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New Adventure Games - Page 503

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  • Lane Mastodon vs. the Blubbermen

    1988

    Lane Mastodon vs. the Blubbermen

    1988

    Adventure
    Commodore C64/128/MAX DOS Apple II
  • Gamma Force in Pit of a Thousand Screams

    1988

    Gamma Force in Pit of a Thousand Screams

    1988

    Adventure
    Commodore C64/128/MAX DOS Apple II
  • Ooze: Creepy Nights

    1988

    Ooze: Creepy Nights

    1988

    Adventure
    Atari ST/STE DOS Amiga
    Ooze - Creepy Nites is a satirical homage to horror games genre.
  • Indian Mission

    1988

    Indian Mission

    1988

    Adventure
    Atari ST/STE Amiga
  • Slaygon

    1988

    Slaygon

    1988

    Adventure
    Atari ST/STE Amiga
  • Wolfman

    1988

    Wolfman

    1988

    Adventure
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
  • The Munsters

    1988

    The Munsters

    1988

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life.
  • Time and Magik: The Trilogy

    1988

    Time and Magik: The Trilogy

    1988

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Amstrad CPC MSX
    This is a trilogy of adventures set in the world of time travel and magic.
  • Ingrid's Back!

    1988

    Ingrid's Back!

    1988

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Apple II Amstrad CPC
    A text adventure centering around a gnome called Ingrid Bottomlow.
  • James Clavell's Shogun

    1988

    James Clavell's Shogun

    1988

    Adventure
    Mac DOS Amiga Apple II
    In this Infocom interactive adaptation of James Clavell's Shogun novel, you play John Blackthorne, pilot-major of the Dutch trading ship Erasmus, shipwrecked in Japan and struggling to survive in a foreign society.
  • The President is Missing

    1988

    The President is Missing

    1988

    Adventure
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
    The President and nine other world leaders have been kidnapped. You must search through clues inside a simulated government database to find them and the reasons behind their abduction.
  • Pandora

    1988

    Pandora

    1988

    Adventure
    Commodore C64/128/MAX Atari ST/STE Amiga
    The generation ship Pandora has been set to infect the Earth with a nasty spore of deadly flowers. You have to stop this ship with the help of all the people on board that are still alive. The only person that can stop the ship is you. When you arrive, you have to get ID from the entry officer, or else you get frazzled by a roof lazer. The time limit to destroy this ship before it begins infesting the Earth with spores is 999 seconds.
  • Jason et la Toison d'Or

    1988

    Jason et la Toison d'Or

    1988

    Adventure
    Atari ST/STE
  • Neuromancer

    1988

    Neuromancer

    1988

    Adventure
    Apple IIGS Commodore C64/128/MAX DOS Amiga Apple II
    star 6.9
    Based on the cyberpunk novel by William Gibson. In a grimy future, you play Case, a cyberspace cowboy who finds himself broke in Chiba City. Find yourself a laptop and the right software for it so you can hack into databases around the city to regain your access to cyberspace. Buy and upgrade brain implant chips to augment your computer skills, and sell your body parts to afford new technologies. When you get to cyberspace, you'll take on the nasty AIs that guard the most important databases. Within all this information is the bizarre secret of this world of inbred corporations.
  • Twilight's Ransom

    1988

    Twilight's Ransom

    1988

    Adventure
    Atari ST/STE DOS Amiga
  • Mindfighter

    1988

    Mindfighter

    1988

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
  • Lancelot

    1988

    Lancelot

    1988

    Adventure
    BBC Microcomputer System Atari 8-bit Commodore C64/128/MAX ZX Spectrum Atari ST/STE Mac DOS Amiga Amstrad CPC MSX
    Lancelot is a standard text adventure with limited graphics on some platforms game by Level 9 released in 1988. If focuses on Lancelot's quest to find the Holy Grail.
  • Dream Zone

    1988

    Dream Zone

    1988

    Adventure
    Apple IIGS Atari ST/STE DOS Amiga
    Dream Zone is a first-person adventure game. A mad scientist's elixir has turned the protagonist's dreams into reality; while in this dream state, he must fight to stay alive, leave that forsaken place, and return to the real world. The game is composed out of still screens, and the player can move between them by selecting four directions. The interaction is performed either by typing text commands or by selecting verbs bound to function keys. Among those verbs are traditional "Look", "Talk", as well as the more unorthodox commands such as "Buy" or "Hit".
  • Last Ninja 2: Back with a Vengeance

    1988

    Last Ninja 2: Back with a Vengeance

    1988

    Adventure
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Wii Atari ST/STE Acorn Electron DOS Amiga Amstrad CPC
    star 8.5
    Once beaten, but not destroyed, the evil Shogun Kunitoki used all his mystic powers to transport himself through time and establish a new empire of tyranny in modern day Manhattan. Only you can stop him!
  • 20,000 Leagues Under the Sea

    1988

    20,000 Leagues Under the Sea

    1988

    Adventure
    Atari ST/STE DOS Amiga Amstrad CPC
    Based on the Jules Verne novel, this graphic adventure provides a first-person perspective on the realm of Captain Nemo and his enormous submarine craft, The Nautilus. Players guide three brave explorers -- marine biologist Pierre Aronnax, his assistant Conseil, and the rough-and-tumble seaman Ned Land -- who had boarded the warship Abraham Lincoln and embarked on a mission to hunt down an impossibly enormous "sea monster" reported by several merchant ships.
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