Designed by Century/Seatongrove, the game was built by Magic Electronics of Cranston, RI and marketed by Montgomery Vending. The game, once again, featured our old friend Quasimodo. Sporting his original green tunic from Hunchback, Quasimodo competed in seven different Olympic events. Priced at $375, the game was also available as a conversion kit for Donkey Kong, Donkey Kong Jr. and Scramble. This is a rip off of track and field.
Bullfight es un videojuego arcade publicado por Sega en 1984. Probablemente sea el único videojuego de tauromaquia desarrollado para las máquinas recreativas.
The gameplay in Chicken Shift is relatively simple. There will be a string of eggs you have to guide to safety by shifting the position of pipes, walls and other devices through button presses. The default settings map the action buttons to the left CTRL and left ALT keys. Keep your eyes on those eggs and where they're at - you'll get bonus points if you don't lose a single egg to the horrors of gravity.
Acrobatic Dog-Fight was released in 1984, but would be considered new and fresh even if it was released today. The basic goal of each level is to get to the end, but the way you get there is anything but a straight line. Your plane (which can go in any direction, pulling off loop-de-loops and such at will) has a constantly depleting fuel gauge, forcing you to do one of two things: you can shoot down other planes to refill some fuel, or you can jump out of your plane and try to hijack one from an enemy. You only have a couple of parachutes, though, so you have to be careful - if you miss your shot and don't have any left, you'll go splat. If you do have a parachute (which you can earn more of by shooting down a certain number of enemies from the same wave) you'll glide down and have to face various hazards on the road while you search for a new plane. It's refreshing how open-ended the game is laid out. Although your destination lies all the way to the right of the stage, you have free reign to go wherever you pleas
The Battle-Road is a vertical scrolling shooter racing arcade game released by Irem in 1984.
The game was an early open-ended vehicle combat game that featured branching paths and up to 32 possible routes. The player controls a car that is armed with two different types of guns, and drives for a road full of other dangerous vehicles like cars, motorcycles, trucks, helicopters.
Taking on the role of a Roman emperor, replete with white robe and olive leaf head ornament, the player must make his or her way from the top left of the screen to the bottom right, via careful navigation of a variety of poles and moving platforms. Enemies can push the player character into fires or over the edge of platforms if they are not carefully avoided.
Charlie Brown's ABC's is a simple educational game designed for children ages 3-7. Featuring Charles Schulz's Peanuts characters, the game presents each of the 26 letters in the alphabet along with a brief animation to go along with it. Each animation has a different object that starts with the letter in question and one or more Peanuts characters interacting with it (such as Charlie Brown playing the guitar for the letter "G", or Snoopy dancing to music on the radio for "R"). Player's can select a letter and see the corresponding word and animation by pressing the letter on the keyboard, or the arrow keys can be used to cycle through each letter (forwards and backwards) in alphabetical order. The game package also included a set of activity cards which provided additional suggestions for parents or teachers to help kids learn the alphabet using the game.
The game is played with a controller or keyboard.
The player has three lives and must collect all the fruits on the board except the apples while avoiding monsters. Frank has an apple seed that he can throw to get rid of monsters. He can only use one at a time. Once he hits a target or gets lost in the monsters' nest, he reappears after a few moments. He must also avoid being crushed by apples.
Use the joystick to move your aim dot around the table. Button causes ball to shoot at aim dot. Speed is determined by on-screen setting that changes between 3 speeds - Soft, Medium, Hard.
Each pocket has a point multiplier. Score for each made ball is determined by the ball number x the pocket multiplier x the round number.
You get three chances to make a ball before losing your turn. If you make a ball, you get another three chances to make another ball. A scratch causes a loss of turn.
Okamoto Ayako no Match Play Golf is a golf game for the Othello Multivision, released by Tsukuda Original. It is also compatible with the Sega SG-1000.
A whimsical new medieval fantasy game developed Connie Goldman and David Warhol of Mattel Electronics and published by INTV Corporation for the Intellivision in 1986.
You're the knight in shining armor on your quest for survival. Your journey takes you through the enchanted forest where three dragons wait with heated breath. Then, through a castle maze with three wicked wizards. Finally to a dark and dreary dungeon where the three demons present your final challenge.
Boulder Dash was originally released in 1984 for Atari 8-bit computers. It was developed and published by First Star Software, and spawned a series of sequels, re-releases, and spinoffs. It also did a great deal to establish and influence the mining genre of video games, which can be seen in modern games such as Minecraft, Spelunky, and Terraria.
Orguss is a shoot-'em-up game developed and published by Sega for the SG-1000. In the game, the player takes control of a robot which can transform into a starship. It is based on the science fiction anime series Super Dimension Century Orguss.
The player can swap between robot and starship modes freely, though both come with their own set advantages and disadvantages. In robot mode, you are able to destroy ground targets and have greater freedom across the screen at the expense of being a bigger target for enemies. You can shoot rapidfire, but move slower. In starship mode you cannot destroy ground targets, but are less likely to be destroyed thanks to the smaller surface area of the ship. You can move faster, but cannot shoot rapidfire. 1 switches between the two forms and 2 shoots.
Orguss had a spiritual sequel in the form of TransBot, released for the Sega Master System in 1985.
Hustle Chumy is an SG-1000 and MSX game developed by Compile and released in 1984.
In Hustle Chumy players control a mouse named Chumy who needs to collect apples (and other food) in a sewer, avoiding other critters as he goes. As Chumy eats more food, his speed decreases, but his fireballs are given a longer range. Levels have varying layouts.
There are several types of enemies in the game, most of which can be defeated with fireballs.
Bats: Bats fly over Chumy.
Mecha-Dinos: Mecha-Dinos are indestructible, although Chumy can slow them down with fireballs.
Gators: Gators usually sleep in one spot, but sometimes move slowly around.
Cats: Cats can jump like Chumy.
Ninjas: Ninjas need to be hit with three fireballs to be defeated.
Golgo 13 is a shoot-'em-up game for the SG-1000 based on the Japanese manga of the same name.
The game has you shoot at windows of a passing train. Hitting objects that get in the way will make the bullet rebound and potentially kill you.