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New Adventure Games - Page 499

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  • Tusker

    1989

    Tusker

    1989

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Finding the mysterious Elephant's Graveyard in Africa was your Father's lifelong quest. When he disappears you are determined to find out what might have happened to him, and what secrets may lie within. This side-scrolling action game is split into three stages, taking in the harsh and barren desert, an underground network of caves, and a tough tribal jungle. The natives are hostile to your presence, and weaponry must be found to fend them off, although its use does little to put the natives at ease initially. The machete to cut through the jungle is equally important. At many other points you will need to use objects you have found along the way. The backgrounds are in full 3D and can serve to obscure the character when he is behind trees or rocks.
  • Enigme A Oxford

    1989

    Enigme A Oxford

    1989

    Adventure
    Atari ST/STE Amiga
  • Bride of the Robot

    1989

    Bride of the Robot

    1989

    Adventure
    Amiga
    Brad Stallion is at it again!
  • Bill & Ted's Excellent Adventure

    1989

    Bill & Ted's Excellent Adventure

    1989

    Adventure
    Commodore C64/128/MAX DOS Amiga Nintendo Entertainment System
    Bill & Ted's Excellent Adventure is a single player graphic adventure video game for the Commodore 64, Amiga and MS-DOS platforms.
  • Casanova

    1989

    Casanova

    1989

    Adventure
    ZX Spectrum Amstrad CPC MSX
  • La Aventura Original

    1989

    La Aventura Original

    1989

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC MSX
    La Aventura Original is a Spanish text adventure game.
  • Scapeghost

    1989

    Scapeghost

    1989

    Adventure
    BBC Microcomputer System ZX Spectrum DOS Amiga Amstrad CPC
    A departure from Level 9's usual fare.. Police officer Alan Chance was killed in the line of duty, but has now returned as a ghost - and must solve the crime which cost him his life. In the first part, you must befriend ghosts and build up your spetral strength, in the second part, you need to start the process of dealing with the crooks that kiiled you and in the final part, you must escape your exorsism in order for a final confrontation with the crooks, solve the case, rescue your kidnapped partner and clear your name.
  • Myth

    1989

    Myth

    1989

    Adventure
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga
    Myth is set in Ancient Greece, place of myth and legend. Hence the title. You are are Poseidon, the Sea God. You have to journey to the Underworld to get the Dark Helment of Hades.
  • The Hound of Shadow

    1989

    The Hound of Shadow

    1989

    Adventure
    Atari ST/STE DOS Amiga
  • Demon's Tomb: The Awakening

    1989

    Demon's Tomb: The Awakening

    1989

    Adventure
    DOS Amiga
    Demon's Tomb: The Awakening is a text adventure set on England on modern times. The game starts with a prologue to the rest of the game, where the player controls the main character's father while he is fighting for his life. After this brief prelude, the story jumps to 16 years-old Richard and his search for his father in Britain's moors. The parser is on par with the one developed by Infocom. It supports chain commands and adverb recognition, and goes beyond by adding support of mouse input and interface customization. These features are enabled on a menu that pops up when right-clicking on the screen. The optional verb menu allows complete sentence construction with the mouse. The interface can be changed to several different ways of displaying text, from a Zorkish traditional full screen output to a scrolling window.
  • Arthur: The Quest for Excalibur

    1989

    Arthur: The Quest for Excalibur

    1989

    Adventure
    Mac DOS Amiga Apple II
    "Whoso pulleth out this sword of this stone is rightwise king born of all England" In the days before Camelot, when magic and evil rule England, a sword sheathed in stone appears in a quiet churchyard. Engraved upon it are the words which form your destiny. For you are Arthur. the son and true heir to the High King, Uther Pendragon. But there is more to asserting your claim than wresting free the sword. The sword in the stone disappears - stolen by the evil King Lot. To win it back, you must develop the kingly qualities of wisdom, chivalry and experience, qualities that will also prove you worthy of the throne. And you must do it all within three days, or Lot will usurp your legacy. You are assisted by Merlin the Enchanter, who grants you the power to transform yourself into a variety of animals. Now you can explore the kingdom as no one has before: from the sky, from rivers and lakes, from on- and under- the earth. How you use this power, and how you solve the myriad puzzles that confront you, will determ
  • Arcshu: Kagerou no Jidai wo Koete

