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New Games - Page 12314

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  • Bull Fighter

    1984

    Bull Fighter

    1984

    Sport Arcade
    Arcade
    An ice hockey game from Alpha Denshi.
  • Jumping Cross

    1984

    Jumping Cross

    1984

    Sport
    Arcade
    Motocross game with obstacles and opponents. Player can go different directions.
  • Herbie at The Olympics

    1984

    Herbie at The Olympics

    1984

    Sport
    Arcade
    Designed by Century/Seatongrove, the game was built by Magic Electronics of Cranston, RI and marketed by Montgomery Vending. The game, once again, featured our old friend Quasimodo. Sporting his original green tunic from Hunchback, Quasimodo competed in seven different Olympic events. Priced at $375, the game was also available as a conversion kit for Donkey Kong, Donkey Kong Jr. and Scramble. This is a rip off of track and field.
  • Bullfight

    1984

    Bullfight

    1984

    Arcade
    Bullfight es un videojuego arcade publicado por Sega en 1984. Probablemente sea el único videojuego de tauromaquia desarrollado para las máquinas recreativas.
  • Chicken Shift

    1984

    Chicken Shift

    1984

    Puzzle Arcade
    Arcade
    The gameplay in Chicken Shift is relatively simple. There will be a string of eggs you have to guide to safety by shifting the position of pipes, walls and other devices through button presses. The default settings map the action buttons to the left CTRL and left ALT keys. Keep your eyes on those eggs and where they're at - you'll get bonus points if you don't lose a single egg to the horrors of gravity.
  • Acrobatic Dog-Fight

    1984

    Acrobatic Dog-Fight

    1984

    Shooter Arcade
    Arcade
    Acrobatic Dog-Fight was released in 1984, but would be considered new and fresh even if it was released today. The basic goal of each level is to get to the end, but the way you get there is anything but a straight line. Your plane (which can go in any direction, pulling off loop-de-loops and such at will) has a constantly depleting fuel gauge, forcing you to do one of two things: you can shoot down other planes to refill some fuel, or you can jump out of your plane and try to hijack one from an enemy. You only have a couple of parachutes, though, so you have to be careful - if you miss your shot and don't have any left, you'll go splat. If you do have a parachute (which you can earn more of by shooting down a certain number of enemies from the same wave) you'll glide down and have to face various hazards on the road while you search for a new plane. It's refreshing how open-ended the game is laid out. Although your destination lies all the way to the right of the stage, you have free reign to go wherever you pleas
  • The Battle Road

    1984

    The Battle Road

    1984

    Shooter
    Arcade
    The Battle-Road is a vertical scrolling shooter racing arcade game released by Irem in 1984. The game was an early open-ended vehicle combat game that featured branching paths and up to 32 possible routes. The player controls a car that is armed with two different types of guns, and drives for a road full of other dangerous vehicles like cars, motorcycles, trucks, helicopters.
  • Pandora's Palace

    1984

    Pandora's Palace

    1984

    Platform Arcade
    Arcade
    Taking on the role of a Roman emperor, replete with white robe and olive leaf head ornament, the player must make his or her way from the top left of the screen to the bottom right, via careful navigation of a variety of poles and moving platforms. Enemies can push the player character into fires or over the edge of platforms if they are not carefully avoided.
  • Charlie Brown's ABC's

    1984

    Charlie Brown's ABC's

    1984

    Music
    Apple IIGS Commodore C64/128/MAX DOS Apple II
    Charlie Brown's ABC's is a simple educational game designed for children ages 3-7. Featuring Charles Schulz's Peanuts characters, the game presents each of the 26 letters in the alphabet along with a brief animation to go along with it. Each animation has a different object that starts with the letter in question and one or more Peanuts characters interacting with it (such as Charlie Brown playing the guitar for the letter "G", or Snoopy dancing to music on the radio for "R"). Player's can select a letter and see the corresponding word and animation by pressing the letter on the keyboard, or the arrow keys can be used to cycle through each letter (forwards and backwards) in alphabetical order. The game package also included a set of activity cards which provided additional suggestions for parents or teachers to help kids learn the alphabet using the game.
  • Fruity Frank

    1984

    Fruity Frank

    1984

    Puzzle Arcade
    Amstrad CPC
    The game is played with a controller or keyboard. The player has three lives and must collect all the fruits on the board except the apples while avoiding monsters. Frank has an apple seed that he can throw to get rid of monsters. He can only use one at a time. Once he hits a target or gets lost in the monsters' nest, he reappears after a few moments. He must also avoid being crushed by apples.
  • 8 Ball Action

