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New Shooter Games - Page 460

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  • Fire Copter

    1982

    Fire Copter

    1982

    Shooter
    TRS-80 Color Computer
    In Fire Copter, the player controls a helicopter armed with both lasers and water cannons. 1-player and 2-player games are available, with players taking alternative helicopter control. The player scrolls over a 3-dimensional wireframe city, looking for active fires. The player needs to position the copter over the center of the fire to spray water cannons to put out the fire. In addition, fire starting androids are present throughout the city, which need to be shot with the copter's laser cannons. The player receives points for fires put out and androids destroyed. As fire spreads, the city is in critical danger, and the player loses a life when too much of the city is engulfed in flame. The player has a total of 3 lives, and when all are lost it's game over. The fire has been quelled at the start of each life, and the city begins to burn anew.
  • Deep Six

    1982

    Deep Six

    1982

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Deep Six (also know as Marine Adventure in Japan) is game for Tomy Tutor platform.
  • Night Gunner

    1982

    Night Gunner

    1982

    Shooter
    ZX Spectrum Sinclair ZX81 Amstrad CPC
    Night Gunner is a shoot'em up set in World War II for the Sinclair ZX81.
  • Planetoids

    1982

    Planetoids

    1982

    Shooter
    ZX Spectrum
    Just like ASTEROIDS - shoot the asteroids and the occasional alien ship.
  • Mission Attack

    1982

    Mission Attack

    1982

    Shooter
    Tomy Tutor / Pyuta / Grandstand Tutor
    Japanese Tomy Pyuuta title, part number 009E, released in 1982.
  • 3D Mine Storm

    1982

    3D Mine Storm

    1982

    Shooter
    Vectrex
    Mine Storm is the built-in game that came with every Vectrex unit. It was also released in a 3-D version that required the use of the Vectrex 3D Imager and as a bug-free replacement cartridge called Mine Storm 2 Gameplay: Gameplay is similar to the arcade game Asteroids. The player moves around the screen shooting at star-shaped Mines of various sizes and mannerisms. Each screen has many dots, which can potentially turn into Mines; once a Mine is shot, two dots on the screen will turn into medium-sized Mines, which will then turn into two small Mines when shot (note: for the most part; sometimes, perhaps due to a glitch, a medium-sized Mine will just hatch one small Mine). When all dots have been turned into Mines on a screen, the Minelayer will come out, laying additional Mines in it's wake until the player destroys it. Making contact with any Mine, fireball, or Minelayer will destroy the player's ship and the game will end once there are no more reserve ships left (note: on some later versions, colliding w
  • Clay Pigeon!

    1982

    Clay Pigeon!

    1982

    Shooter
    Odyssey 2 / Videopac G7000
    Join this true olympic skeet competition, testing your skill! As the name implies, Clay Pigeon! is a clay pigeon shooting game. At the left corner, a trap launches targets toward the shooter. The player controls the shooter which stands in the right corner of the screen.
  • Teeter Torture

    1982

    Teeter Torture

    1982

    Shooter
    Arcade
    Teeter Torture is a game that has rather mysterious origins. Only a single cabinet has even been found for it. (Fortunately it has been making regular appearances at the California Extreme show for a number of years.) For years there was even confusion as to whether it was an Exidy-produced prototype or some bootleg running on the Exidy hardware.
  • Penetrator

    1982

    Penetrator

    1982

    Shooter
    Commodore C64/128/MAX ZX Spectrum PC (Microsoft Windows) TRS-80
    Penetrator is an early Sinclair ZX Spectrum game made by Melbourne House programmers Philip Mitchell and Veronika Megler, one of the early hits. It was released in 1982 as a clone of the Scramble arcade game. In Penetrator, the gamer flies a ship, which can shoot forwards and drop bombs beneath the ship. The first level is on open air, with just mountains to dodge, missiles which try to hit the ship, and animated radars. From the second level onwards, the game is inside increasingly complex caverns, so the ceiling is also a danger, as well as new enemies - the missiles are now sometimes replaced with skulls that can move up and down, blocking the path. The levels change with no pause, only the screen colour changes. After four levels there is a short fifth level where a base needs to be destroyed by dropping a bomb precisely, and then there is a firework animation as a reward. After all levels are finished, the ship goes back through inversed levels, with backward turned landscape. Reviews at the time said that
  • Horizon V

    1982

    Horizon V

    1982

    Shooter
    Apple II
    While on a routine patrol of one of the five planetoid outposts of the Galactic Federation, you are set upon by angry G-bellians who believe you have kidnapped one of their most prized performers, Paulette the G-belly dancer. Before you are able to explain your innocence, the G-bellians attack and you are forced to defend your planetoid. Using radar and plasma weapons you destroy first the ships and then the G-bellians themselves before you run out of fuel. As you make a run for fuel, some of the G-bellians follow you into the time warp. But before you can get to your fuel you have to destroy the oncoming G-bellians. Finally you reach the fuel dump and lock into the center of the fuel target... then onto the next planetoid...
  • Zenith

    1982

    Zenith

    1982

    Shooter
    Apple II
    star 5.5
    You are a Skyfighter patrolling the airspace above the city Zenith as it's being built. Aliens are invading and your job is to shoot every single object above the city to prevent it from harm.
  • Meteors

    1982

    Meteors

    1982

    Shooter
    BBC Microcomputer System
    Meteors is a clone of the 1979 arcade game Asteroids from Atari.
  • Armor Ambush

    1982

    Armor Ambush

    1982

    Shooter
    Atari 2600
    Armor Ambush is a game that gives players control over tanks that battle one another over terrain that offers varying degrees of texture and traversability. Dueling tanks was a theme familiar to owners of the Atari 2600 since Combat, the game packaged with nearly every Atari 2600 system, had a very similar premise. However, Armor Ambush expands upon the simple battles available to players of Combat. The field of battle occupies a region greater than the size of the screen. Additionally, players can drop mines on the battlefield by simultaneously pressing the fire button and pulling down on the joystick. The mines remain active for the duration of the battle, destroying either tank that runs over them. Players are able to control two tanks and switch between them on command. The terrain is more diverse, featuring areas of foliage, water, and natural barriers. There is also a single-player mode that allows a player to battle a computer-controlled opponent.
  • Air Raid

    1982

    Air Raid

    1982

    Shooter
    Atari 2600
    Air Raid is considered to be the rarest game released for the Atari 2600.
  • Arcadians

    1982

    Arcadians

    1982

    Shooter
    BBC Microcomputer System Acorn Electron
    Arcadians is a shoot 'em up developed for the BBC Micro and Acorn Electron, released by Acornsoft in 1982. It is a gameplay clone of Namco's Galaxian.
  • Defender

    1982

    Defender

    1982

    Shooter
    Atari 8-bit Atari 5200
  • Invaders

    1982

    Invaders

    1982

    Shooter
    Elektor TV Games Computer
  • Catapult

    1982

    Catapult

    1982

    Shooter
    Elektor TV Games Computer
  • Attack from Space

    1982

    Attack from Space

    1982

    Shooter
    Elektor TV Games Computer
  • Dark Cavern

    1982

    Dark Cavern

    1982

    Shooter
    Atari 2600
    Dark Cavern is a maze-based shooting game by M Network for the Atari 2600 console. It is a port of the game Night Stalker for the Intellivision.
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