    1989

    Arcshu: Kagerou no Jidai wo Koete

    1989

    Adventure
    PC-9800 Series Sharp X68000 PC-8800 Series MSX
    Arcshu: Kagerou no Jidai o Koete is loosely related to the greater Arcus series. It is a visual novel created in the parody style, and in the process hits many common pop culture items of the day (movies, novels, comics, animation, etc.). The story follows the main character, Jeda, through a series of still images and standard adventure-game puzzles and menu-based navigation as the player works through an overlaying mystery. As the story progresses, Jeda finds that there is a hole in his dimension, and the only way to repair this hole is to travel through other dimensions (and time) to seek out a mystical holy sword and a group of CDs that will restore things to their proper nature. Throughout this journey, there are numerous cameos and other appearances by other Wolf Team and Nippon Telenet characters from various other media (The Valis Series, Midgarts, Final Zone, etc.). Musically, there are also numerous tracks that have been pulled from these same properties (and in some cases comically rearranged) and are use
  • Imitation ha Aisenai

    1989

    Imitation ha Aisenai

    1989

    Adventure
    PC-8800 Series
    In the near future, female fertility decreased, so "imitation women" were created to solve this problem. 20 years later, the fertility values normalized, and "imitation women" lost their existential value. Android women were all stunning beauties, so women's organizations conspired to eliminate this threat. The protagonist is a first class android hunter D who is now given a new task to find three runaway imitation women.
  • Osomatsu-kun: Back to the Me no Deppa no Maki

    1989

    Osomatsu-kun: Back to the Me no Deppa no Maki

    1989

    Adventure
    Family Computer
    The second game based on the Osomatsu-kun anime and manga, released in 1989 for Famicom. Osomatsu-kun: Back to the Me no Deppa no Maki is an Adventure game, developed by TOSE and published by Bandai Shinsei, which was released in Japan in 1989.
  • Seirei Gari

    1989

    Seirei Gari

    1989

    Adventure
    Family Computer
    Seirei Gari is an Adventure game, developed by Advance Communication Company and published by Hudson, which was released in Japan in 1989.
  • Gozonji: Yaji Kita Chin Douchuu

    1989

    Gozonji: Yaji Kita Chin Douchuu

    1989

    Adventure
    Family Computer
    Gozonji: Yaji Kita Chin Douchuu is an Adventure game, developed by Hyperware and published by HAL Labs, which was released in Japan in 1989.
  • Arcus II: Silent Symphony

    1989

    Arcus II: Silent Symphony

    1989

    Adventure
    Sharp X68000 PC-8800 Series MSX2
    Arcus II: Silent Symphony is a computer game developed and released in Japan by Wolf Team. Narumi Kakinouchi, co-creator of Vampire Princess Miyu, was the art director for this game. The music for the game was composed by Masaaki Uno, Motoi Sakuraba, and Yasunori Shiono.
  • Kagami no Kuni no Legend

    1989

    Kagami no Kuni no Legend

    1989

    Adventure
    Turbografx-16/PC Engine CD
    Kagami no Kuni no Legend is a Japanese-style first-person adventure game. The player interacts with the game world by selecting verb commands from a menu and combining them with objects or characters. Commands such as "Examine" or "Talk" appear at most screens; if an object can be taken, an appropriate command is displayed after the player has thoroughly examined a location. There is also an inventory with items that must be used at specific moments; however, there are no real puzzles in the game. Navigation is done by selecting the "Move" command; in a few locations the player navigates the hero with directional buttons in a pseudo-3D environment. Wrong choices may sometimes lead to a Game Over. Most of the background and character graphics is done in anime style, with the exception of Noriko herself, who appears in digital photos, sometimes accompanied by song performances.
  • 38 Man Kilo no Kokuu File 1: A Day in the Life of 2049

    1989

    38 Man Kilo no Kokuu File 1: A Day in the Life of 2049

    1989

    Adventure
    PC-9800 Series Sharp X68000 PC (Microsoft Windows) FM Towns
    A sci-fi adventure game that is the fifth installment in System Sacom's Novel Ware franchise.
  • Famicom Mukashibanashi: Yuuyuuki - Zenpen

    1989

    Famicom Mukashibanashi: Yuuyuuki - Zenpen

    1989

    Adventure
    Family Computer Disk System
    Yuuyuki is an adventure game played by choosing from several text commands shown on screen. It resembles its predecessor, Shin Onigashima, in its implementation of the "Change Character" command, usage of traditional Japanese fairytales, and general screen layout and appearance. The story-line is a parody of the Chinese novel Journey to the West, where two main characters, Goku and Chao, embark upon separate journeys to find one another. In Yuuyuki, the "Change Character" command can switch between a maximum of five different characters. However, there are very few points in the game where it can actually be used to such extent. Its main use is to switch between Goku and the others accompanying him. Like Shin Onigashima, the character in use can greatly affect the descriptive text shown on screen, and the significant increase in number of characters allowed for more variety in each scene. It is possible to enjoy the game by viewing the reactions towards choosing completely unrelated characters or commands in certa
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