Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

New Games - Page 12273

apps menu
New Most Popular Top Rated
  • Mito Koumon II: Sekai Manyuu Ki

    1988

    Mito Koumon II: Sekai Manyuu Ki

    1988

    Adventure
    Family Computer
    A NES action game developed by SunSoft and the sequel to Mito Koumon. It was never released outside of Japan. Mito Koumon II: Sekai Manyuuki is the sequel to Mito Koumon and is very similar in appearance and gameplay. As in that game, the player controls one of Mitsukini Tokugawa's retainers as they gather clues and evidence of crimes in the area while either avoiding or fighting off hostile NPCs. Unlike the first game, which was set entirely within Japan, Tokugawa is crossing the world solving issues instead. The first stage is America (specifically the Wild West, as would be chronologically accurate for the 17th century) though there are plenty of other locations to visit across the world as well, including even Transylvania.
  • World Court Tennis

    1988

    World Court Tennis

    1988

    Role-playing (RPG) Sport
    TurboGrafx-16/PC Engine
    It's your serve. WHOP! The ball clears the net at 100 MPH and raises a little dust just inside the chalkline. An ace? no. WHOP! Your opponent returns with a powerful backhand that kills your plan of charging the net. No matter how you play - with up to 3 friends, singles, doubles, or against the computer - World Court Tennis will tax your endurance and test your skill with action that's fast and furious. Just don't scream at the line judge. He's never wrong.
  • The Money Game

    1988

    The Money Game

    1988

    Simulator Strategy
    Family Computer
    A Stock Market/life-sim game where the player must manage their stocks in order to achieve a happy life. It was developed by SOFEL for the NES and released in Japan only. The Money Game is a stock market simulation game where the goal is to raise money through the wise purchasing and selling of various types of stock. Coupled to this is a life-sim aspect where raising a sufficient amount of money at certain checkpoints allows the player to gain and keep a girlfriend, who later becomes their wife and provides children. As well, the player can upgrade from their initial studio apartment to a terraced house to a mansion with its own Olympic-sized swimming pool. The game is densely packed with Japanese script and requires both literacy in that language and a fairly good understanding of dealing in the stock market itself (though the game does provide tutorials for the latter). It would be followed by a sequel, The Money Game 2: Kabutochou no Kiseki, which in turn would be the basis for SOFEL's Wall Street Kid.
  • Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei

    1988

    Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei

    1988

    Point-and-click Fighting Adventure
    Family Computer
    Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei is an adventure game developed by Human Entertainment for the Famicom and published by Bandai in 1988. It is based off the Tatakae!! Ramenman series, which itself is a spin-off of the Kinnikuman series, known in the US as M.U.S.C.L.E.. Ramenman is a popular character in the Kinnikuman universe. The game follows the eponymous warrior Ramenman as he attempts to track down his father's killers and bring them to justice with his many years of martial arts training. Notably, this game is the first true point-and-click adventure game for the system. While there had been many adventure games made for the NES, such as Portopia Renzoku Satsujin Jiken or Princess Tomato in the Salad Kingdom, they are largely driven by menus. Ramenman is directed by using the cursor to select an area to walk to or interact with instead much like classic Sierra adventure games such as King's Quest.
  • Sylviana: Ai Ippai no Boukensha

    1988

    Sylviana: Ai Ippai no Boukensha

    1988

    Role-playing (RPG) Adventure
    Family Computer Disk System
    Sylviana lived with her mom in relative peace after her father passed away. One day, her mom came down with a mysterious illness. Despite everything Sylviana tried, her mother's condition only got worse. Then one day, she heard a rumor about a Dr. Doppler, who can create a medicine that will cure any disease. She decides to head out and find this Dr. Doppler, and convince him to give her the medicine. However, she soon finds out that the doctor is unable to help her, due to having had his eight treasures stolen from him by demons. Sylviana vows to return the treasures to him in exchange for the medicine.
  • Big Challenge! Judo Senshuken

    1988

    Big Challenge! Judo Senshuken

    1988

    Fighting Sport
    Family Computer Disk System
    Realistic judo techniques! Win by taking your opponent down! Become a champion!
  • Bases Loaded II: Second Season

    1988

    Bases Loaded II: Second Season

    1988

    Sport
    Family Computer Nintendo Entertainment System
    Bases Loaded II: Second Season was released by Jaleco in 1988 as the second in the Bases Loaded series. It was only ever released for the Nintendo Entertainment System, and continued where Bases Loaded had finished as a successful baseball game on the NES console.
  • The Scheme

    1988

    The Scheme

    1988

    Shooter Role-playing (RPG)
    PC-8800 Series
    The Scheme is an action RPG released by Bothtec (later known as Quest) for the PC-88 in 1988. It features Metroidvania-style open-world exploration, side-scrolling run & gun shooter combat, and chiptune music by Yuzo Koshiro.
  • Eggerland: Meikyuu no Fukkatsu