    1984

    8 Ball Action

    1984

    Sport
    Arcade
    Use the joystick to move your aim dot around the table. Button causes ball to shoot at aim dot. Speed is determined by on-screen setting that changes between 3 speeds - Soft, Medium, Hard. Each pocket has a point multiplier. Score for each made ball is determined by the ball number x the pocket multiplier x the round number. You get three chances to make a ball before losing your turn. If you make a ball, you get another three chances to make another ball. A scratch causes a loss of turn.
  • Okamoto Ayako to Match Play Golf

    1984

    Okamoto Ayako to Match Play Golf

    1984

    Sport
    SG-1000 Super Famicom
    Okamoto Ayako no Match Play Golf is a golf game for the Othello Multivision, released by Tsukuda Original. It is also compatible with the Sega SG-1000.
  • Thunder Castle

    1984

    Thunder Castle

    1984

    Arcade
    Intellivision
    A whimsical new medieval fantasy game developed Connie Goldman and David Warhol of Mattel Electronics and published by INTV Corporation for the Intellivision in 1986. You're the knight in shining armor on your quest for survival. Your journey takes you through the enchanted forest where three dragons wait with heated breath. Then, through a castle maze with three wicked wizards. Finally to a dark and dreary dungeon where the three demons present your final challenge.
  • Circus Charlie

    1984

    Circus Charlie

    1984

    Platform Arcade
    Arcade Commodore C64/128/MAX Family Computer Nintendo Entertainment System MSX
    star 6.9
    An action/platform game in which the player controls a clown named Charlie who partakes in various circus attractions.
  • Flight Simulator II

    1984

    Flight Simulator II

    1984

    Simulator
    Atari 8-bit PC-9800 Series Commodore C64/128/MAX TRS-80 Color Computer Atari ST/STE Amiga Apple II
  • Boulder Dash

    1984

    Boulder Dash

    1984

    Platform Puzzle Arcade
    Atari 8-bit
    star 7.6
    Boulder Dash was originally released in 1984 for Atari 8-bit computers. It was developed and published by First Star Software, and spawned a series of sequels, re-releases, and spinoffs. It also did a great deal to establish and influence the mining genre of video games, which can be seen in modern games such as Minecraft, Spelunky, and Terraria.
  • Orguss

    1984

    Orguss

    1984

    Shooter
    SG-1000
    Orguss is a shoot-'em-up game developed and published by Sega for the SG-1000. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series Super Dimension Century Orguss. The player can swap between robot and starship modes freely, though both come with their own set advantages and disadvantages. In robot mode, you are able to destroy ground targets and have greater freedom across the screen at the expense of being a bigger target for enemies. You can shoot rapidfire, but move slower. In starship mode you cannot destroy ground targets, but are less likely to be destroyed thanks to the smaller surface area of the ship. You can move faster, but cannot shoot rapidfire. 1 switches between the two forms and 2 shoots. Orguss had a spiritual sequel in the form of TransBot, released for the Sega Master System in 1985.
  • Hustle Chumy

    1984

    Hustle Chumy

    1984

    Platform
    SG-1000 MSX
    Hustle Chumy is an SG-1000 and MSX game developed by Compile and released in 1984. In Hustle Chumy players control a mouse named Chumy who needs to collect apples (and other food) in a sewer, avoiding other critters as he goes. As Chumy eats more food, his speed decreases, but his fireballs are given a longer range. Levels have varying layouts. There are several types of enemies in the game, most of which can be defeated with fireballs. Bats: Bats fly over Chumy. Mecha-Dinos: Mecha-Dinos are indestructible, although Chumy can slow them down with fireballs. Gators: Gators usually sleep in one spot, but sometimes move slowly around. Cats: Cats can jump like Chumy. Ninjas: Ninjas need to be hit with three fireballs to be defeated.
  • Golgo 13

    1984

    Golgo 13

    1984

    Shooter Adventure Arcade
    SG-1000
    Golgo 13 is a shoot-'em-up game for the SG-1000 based on the Japanese manga of the same name. The game has you shoot at windows of a passing train. Hitting objects that get in the way will make the bullet rebound and potentially kill you.
  • Galaxian

    1984

    Galaxian

    1984

    Shooter
    MSX
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