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New Shooter Games - Page 462

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  • Submarine Battle

    1982

    Submarine Battle

    1982

    Shooter
    Texas Instruments TI-99
    Submarine Battle is a poorer version of the Atari Classic Combat but without the variety. In this game you are a submarine shooting boats and planes as they attempt to locate and destroy your submarine. Sea material is also found in the water making this even more challenging. This game disappoints on so many different levels. Watch out for the Commies!
  • Vulture Attack

    1982

    Vulture Attack

    1982

    Shooter
    Atari 2600
    This is a relabel of the game Condor Attack.
  • Jackson

    1982

    Jackson

    1982

    Shooter
    Arcade
    Bootleg version of Zaxxon.
  • Laser Attack

    1981

    Laser Attack

    1981

    Shooter
    VC 4000
  • Missile Command

    1981

    Missile Command

    1981

    Shooter
    Atari 8-bit Atari 5200
    Atari 5200 port of Missile Command.
  • Asteroids

    1981

    Asteroids

    1981

    Shooter
    Atari 8-bit Atari 5200
    Atari 5200 and Atari 8-bit ports of Asteroids. It was previously unreleased for the 5200.
  • Galaga '91

    1981

    Galaga '91

    1981

    Shooter
    Handheld Electronic LCD
  • Galaxian

    1981

    Galaxian

    1981

    Shooter
    Handheld Electronic LCD
    A port for handheld devices.
  • Galaxian2

    1981

    Galaxian2

    1981

    Shooter
    Handheld Electronic LCD
    A port for handheld devices.
  • Space Invaders

    1981

    Space Invaders

    1981

    Shooter
    Handheld Electronic LCD
    Tabletop LCD port of Space Invaders released in 1981.
  • Asteroids

    1981

    Asteroids

    1981

    Shooter
    Atari 2600
    star 6.1
    Asteroids for the Atari 2600 is a port of the arcade space shooter released in November 1979. The player controls a spaceship in an asteroid field which is periodically traversed by flying saucers. The objective of the game is to destroy both, asteroids and saucers. The triangular ship can rotate left and right, fire shots straight forward, and thrust forward. Once the ship begins moving in a direction, it will continue in that direction for a time without player intervention unless the player applies thrust in a different direction. The ship eventually comes to a stop when not thrusting. The player can also send the ship into hyperspace, causing it to disappear and reappear in a random location on the screen, at the risk of self-destructing or appearing on top of an asteroid.
  • Space Demon

    1981

    Space Demon

    1981

    Shooter
    Arcade
  • 3D Defenders

    1981

    3D Defenders

    1981

    Shooter
    Sinclair ZX81
    The classic Defenders (Atari 2600 and other platforms) but then in a first person 3D perspective. This game is to be run with a 16K expansion module. You fly over a planet and have a proximity radar indicating where (left-right) an enemy is. Your radar can show false hits when meteorites fall down. The enemies go down and you get points (250) if you shoot them before they reach the ground. The enemies will shoot at you and you will have to try to prevent being hit. If an enemy reaches the ground and can fly up and away again you loose points (50). You have a shield which can take take 10 hits. With either one of the keys q-t moves you left-down. y-p right-down. a-g left-up, h-newline right up. z-m shoots the laser. Using two keys at once allows you to move non-diagonal.
  • Cosmic Hunter

    1981

    Cosmic Hunter

    1981

    Shooter
    Microvision
    Cosmic Hunter is a science fiction shooter set in space.
  • Missile Attack

    1981

    Missile Attack

    1981

    Shooter
    Apple II TRS-80
    An action-shooter game developed by The Cornsoft Group and published by Adventure International for Aplle II and TRS-80.
  • Syracuse

    1981

    Syracuse

    1981

    Shooter
    Odyssey 2 / Videopac G7000
    In the year 213 B.C. the town of Syracuse in southern Sicily, was besieged by the troops of the Roman consul Marcellus. The battle lasted three years, giving Archimedes time to perfect his ingenious system for defending Syracuse. Archimedes' idea was to reflect the sun off a mirror onto the enemy ships. The sunlight reflected in this way would be concentrated enough to set fire to the Roman warships. Despite a heroic defense, the Romans won. As for Archimedes, he was so absorbed in a geometry problem when the Romans landed, that he was killed by a Roman soldier because he refused to answer his questions. With the Syracuse game you will be able to be part of this historic event as often as you like. So, to your joy-sticks ! And do not forget that the battle must start at sunrise and finish at sunset.
  • Voyage of the Valkyrie

    1981

    Voyage of the Valkyrie

    1981

    Shooter
    Apple II TRS-80
  • Voyager I: Sabotage of the Robot Ship

    1981

    Voyager I: Sabotage of the Robot Ship

    1981

    Shooter
    Atari 8-bit PC-8800 Series TRS-80 Color Computer Commodore PET DOS Apple II TRS-80 FM-7
    Voyager is a first-person action game that challenges the player to explore the levels of an alien spacecraft's maze. The environments consist of corridors and rooms done with 3D vector graphics. The protagonist has to evade robots programmed to blast any intruders. To win, the player must destroy all power generators and escape (or hunt down and annihilate) the killer robots.
  • UFO!

    1981

    UFO!

    1981

    Shooter
    Odyssey 2 / Videopac G7000
    The game features similar gameplay to that of Atari's Asteroids. The player command an Earth Federation Cruiser, patrolling an area of space that is teeming with X-shaped UFOs. Some of these will merge and form Hunter-Killer UFOs that go after your ship. Your ship is armed with a laser and a force field that gives you some protection. Occasionally, a Light-Speed Starship will come on the scene, first to blast away at your shield, then to blast away at your ship.
  • Gorf

    1981

    Gorf

    1981

    Shooter
    Commodore VIC-20 ColecoVision Arcade BBC Microcomputer System Atari 2600 Commodore C64/128/MAX Atari Jaguar
    star 6.9
    Gorf actually consists in the Arcade version of five different types of space shooters. The first one ist basically is a Space Invaders clone. In the second one a formation of space ships is hovering at the top of the screen while single space ships will disengage from the formation and dive down at you. The third variant is a Glaxian clone and only available in the Arcade version. In the fourth mini-game the enemy will come out of a circular hyperspace field and attack you. After having destroyed four of your attackers the game proceeds to the fifth game stage. Here a huge mothership is dropping bombs at you from the top of the screen. You defeat the mothership with a well placed projectile hitting it between its two major sections. After that the game starts from the gebinning on a higher difficulty level.
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