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New Shooter Games - Page 457

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  • Star Evil

    1991

    Star Evil

    1991

    Shooter
    Nintendo Entertainment System
    Star Evil is the second game of NES version of Action 52. It's the first game on the cartridge that has a space theme, which is a common theme in the list of games. A lot of these share the same code for the boss and the way you play the game.
  • Fire Breathers

    1991

    Fire Breathers

    1991

    Shooter
    Nintendo Entertainment System
    A multiplayer-only shooter released in Action 52.
  • Rail Chase

    1991

    Rail Chase

    1991

    Shooter
    Arcade
    Rail Chase is a Sega Y Board arcade light gun game developed by Sega AM3 and published by Sega. Released in Japan in September 1991, and in the United States later that year, the game came in both standard and DX cabinets (the latter seats players in the pneumatic "Magical Bench Seat", which tilts and rocks with the in-game action), and uses sprite scaling to simulate three-dimensional scenery. The game was followed by a sequel, Rail Chase 2, and a full-sized Sega theme park ride, Rail Chase: The Ride, both released in 1994.
  • Metal Black

    1991

    Metal Black

    1991

    Shooter
    Arcade Sega Saturn
    star 6.9
    A shoot 'em up released by Taito. It is both "Project Gun Frontier 2" and "Darius III"; the game was developed by the Gun Frontier team, and ties to the original Darius development still exist. Players control the Black Fly on their mission to defeat the forces of Nemesis in hopes of saving the human race. Players collected many small power-ups to build their weapon's power. Players could then unleash a large beam attack that would drain their power level back to zero. Bosses could also collect these power-ups and use similar beam attacks. When a player's beam collided with a bosses, it would culminate in a spectacular reaction before the more powerful attack would push the weaker down.
  • StarBlade

    1991

    StarBlade

    1991

    Shooter
    Arcade Wii Android iOS 3DO Interactive Multiplayer Sega CD
    star 6.9
    Sitting in the gunner position of a "GeoSword" fightercraft, you must shoot your way through the enemy armada and bring the fight to their base planet, Redeye. Altogether you'll have around 10 missions to get through before the galaxy is safe and your wingmen will help you along the way. And during those missions, you'll be expected to shoot out the sides of huge enemy battlecruisers, travel inside of enemy carriers and travel through the canyons of Redeye to deliver your payload. The PlayStation and the 3DO versions offer the choice between an arcade mode and an enhanced mode. In the enhanced modes that flat polygons are remade in fully textured polygons and the black bars on the sides have been removed to turn the image into a fullscreen view.
  • HyperZone

    1991

    HyperZone

    1991

    Shooter
    Super Nintendo Entertainment System Super Famicom
    Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.
  • Power Gate

    1991

    Power Gate

    1991

    Shooter
    TurboGrafx-16/PC Engine
    Power Gate is a side-scrolling shoot 'em up, developed by Make and published by Pack-In-Video, which was released exclusively in Japan in 1991.
  • Griffin

    1991

    Griffin

    1991

    Shooter
    Sega Game Gear
    Griffin is a shoot-'em-up game developed by Telenet Japan's "Renovation Game" division (which is not the same as Renovation Products) and published by Telenet Japan's RIOT division for the Sega Game Gear. It was only released in Japan.
  • Daisenpuu Custom

    1991

    Daisenpuu Custom

    1991

    Shooter
    TurboGrafx-16/PC Engine
    Daisenpuu Custom can be described as a remixed version of the HuCard game released in 1989. The game is based on the arcade shooter of the same name released by Taito/Toaplan in 1987 (also known as Twin Hawk). The players takes control of a World War II plane and fights his way through a vast array of enemy air defenses such as tanks, submarines and battle ships (curiously, there aren't any enemy planes in the game). Our fighter plane can use a classic Vulcan gun and a special, but limited, bomb attack. The latter calls a formation of friendly planes that will shoot at will until they eventually get hit. Pressing the bomb button twice triggers a powerful smart-bomb and wipes out most of the enemies on screen. A standard power-up system upgrades the plane throughout the game - destroying tiny truck usually frees up power-icons. Some, stamped with a large character P on them, upgrade the plane's main gun up to four times. Others give away extra bombs or rare extra lives.
  • Battle City

    1991

    Battle City

    1991

    Shooter
    Game Boy
    Game Boy port of Battle City.
  • Gradius: The Interstellar Assault

    1991

    Gradius: The Interstellar Assault

    1991

    Shooter
    Game Boy
    star 6.8
    Gradius: The Interstellar Assault retains the traditional horizontal scrolling gameplay from the Gradius series. Once again the player takes control of the Vic Viper and flies through five different stages destroying Bacterion's army. The game retains the traditional power-up bar from the original Gradius. The player can speed-up multiple times, use missiles, shoot double firepower or lasers, use several options at a time and use the classic shield (although it is referred to as a forcefield). However, before each game is started or continued, the player is given a "Weapon Select" screen. Here the player can choose between one of three settings for the missiles, double firepower, and lasers.
  • Robocco Wars

    1991

    Robocco Wars

    1991

    Shooter
    Family Computer
    Transform from wheeled robot to plane in this side-scrolling shooter from Taito and IGS.
  • The Punisher: The Ultimate Payback!