    1988

    Eggerland: Meikyuu no Fukkatsu

    1988

    Puzzle Strategy
    Family Computer
    Eggerland: Meikyuu no Fukkatsu is a puzzle video game developed by HAL Laboratory for the Family Computer. It was released in 1988 in Japan as the fourth game in the Eggerland series following Eggerland Mystery, and is the third in the series not counting the port of Eggerland 2 made for the Famicom Disk System. The game contains roughly 162 stages (or maps), which are arranged on an 8-by-16 grid (with some stages hidden).
  • Sengoku Mahjong

    1988

    Sengoku Mahjong

    1988

    Card & Board Game
    PlayStation 3 Wii TurboGrafx-16/PC Engine PlayStation Vita PlayStation Portable
    A Sengoku era themed Riichi (Japanese) Mahjong game. It was the first mahjong game released on the PC Engine and has since been rereleased on Wii Virtual Console and PSN. The game features Single mode and Conquest Mode. In single mode you play a single mahjong game against the game cast. In conquest mode you play as a prefecture and try to conquer the entirety of Japan by winning on Mahjong. The game only features 4-Player mahjong and can only be played against the computer. There is no password feature for the conquest mode, so it needs to be beaten in a single sitting.
  • Explosive Fighter Patton

    1988

    Explosive Fighter Patton

    1988

    Shooter Adventure
    Family Computer Disk System
    A tank arena combat game, known for its aggressive instructions which stated, "TURN TO SIDE B AND INSERT TO ******* BOX!"
  • Tombs & Treasure

    1988

    Tombs & Treasure

    1988

    Family Computer Nintendo Entertainment System
    Tombs & Treasure, released in 1988, was altered to be more story-based, and features new music and role-playing elements; an English-language NES version was published by Infocom in 1991.
  • Pac-Mania

    1988

    Pac-Mania

    1988

    Arcade
    ZX Spectrum
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • Kageki

    1988

    Kageki

    1988

    Fighting Hack and slash/Beat 'em up Arcade
    Arcade Sega Mega Drive/Genesis
    In this game, you play a bandage-fisted street boxer who must fight every member of The Motorcycle Gang Warriors, including their leader. The game has nine rounds where you must face a different opponent. In each round, your opponent must be knocked down three times in order for you to win. After you have defeated the first eight opponents, you will finally meet face to face with the leader, and if you defeat the leader, you have beaten the entire gang and the game ends.
  • Shingen Samurai-Fighter

    1988

    Shingen Samurai-Fighter

    1988

    Hack and slash/Beat 'em up Arcade
    Arcade
  • Last Armageddon

    1988

    Last Armageddon

    1988

    Role-playing (RPG) Adventure
    PC-9800 Series Sharp X68000 PC-8800 Series Sharp X1 FM Towns Family Computer MSX2 Turbografx-16/PC Engine CD MSX
    The humans who breathed the toxin-filled air on the Earth's surface became one with the Earth and kept dissolving. The history of humanity ended and dominion of the planet returned to the demons. These mutant creatures did not depend on oxygen to survive. Therefore, they were able to breathe the air and use the land.Meanwhile, an army of robots wage World War IV against the demons in order to conquer what is now known as Makai - the Demon World. These robots came to the planet on a wave of energy that created an explosion that turned the world into a wasteland. Much later in the game, concurrent themes including Adolf Hitler, war, creating a perfect race of people, and the destruction of humanity in the year 1999 are revealed to the player inside one of the robot's main bases. Can the demons gain dominion on the humans' old planet or will robots enforce impose a millennium of logic and dictatorial force throughout Makai? Playing as the robots is not an option that is open to the player. Therefore, the player must
  • Formation Armed F

    1988

    Formation Armed F

    1988

    Shooter Arcade
    Arcade TurboGrafx-16/PC Engine
    Formation Armed F is a vertically scrolling shooter. The basic gameplay principle offers no surprises: shooting a lot of aliens without getting hit by their attacks. Additionally there are environmental obstacles like poisonous gas or walls. Of course the player can collect power ups to upgrade the ship, e.g. speed-ups or a large variation of weaponry. Each of the seven levels has its own set of weaponry which suits the enemies. The big exception are smaller ships which stay near to the main ship. By pressing a second fire button, the formation can be changed. There are no continues.
  • Lock-On

    1988

    Lock-On

    1988

    Shooter Arcade
    Atari ST/STE DOS
    Port of the arcade title "Lock-On" DOS and Atari ST. Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first.
  • Kitten Kaboodle

    1988

    Kitten Kaboodle

    1988

    Puzzle
    Arcade
    Multiple mini games with kitten characters.
  • Passing Shot

    1988

    Passing Shot

    1988

    Sport
    Arcade Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC MSX
    This is a conversion of the SEGA coin-op game of the same name, playing lawn tennis around the world. The player travels from France, to Australia, to the US and end up in England and get to listen to the national anthem of each country. There are four difficulty levels to select the skill of the computer controlled player. One or two players may play but always against the computer. In a two player game, both players play as a doubles team. The game starts off looking behind the player as the style of serve is chosen (top spin, curve, etc) and then it switches to a top down view for the rally.
  • «
  • 1
  • .....
  • 12269
  • 12270
  • 12271
  • 12272
  • 12273
  • 12274
  • 12275
  • 12276
  • 12277
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2026 Ocean of Games.