achieve that then the ball turns over to the opposition offense. The player can also score by opting to attempt to kick the ball between the opponent's goal (called a field goal and worth fewer points than a touchdown).
When on offense, the player controls the snapping of the ball (which must be done within 30 seconds of the formations being set) and then the quarterback, who can either run with the ball himself, or pass it to a team mate by "pointing" the joystick towards that receiving player, which the player will then assume control of to run with the ball.
On defense, the player controls a single defender who runs faster th