    1991

    The Punisher: The Ultimate Payback!

    1991

    Shooter
    Game Boy
    star 6.3
    The Punisher: The Ultimate Payback is an Action game, developed by Beam Software and published by Acclaim, which was released in 1991.
  • Toki

    1991

    Toki

    1991

    Shooter
    Family Computer Nintendo Entertainment System
  • Metal Stoker

    1991

    Metal Stoker

    1991

    Shooter
    TurboGrafx-16/PC Engine
    A cyberpunk multi-directional shoot 'em up for the PC Engine. Metal Stoker is a top-down, multi-directional shoot 'em up for the PC Engine, developed and published by Face (possibly through their subsidiary brand Sankindo). The game features the subtitle "Neo Hardboiled Shooting". The goal of the game is to explore each stage, fight a boss and move onto the next. Some stages are comprised of several linear enclosed areas that require that the player clear the room of enemies before they can proceed, while others are more open and let the player scroll in multiple directions while seeking out their foes. The story is sparse, and concerns the player's testing out of a new Custom CS-05 tank through a series of simulations. The game was released exclusively for the PC Engine. It has yet to be rereleased in any capacity.
  • Seirei Senshi Spriggan

    1991

    Seirei Senshi Spriggan

    1991

    Shooter
    Wii Turbografx-16/PC Engine CD
    Take on the alien hordes in this vertically scrolling shoot 'em up from the people behind Aleste. The power-up system in Spriggan relies on different coloured globes - you can have three of these in stock at any one time and the order they are in will vary what style of weapon you have. This allows for a certain degree of mix-and-match until you find your preferred combination. You can also eject these orbs, which act as a smart bomb in times of need.
  • Aerostar

    1991

    Aerostar

    1991

    Shooter
    Game Boy
    star 6.4
    After the end of the Sixth World War, the Earth has been rendered inhospitable and uninhabitable by humanity. The Intergalactic Council ruled that Earth could once again be used by humans and sent people there to restore civilization there. Meanwhile, mutants have prospered in the long-lost wastelands of Earth and were unwilling to allow the humans to have it again. The Intergalactic Council has sent in a lone fighter called Aerostar to defend the Earth from a second act of total destruction.
  • Fuzzical Fighter

    1991

    Fuzzical Fighter

    1991

    Shooter
    Family Computer
    The Dimensional Stone, which is required to maintain balance in the world of starship pilot Mark was stolen. The king finds a hero to retrieve the stone; using the "Fuzzical Fighter" to transport the player's character into enemy territory. Towns are visited in-between stages to provide the player with weapons and artificats that are bought with the in-game gold currency. Players can choose to backtrack to either to previous stage while staying at the inn or to a stage that he has not yet explored. They also have access to three different kinds of healing spells: Riken (minor healing), Rikento (normal healing) and Rikentaru (major healing). Despite being a mechanical object and not a creature, the Fuzzical Fighter has magic points that can be replenished while in the towns. The Fuzzy Fighter itself resembles a spaceship with a mechanical tail at the end.
  • Provocator

    1991

    Provocator

    1991

    Shooter
    Acorn Archimedes
    You play the role of the last fighter pilot remaining and must protect a convoy of HUGE spaceships from 32 waves of attacking aliens. Several ships in the convoy have forest domes that supply the fleet with food and oxygen. The player is tasked with protecting these domes from alien squadrons that launch increasingly frequent attacks on them. When a dome is under attack, a warning sound alerts the player to the threat and if it isn't met within 15 seconds, the dome is permanently destroyed. If all the forest domes are destroyed, the fate of the convoy is sealed and the game ends. The game grants the player freedom to move around the convoy at will, but collision with any part of the fleet results in the loss of a life. Familiarity with the convoy layout is paramount to protecting it. Upon completion of a level the player is instructed to carefully dock with the largest ship in the fleet to re-fuel. Once successfully docked, bonus points are awarded for every dome left intact. A radar at the top of the screen
  • Wolf Fang: Kuhga 2001

    1991

    Wolf Fang: Kuhga 2001

    1991

    Shooter
    Arcade
    Wolf Fang: Kuuga 2001 was released in Japanese arcades in 1991. It was released in arcades outside Japan and re-titled Rohga: Armor Force. The arcade versions outside Japan however, have a number of things cut. There is no story intermissions between the stages and there is no stage selection leading to 4 different endings found on the Japanese version, but the game cycles through all 12 stages like in the Japanese version's expert mode.
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