You are Quick-lizard, a young Aztec coppersmith. You have woken from a strange dream to find that the sun has failed to rise. The only light is the dull glow from the volcano; Condor Mountain. Scared, you rush into the village to find that no one is there. Alone you must interpret your dream and begin your adventure. Where is the sun? Where are the people of the village? As your journey begins strange creatures will appear, sometimes evil and sometimes friendly, but never quite as they seem.
A text adventure with illustrations. Play as a Mafia hit man who was framed for the death of the mob boss's son. How will, you clean your name, how will you survive? Only with cunning and wits!
An illustrated text adventure for the ZX Spectrum. Hitler has obtained Excalibur from the Arthurian legend. Merlin the magician has sent you forward in time to the 20th century to recover Excalibur from Hitler's evil grasp.
The Elysian Fields and Other Greek Myths is a classical Greek themed graphical adventure game for the Apple II.
Game is played via typing VERB NOUN commands. All graphics are displayed using colored graphics, and there is also an option for a text-only mode.
Marie Celeste is a text adventure with graphics. You are the pilot of a space ship that has run out of power and is drifting. Suddenly you come across a planet with another ship orbiting it. Unfortunately, it is the pirate ship Marie Celeste. Looks like you've gone from a bad situation into a worse one.
Once the player gets past the title screen, the game will begin. The movement of Godzilla is in three dimensions, and Godzilla's only weapon is his atomic breath, which can be aimed. Godzilla has four lives, which are depleted by either the enemies touching Godzilla, hitting Godzilla with their attacks, or Godzilla falling into a hole.
Megalon will dig holes in the ground and come up to the surface to get Godzilla. After defeating Megalon, Kumongas will come up from the holes and fire at Godzilla with one of two weapons; a string shot or a color-changing projectile. After defeating several Kumongas, King Ghidorah appears and Godzilla has to defend Minilla. King Ghidorah shoots his gravity beams near himself, and if Minilla touches King Ghidorah, Godzilla loses a life. After defeating Ghidorah, the game restarts.
The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters.
The Hundred Acre Wood was populated with characters from A.A. Milne's Winnie the Pooh series of short stories.
Each character had lost an item of value to them and wanted the item returned. The player moves through the Hundred Acre Wood and collects the missing items then returns them to their rightful owners. Only one item can be carried at a time, so picking up one item means leaving behind of whatever item is currently being carried. Some screens have interactive sub elements. For example: you could "climb" Pooh's tree and see the limb where he kept his honey pots safely out of the reach of flood waters (a reference to a scene in the Disney animated movie "The Many Adventures of Winnie the Pooh"and Chapter 9 of A.A. Milne's book Winnie-the-Pooh.). The game has no animation in the mode of a traditional Quest game such as King's Quest. Rather, the Hundred Acre Wood existed as a grid of connected static screens. Players move between the screen using the arrow keys and can only move North, South, East or West. The m
Duck Shoot recreates the classic fairground shooting gallery experience in a digital format. Players control a gun at the bottom of the screen, aiming to shatter six plates positioned at the top while navigating four rows of moving targets in between. The game challenges players to balance their primary objective of breaking plates with the opportunity to score bonus points by hitting other moving objects. Adding to the challenge, ducks periodically swoop down, depleting the player's limited ammunition if they reach the bottom. A special duck traversing the top of the screen can restore shot plates if it completes its journey, introducing a strategic element to the gameplay. The game continues until the player exhausts their ammunition, which is visually represented by a bar beneath the gun, creating a constant tension between accuracy and resource management.
The game based on Jeff Wayne's musical play and the classic science fiction novel by H.G. Wells. it is the year 1898 and the Martian have escaped from their dying homeworld to conquer the Earth and take its resources - and the blood of its inhabitants.
Take either side in this epic real-time strategy game. You can play as the Martians with their superior technology and powerful but expensive war machines in their campaign to take over Great Britain and the rest of the world. Or play as the weaker but more numerous Humans to turn back the alien onslaught before their fiendish plans can be made reality.
Jeff Wayne's The War of the Worlds is a real-time strategy game. There aren't any set missions or a linear story-line, it's all up to you. You must use your time wisely to build up your forces and production facilities within your sectors before the enemy can launch their attack. Research new technologies, construct new buildings, and build new military units to win the game and save your race. The fate of your spec